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[findlove] Zenkoku Seifuku Bishoujo Grand Prix Find Love (J

Posted: Mon Mar 25, 2013 3:07 am
by TabihitoGaiden
971212 V1.000)

A game made of traditional puzzlers usually placed into games, just not all at once, and certainly not as the whole game!

Also, sliding puzzles are terrible puzzles, as always. Spot-the-differences would be better if the image were not so low-res.

Note that this game has a lot of appear-disappear transfers between anything. You can also usually push B to sacrifice a heart (life) for more time, sometimes a hint too.

Here's two to start. That other place already did time, naturally (I'm also not so good at that one).

Code: Select all

  <cheat desc="Infinite Credits">
    <script state="run">
      <action>maincpu.pb@0183D05=09</action>
    </script>
  </cheat>
  
  <cheat desc="Infinite Lives">
    <script state="run">
      <action>maincpu.pb@0607DD1B=0A</action>
    </script>
  </cheat>

Re: [findlove] Zenkoku Seifuku Bishoujo Grand Prix Find Love

Posted: Sun Jun 09, 2013 10:57 pm
by Pugsy
Thanks, added
TabihitoGaiden wrote:That other place already did time, naturally (I'm also not so good at that one).

And ????
Which other place? It's not in wayder's as far as I know?

Re: [findlove] Zenkoku Seifuku Bishoujo Grand Prix Find Love

Posted: Tue Jun 11, 2013 8:41 pm
by TabihitoGaiden
It's on Wayder's site, on this blog entry (it's on the entry named "MAME 0.148u2" in case that doesn't work, and in case THAT doesn't work, here's the page with the download). The blog's great, and it's a great place to find his WIP cheats since their board is STILL no more as of yet.

The code required special care when he was searching for it, in the blog entry he states that Find Love's in-game timer uses the same timer as the visual scenes, so if you just simply set the code on without the tweaks to bypass that, then you won't be able to continue past them. A bit of interesting behind-the-scenes.