[gigandes]+ Gigandes
Posted: Thu May 16, 2024 11:41 am
All codes in official database don't work in both gigandes and gigandesa though except "Infinite Credits".
Old gigandes was renamed to gigandesa and gigandesj to gigandes in 0.147.
So you need to swap gigandes.xml for gigandesa.xml.
Fixed "Invincibility".
gigandes.xml
gigandesa.xml
I post another invincibility by ROM code without side-effect here.
Old gigandes was renamed to gigandesa and gigandesj to gigandes in 0.147.
So you need to swap gigandes.xml for gigandesa.xml.
Fixed "Invincibility".
gigandes.xml
Code: Select all
<cheat desc="Invincibility">
<script state="run">
<action>maincpu.pb@F00B8D = maincpu.pb@F00B8D | 20</action> <!-- flag -->
<action>maincpu.pd@F00B5C = 00000002</action> <!-- timer -->
</script>
<script state="off">
<action>maincpu.pb@F00B8D = maincpu.pb@F00B8D band ~20</action>
<action>maincpu.pd@F00B5C = FFFFFFFF</action>
</script>
</cheat>
Code: Select all
<cheat desc="Invincibility">
<script state="run">
<action>maincpu.pb@F00B95 = maincpu.pb@F00B95 | 20</action> <!-- flag -->
<action>maincpu.pd@F00B64 = 00000002</action> <!-- timer -->
</script>
<script state="off">
<action>maincpu.pb@F00B95 = maincpu.pb@F00B95 band ~20</action>
<action>maincpu.pd@F00B64 = FFFFFFFF</action>
</script>
</cheat>
- Merged old "on" and "off" codes into one.
- Added status flag address to enable/disable flicker. (Bit 5 is flicker flag)
- Adjusted timer code. Game program checks value of timer is plus (>=0) or minus (<0).
I post another invincibility by ROM code without side-effect here.
What effect does "4th Unit Mode" have? I can't confirm any effect for this code.Code: Select all
<cheat desc="4th Unit Mode"> <script state="run"> <action>maincpu.pb@F00B87=05</action> </script> </cheat>