[ddcrew]+ D. D. Crew
ddcrew.xml
Code: Select all
<!-- D. D. Crew (World, 3 Players) (FD1094 317-0190) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@0C486 = 60</action> <!-- player vs player -->
<action>maincpu.ob@15E90 = 60</action> <!-- machine gun (time over) -->
<action>maincpu.ob@16B58 = 60</action> <!-- normal attack -->
<action>maincpu.ob@22262 = 60</action> <!-- machine gun (boss 6) -->
<action>maincpu.ob@27FE4 = 60</action> <!-- bazooka (boss 6) -->
<action>maincpu.ob@283F4 = 60</action> <!-- drum (boss 5) -->
<action>maincpu.ob@28C9E = 60</action> <!-- knife -->
<action>maincpu.ob@28E5E = 60</action> <!-- grenade -->
</script>
<script state="off">
<action>maincpu.ob@0C486 = 6E</action>
<action>maincpu.ob@15E90 = 66</action>
<action>maincpu.ob@16B58 = 6E</action>
<action>maincpu.ob@22262 = 66</action>
<action>maincpu.ob@27FE4 = 6E</action>
<action>maincpu.ob@283F4 = 6C</action>
<action>maincpu.ob@28C9E = 6E</action>
<action>maincpu.ob@28E5E = 66</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="run">
<action>maincpu.ob@8D04 = 60</action>
</script>
<script state="off">
<action>maincpu.ob@8D04 = 67</action>
</script>
</cheat>
<cheat desc="walk speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0300">03 </item>
<item value="0x0480">04 </item>
<item value="0x0600">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.ob@400C = 6E </action> <!-- patch at start point in stage 5 -->
<action>maincpu.ow@8D96 = param</action> <!-- right -->
<action>maincpu.ow@8E00 = -param</action> <!-- left -->
<action>maincpu.ow@8E78 = param</action> <!-- down -->
<action>maincpu.ow@8ECE = -param</action> <!-- up -->
</script>
<script state="off">
<action>maincpu.ob@400C = 67 </action>
<action>maincpu.ow@8D96 = 0180</action>
<action>maincpu.ow@8E00 = FE80</action>
<action>maincpu.ow@8E78 = 0100</action>
<action>maincpu.ow@8ECE = FF00</action>
</script>
</cheat>
<cheat desc="action speed up">
<script state="run">
<action>maincpu.ob@B5A7 = 02</action>
</script>
<script state="off">
<action>maincpu.ob@B5A7 = 1E</action>
</script>
</cheat>
<cheat desc="1 hit kill">
<script state="run">
<action>maincpu.ob@170E5 = 02</action> <!-- normal scene -->
<action>maincpu.ob@25A4F = 02</action> <!-- bonus scene -->
</script>
<script state="off">
<action>maincpu.ob@170E5 = 2C</action>
<action>maincpu.ob@25A4F = 0C</action>
</script>
</cheat>
<cheat desc="selectable same character">
<script state="run">
<!-- character selection screen -->
<action>maincpu.ob@5621 = 08</action>
<action>maincpu.ob@5665 = 08</action>
<!-- join -->
<action>maincpu.ob@7EEB = 08</action>
<action>maincpu.ob@7F2F = 08</action>
</script>
<script state="off">
<action>maincpu.ob@5621 = E0</action>
<action>maincpu.ob@5665 = E0</action>
<action>maincpu.ob@7EEB = E0</action>
<action>maincpu.ob@7F2F = E0</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.oq@0070A = 4EF9000338904E71</action>
<action>maincpu.oq@33890 = 41F8900043F900FE</action>
<action>maincpu.oq@33898 = 00071200103900E4</action>
<action>maincpu.oq@338A0 = 0001B20067F40C00</action>
<action>maincpu.oq@338A8 = 007F660253100C00</action>
<action>maincpu.oq@338B0 = 00BF660252100C00</action>
<action>maincpu.oq@338B8 = 00EF660404100010</action>
<action>maincpu.oq@338C0 = 0C0000DF66040610</action>
<action>maincpu.oq@338C8 = 00100C0000FE6608</action>
<action>maincpu.oq@338D0 = 1410000200801282</action>
<action>maincpu.oq@338D8 = 0C0000FD66024211</action>
<action>maincpu.oq@338E0 = 60B8FFFFFFFFFFFF</action>
<!--
33890 | 41F8 9000 : lea $9000.w, A0 // sound code address ($FF9000)
33894 | 43F9 00FE 0007 : lea $fe0007.l, A1 // sound latch address
3389A | 1200 : move.b D0, D1
3389C | 1039 00E4 0001 : move.b $e40001.l, D0 // read input
338A2 | B200 : cmp.b D0, D1
338A4 | 67F4 : beq $3389a
338A6 | 0C00 007F : cmpi.b #$7f, D0
338AA | 6602 : bne $338ae
338AC | 5310 : subq.b #1, (A0) // decrease code -01
338AE | 0C00 00BF : cmpi.b #-$41, D0
338B2 | 6602 : bne $338b6
338B4 | 5210 : addq.b #1, (A0) // increase code +01
338B6 | 0C00 00EF : cmpi.b #-$11, D0
338BA | 6604 : bne $338c0
338BC | 0410 0010 : subi.b #$10, (A0) // decrease code -10
338C0 | 0C00 00DF : cmpi.b #-$21, D0
338C4 | 6604 : bne $338ca
338C6 | 0610 0010 : addi.b #$10, (A0) // increase code +10
338CA | 0C00 00FE : cmpi.b #-$2, D0
338CE | 6608 : bne $338d8
338D0 | 1410 : move.b (A0), D2 // play sound
338D2 | 0002 0080 : ori.b #$80, D2
338D6 | 1282 : move.b D2, (A1)
338D8 | 0C00 00FD : cmpi.b #-$3, D0
338DC | 6602 : bne $338e0
338DE | 4211 : clr.b (A1) // stop sound
338E0 | 60B8 : bra $3389a
-->
<!-- display -->
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.oq@0070A = 4E714E71610005C6</action>
<action>maincpu.oq@33890 = A5A0A122A720A182</action>
<action>maincpu.oq@33898 = A122A5A0A122A122</action>
<action>maincpu.oq@338A0 = A182A720A182A590</action>
<action>maincpu.oq@338A8 = A182A590A780A122</action>
<action>maincpu.oq@338B0 = A720A590A182A182</action>
<action>maincpu.oq@338B8 = A122A590A122A122</action>
<action>maincpu.oq@338C0 = A122A182A5A0A182</action>
<action>maincpu.oq@338C8 = A182A5A0A5A0A780</action>
<action>maincpu.oq@338D0 = A5A0A780A5A0A122</action>
<action>maincpu.oq@338D8 = A780A590A780A590</action>
<action>maincpu.oq@338E0 = A590A122A5A0A122</action>
</script>
</cheat>
</mamecheat>
ddcrewu.xml
Code: Select all
<!-- D. D. Crew (US, 4 Players) (FD1094 317-0186) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@0BC68 = 60</action> <!-- player vs player -->
<action>maincpu.ob@156A2 = 60</action> <!-- machine gun (time over) -->
<action>maincpu.ob@1636A = 60</action> <!-- normal attack -->
<action>maincpu.ob@21A78 = 60</action> <!-- machine gun (boss 6) -->
<action>maincpu.ob@277FA = 60</action> <!-- bazooka (boss 6) -->
<action>maincpu.ob@27C0A = 60</action> <!-- drum (boss 5) -->
<action>maincpu.ob@284B4 = 60</action> <!-- knife -->
<action>maincpu.ob@28674 = 60</action> <!-- grenade -->
</script>
<script state="off">
<action>maincpu.ob@0BC68 = 6E</action>
<action>maincpu.ob@156A2 = 66</action>
<action>maincpu.ob@1636A = 6E</action>
<action>maincpu.ob@21A78 = 66</action>
<action>maincpu.ob@277FA = 6E</action>
<action>maincpu.ob@27C0A = 6C</action>
<action>maincpu.ob@284B4 = 6E</action>
<action>maincpu.ob@28674 = 66</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="run">
<action>maincpu.ob@85C8 = 60</action>
</script>
<script state="off">
<action>maincpu.ob@85C8 = 67</action>
</script>
</cheat>
<cheat desc="walk speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0300">03 </item>
<item value="0x0480">04 </item>
<item value="0x0600">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.ob@419E = 6E </action> <!-- patch at start point in stage 5 -->
<action>maincpu.ow@865A = param</action> <!-- right -->
<action>maincpu.ow@86C4 = -param</action> <!-- left -->
<action>maincpu.ow@873C = param</action> <!-- down -->
<action>maincpu.ow@8792 = -param</action> <!-- up -->
</script>
<script state="off">
<action>maincpu.ob@419E = 67 </action>
<action>maincpu.ow@865A = 0180</action>
<action>maincpu.ow@86C4 = FE80</action>
<action>maincpu.ow@873C = 0100</action>
<action>maincpu.ow@8792 = FF00</action>
</script>
</cheat>
<cheat desc="action speed up">
<script state="run">
<action>maincpu.ob@AE6B = 02</action>
</script>
<script state="off">
<action>maincpu.ob@AE6B = 1E</action>
</script>
</cheat>
<cheat desc="1 hit kill">
<script state="run">
<action>maincpu.ob@168F7 = 02</action> <!-- normal scene -->
<action>maincpu.ob@25265 = 02</action> <!-- bonus scene -->
</script>
<script state="off">
<action>maincpu.ob@168F7 = 2C</action>
<action>maincpu.ob@25265 = 0C</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.oq@00712 = 4EF9000332504E71</action>
<action>maincpu.oq@33250 = 41F8900043F900FE</action>
<action>maincpu.oq@33258 = 00071200103900E4</action>
<action>maincpu.oq@33260 = 0001B20067F40C00</action>
<action>maincpu.oq@33268 = 007F660253100C00</action>
<action>maincpu.oq@33270 = 00BF660252100C00</action>
<action>maincpu.oq@33278 = 00EF660404100010</action>
<action>maincpu.oq@33280 = 0C0000DF66040610</action>
<action>maincpu.oq@33288 = 00100C0000FE6608</action>
<action>maincpu.oq@33290 = 1410000200801282</action>
<action>maincpu.oq@33298 = 0C0000FD66024211</action>
<action>maincpu.oq@332A0 = 60B8FFFFFFFFFFFF</action>
<!--
33250 | 41F8 9000 : lea $9000.w, A0 // sound code address ($FF9000)
33254 | 43F9 00FE 0007 : lea $fe0007.l, A1 // sound latch address
3325A | 1200 : move.b D0, D1
3325C | 1039 00E4 0001 : move.b $e40001.l, D0 // read input
33262 | B200 : cmp.b D0, D1
33264 | 67F4 : beq $3325a
33266 | 0C00 007F : cmpi.b #$7f, D0
3326A | 6602 : bne $3326e
3326C | 5310 : subq.b #1, (A0) // decrease code -01
3326E | 0C00 00BF : cmpi.b #-$41, D0
33272 | 6602 : bne $33276
33274 | 5210 : addq.b #1, (A0) // increase code +01
33276 | 0C00 00EF : cmpi.b #-$11, D0
3327A | 6604 : bne $33280
3327C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
33280 | 0C00 00DF : cmpi.b #-$21, D0
33284 | 6604 : bne $3328a
33286 | 0610 0010 : addi.b #$10, (A0) // increase code +10
3328A | 0C00 00FE : cmpi.b #-$2, D0
3328E | 6608 : bne $33298
33290 | 1410 : move.b (A0), D2 // play sound
33292 | 0002 0080 : ori.b #$80, D2
33296 | 1282 : move.b D2, (A1)
33298 | 0C00 00FD : cmpi.b #-$3, D0
3329C | 6602 : bne $332a0
3329E | 4211 : clr.b (A1) // stop sound
332A0 | 60B8 : bra $3325a
-->
<!-- display -->
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.oq@00712 = 4E714E71610005C6</action>
<action>maincpu.oq@33250 = 4168115811684158</action>
<action>maincpu.oq@33258 = 4158415811584158</action>
<action>maincpu.oq@33260 = 4168115841581158</action>
<action>maincpu.oq@33268 = 1158415811584168</action>
<action>maincpu.oq@33270 = 4168115811681158</action>
<action>maincpu.oq@33278 = 4168415841584168</action>
<action>maincpu.oq@33280 = 4168115811684168</action>
<action>maincpu.oq@33288 = 4168415811581158</action>
<action>maincpu.oq@33290 = 4158116841681168</action>
<action>maincpu.oq@33298 = 1158116811581168</action>
<action>maincpu.oq@332A0 = 4158115811681158</action>
</script>
</cheat>
</mamecheat>
ddcrew2.xml
Code: Select all
<!-- D. D. Crew (World, 2 Players) (FD1094 317-0184) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@0BDCE = 60</action> <!-- player vs player -->
<action>maincpu.ob@157C8 = 60</action> <!-- machine gun (time over) -->
<action>maincpu.ob@16490 = 60</action> <!-- normal attack -->
<action>maincpu.ob@21B9A = 60</action> <!-- machine gun (boss 6) -->
<action>maincpu.ob@2791C = 60</action> <!-- bazooka (boss 6) -->
<action>maincpu.ob@27D2C = 60</action> <!-- drum (boss 5) -->
<action>maincpu.ob@285D6 = 60</action> <!-- knife -->
<action>maincpu.ob@28796 = 60</action> <!-- grenade -->
</script>
<script state="off">
<action>maincpu.ob@0BDCE = 6E</action>
<action>maincpu.ob@157C8 = 66</action>
<action>maincpu.ob@16490 = 6E</action>
<action>maincpu.ob@21B9A = 66</action>
<action>maincpu.ob@2791C = 6E</action>
<action>maincpu.ob@27D2C = 6C</action>
<action>maincpu.ob@285D6 = 6E</action>
<action>maincpu.ob@28796 = 66</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="run">
<action>maincpu.ob@864C = 60</action>
</script>
<script state="off">
<action>maincpu.ob@864C = 67</action>
</script>
</cheat>
<cheat desc="walk speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0300">03 </item>
<item value="0x0480">04 </item>
<item value="0x0600">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.ob@3E4E = 6E </action> <!-- patch at start point in stage 5 -->
<action>maincpu.ow@86DE = param</action> <!-- right -->
<action>maincpu.ow@8748 = -param</action> <!-- left -->
<action>maincpu.ow@87C0 = param</action> <!-- down -->
<action>maincpu.ow@8816 = -param</action> <!-- up -->
</script>
<script state="off">
<action>maincpu.ob@3E4E = 67 </action>
<action>maincpu.ow@86DE = 0180</action>
<action>maincpu.ow@8748 = FE80</action>
<action>maincpu.ow@87C0 = 0100</action>
<action>maincpu.ow@8816 = FF00</action>
</script>
</cheat>
<cheat desc="action speed up">
<script state="run">
<action>maincpu.ob@AEEF = 02</action>
</script>
<script state="off">
<action>maincpu.ob@AEEF = 1E</action>
</script>
</cheat>
<cheat desc="1 hit kill">
<script state="run">
<action>maincpu.ob@16A1D = 02</action> <!-- normal scene -->
<action>maincpu.ob@25387 = 02</action> <!-- bonus scene -->
</script>
<script state="off">
<action>maincpu.ob@16A1D = 2C</action>
<action>maincpu.ob@25387 = 0C</action>
</script>
</cheat>
<cheat desc="selectable same character">
<script state="run">
<!-- character selection screen -->
<action>maincpu.ob@53BF = 08</action>
<action>maincpu.ob@5403 = 08</action>
<!-- join -->
<action>maincpu.ob@78FF = 08</action>
<action>maincpu.ob@7943 = 08</action>
</script>
<script state="off">
<action>maincpu.ob@53BF = E0</action>
<action>maincpu.ob@5403 = E0</action>
<action>maincpu.ob@78FF = E0</action>
<action>maincpu.ob@7943 = E0</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.oq@0070A = 4EF9000330704E71</action>
<action>maincpu.oq@33070 = 41F8900043F900FE</action>
<action>maincpu.oq@33078 = 00071200103900E4</action>
<action>maincpu.oq@33080 = 0001B20067F40C00</action>
<action>maincpu.oq@33088 = 007F660253100C00</action>
<action>maincpu.oq@33090 = 00BF660252100C00</action>
<action>maincpu.oq@33098 = 00EF660404100010</action>
<action>maincpu.oq@330A0 = 0C0000DF66040610</action>
<action>maincpu.oq@330A8 = 00100C0000FE6608</action>
<action>maincpu.oq@330B0 = 1410000200801282</action>
<action>maincpu.oq@330B8 = 0C0000FD66024211</action>
<action>maincpu.oq@330C0 = 60B8FFFFFFFFFFFF</action>
<!--
33070 | 41F8 9000 : lea $9000.w, A0 // sound code address ($FF9000)
33074 | 43F9 00FE 0007 : lea $fe0007.l, A1 // sound latch address
3307A | 1200 : move.b D0, D1
3307C | 1039 00E4 0001 : move.b $e40001.l, D0 // read input
33082 | B200 : cmp.b D0, D1
33084 | 67F4 : beq $3307a
33086 | 0C00 007F : cmpi.b #$7f, D0
3308A | 6602 : bne $3308e
3308C | 5310 : subq.b #1, (A0) // decrease code -01
3308E | 0C00 00BF : cmpi.b #-$41, D0
33092 | 6602 : bne $33096
33094 | 5210 : addq.b #1, (A0) // increase code +01
33096 | 0C00 00EF : cmpi.b #-$11, D0
3309A | 6604 : bne $330a0
3309C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
330A0 | 0C00 00DF : cmpi.b #-$21, D0
330A4 | 6604 : bne $330aa
330A6 | 0610 0010 : addi.b #$10, (A0) // increase code +10
330AA | 0C00 00FE : cmpi.b #-$2, D0
330AE | 6608 : bne $330b8
330B0 | 1410 : move.b (A0), D2 // play sound
330B2 | 0002 0080 : ori.b #$80, D2
330B6 | 1282 : move.b D2, (A1)
330B8 | 0C00 00FD : cmpi.b #-$3, D0
330BC | 6602 : bne $330c0
330BE | 4211 : clr.b (A1) // stop sound
330C0 | 60B8 : bra $3307a
-->
<!-- display -->
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.oq@0070A = 4E714E71610005C6</action>
<action>maincpu.oq@33070 = 2072207220E224F0</action>
<action>maincpu.oq@33078 = 20722670267020E2</action>
<action>maincpu.oq@33080 = 207224F024F026E0</action>
<action>maincpu.oq@33088 = 24F020E2207220E2</action>
<action>maincpu.oq@33090 = 267026E020722670</action>
<action>maincpu.oq@33098 = 26E024F0207220E2</action>
<action>maincpu.oq@330A0 = 20E2267024F024F0</action>
<action>maincpu.oq@330A8 = 2072207224F02072</action>
<action>maincpu.oq@330B0 = 267024F020722072</action>
<action>maincpu.oq@330B8 = 20E226E026E024F0</action>
<action>maincpu.oq@330C0 = 207224F020722072</action>
</script>
</cheat>
</mamecheat>
ddcrew1.xml
Code: Select all
<!-- D. D. Crew (World, 4 Players) (FD1094 317-0187) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@0BC68 = 60</action> <!-- player vs player -->
<action>maincpu.ob@156A2 = 60</action> <!-- machine gun (time over) -->
<action>maincpu.ob@1636A = 60</action> <!-- normal attack -->
<action>maincpu.ob@21A78 = 60</action> <!-- machine gun (boss 6) -->
<action>maincpu.ob@277FA = 60</action> <!-- bazooka (boss 6) -->
<action>maincpu.ob@27C0A = 60</action> <!-- drum (boss 5) -->
<action>maincpu.ob@284B4 = 60</action> <!-- knife -->
<action>maincpu.ob@28674 = 60</action> <!-- grenade -->
</script>
<script state="off">
<action>maincpu.ob@0BC68 = 6E</action>
<action>maincpu.ob@156A2 = 66</action>
<action>maincpu.ob@1636A = 6E</action>
<action>maincpu.ob@21A78 = 66</action>
<action>maincpu.ob@277FA = 6E</action>
<action>maincpu.ob@27C0A = 6C</action>
<action>maincpu.ob@284B4 = 6E</action>
<action>maincpu.ob@28674 = 66</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="run">
<action>maincpu.ob@85C8 = 60</action>
</script>
<script state="off">
<action>maincpu.ob@85C8 = 67</action>
</script>
</cheat>
<cheat desc="walk speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0300">03 </item>
<item value="0x0480">04 </item>
<item value="0x0600">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.ob@419E = 6E </action> <!-- patch at start point in stage 5 -->
<action>maincpu.ow@865A = param</action> <!-- right -->
<action>maincpu.ow@86C4 = -param</action> <!-- left -->
<action>maincpu.ow@873C = param</action> <!-- down -->
<action>maincpu.ow@8792 = -param</action> <!-- up -->
</script>
<script state="off">
<action>maincpu.ob@419E = 67 </action>
<action>maincpu.ow@865A = 0180</action>
<action>maincpu.ow@86C4 = FE80</action>
<action>maincpu.ow@873C = 0100</action>
<action>maincpu.ow@8792 = FF00</action>
</script>
</cheat>
<cheat desc="action speed up">
<script state="run">
<action>maincpu.ob@AE6B = 02</action>
</script>
<script state="off">
<action>maincpu.ob@AE6B = 1E</action>
</script>
</cheat>
<cheat desc="1 hit kill">
<script state="run">
<action>maincpu.ob@168F7 = 02</action> <!-- normal scene -->
<action>maincpu.ob@25265 = 02</action> <!-- bonus scene -->
</script>
<script state="off">
<action>maincpu.ob@168F7 = 2C</action>
<action>maincpu.ob@25265 = 0C</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.oq@00712 = 4EF9000332504E71</action>
<action>maincpu.oq@33250 = 41F8900043F900FE</action>
<action>maincpu.oq@33258 = 00071200103900E4</action>
<action>maincpu.oq@33260 = 0001B20067F40C00</action>
<action>maincpu.oq@33268 = 007F660253100C00</action>
<action>maincpu.oq@33270 = 00BF660252100C00</action>
<action>maincpu.oq@33278 = 00EF660404100010</action>
<action>maincpu.oq@33280 = 0C0000DF66040610</action>
<action>maincpu.oq@33288 = 00100C0000FE6608</action>
<action>maincpu.oq@33290 = 1410000200801282</action>
<action>maincpu.oq@33298 = 0C0000FD66024211</action>
<action>maincpu.oq@332A0 = 60B8FFFFFFFFFFFF</action>
<!--
33250 | 41F8 9000 : lea $9000.w, A0 // sound code address ($FF9000)
33254 | 43F9 00FE 0007 : lea $fe0007.l, A1 // sound latch address
3325A | 1200 : move.b D0, D1
3325C | 1039 00E4 0001 : move.b $e40001.l, D0 // read input
33262 | B200 : cmp.b D0, D1
33264 | 67F4 : beq $3325a
33266 | 0C00 007F : cmpi.b #$7f, D0
3326A | 6602 : bne $3326e
3326C | 5310 : subq.b #1, (A0) // decrease code -01
3326E | 0C00 00BF : cmpi.b #-$41, D0
33272 | 6602 : bne $33276
33274 | 5210 : addq.b #1, (A0) // increase code +01
33276 | 0C00 00EF : cmpi.b #-$11, D0
3327A | 6604 : bne $33280
3327C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
33280 | 0C00 00DF : cmpi.b #-$21, D0
33284 | 6604 : bne $3328a
33286 | 0610 0010 : addi.b #$10, (A0) // increase code +10
3328A | 0C00 00FE : cmpi.b #-$2, D0
3328E | 6608 : bne $33298
33290 | 1410 : move.b (A0), D2 // play sound
33292 | 0002 0080 : ori.b #$80, D2
33296 | 1282 : move.b D2, (A1)
33298 | 0C00 00FD : cmpi.b #-$3, D0
3329C | 6602 : bne $332a0
3329E | 4211 : clr.b (A1) // stop sound
332A0 | 60B8 : bra $3325a
-->
<!-- display -->
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.oq@00712 = 4E714E71610005C6</action>
<action>maincpu.oq@33250 = A508A508A508A508</action>
<action>maincpu.oq@33258 = A508A508A508A508</action>
<action>maincpu.oq@33260 = A508A508A508A508</action>
<action>maincpu.oq@33268 = A508A508A508A508</action>
<action>maincpu.oq@33270 = A508A508A508A508</action>
<action>maincpu.oq@33278 = A508A508A508A508</action>
<action>maincpu.oq@33280 = A508A508A508A508</action>
<action>maincpu.oq@33288 = A508A508A508A508</action>
<action>maincpu.oq@33290 = A508A508A508A508</action>
<action>maincpu.oq@33298 = A508A508A508A508</action>
<action>maincpu.oq@332A0 = A508A508A508A508</action>
</script>
</cheat>
</mamecheat>
ddcrewj.xml
Code: Select all
<!-- D. D. Crew (Japan, 4 Players) (FD1094 317-0185) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@0BC68 = 60</action> <!-- player vs player -->
<action>maincpu.ob@156A2 = 60</action> <!-- machine gun (time over) -->
<action>maincpu.ob@1636A = 60</action> <!-- normal attack -->
<action>maincpu.ob@21A78 = 60</action> <!-- machine gun (boss 6) -->
<action>maincpu.ob@277FA = 60</action> <!-- bazooka (boss 6) -->
<action>maincpu.ob@27C0A = 60</action> <!-- drum (boss 5) -->
<action>maincpu.ob@284B4 = 60</action> <!-- knife -->
<action>maincpu.ob@28674 = 60</action> <!-- grenade -->
</script>
<script state="off">
<action>maincpu.ob@0BC68 = 6E</action>
<action>maincpu.ob@156A2 = 66</action>
<action>maincpu.ob@1636A = 6E</action>
<action>maincpu.ob@21A78 = 66</action>
<action>maincpu.ob@277FA = 6E</action>
<action>maincpu.ob@27C0A = 6C</action>
<action>maincpu.ob@284B4 = 6E</action>
<action>maincpu.ob@28674 = 66</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="run">
<action>maincpu.ob@85C8 = 60</action>
</script>
<script state="off">
<action>maincpu.ob@85C8 = 67</action>
</script>
</cheat>
<cheat desc="walk speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0300">03 </item>
<item value="0x0480">04 </item>
<item value="0x0600">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.ob@419E = 6E </action> <!-- patch at start point in stage 5 -->
<action>maincpu.ow@865A = param</action> <!-- right -->
<action>maincpu.ow@86C4 = -param</action> <!-- left -->
<action>maincpu.ow@873C = param</action> <!-- down -->
<action>maincpu.ow@8792 = -param</action> <!-- up -->
</script>
<script state="off">
<action>maincpu.ob@419E = 67 </action>
<action>maincpu.ow@865A = 0180</action>
<action>maincpu.ow@86C4 = FE80</action>
<action>maincpu.ow@873C = 0100</action>
<action>maincpu.ow@8792 = FF00</action>
</script>
</cheat>
<cheat desc="action speed up">
<script state="run">
<action>maincpu.ob@AE6B = 02</action>
</script>
<script state="off">
<action>maincpu.ob@AE6B = 1E</action>
</script>
</cheat>
<cheat desc="1 hit kill">
<script state="run">
<action>maincpu.ob@168F7 = 02</action> <!-- normal scene -->
<action>maincpu.ob@25265 = 02</action> <!-- bonus scene -->
</script>
<script state="off">
<action>maincpu.ob@168F7 = 2C</action>
<action>maincpu.ob@25265 = 0C</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.oq@00712 = 4EF9000332504E71</action>
<action>maincpu.oq@33250 = 41F8900043F900FE</action>
<action>maincpu.oq@33258 = 00071200103900E4</action>
<action>maincpu.oq@33260 = 0001B20067F40C00</action>
<action>maincpu.oq@33268 = 007F660253100C00</action>
<action>maincpu.oq@33270 = 00BF660252100C00</action>
<action>maincpu.oq@33278 = 00EF660404100010</action>
<action>maincpu.oq@33280 = 0C0000DF66040610</action>
<action>maincpu.oq@33288 = 00100C0000FE6608</action>
<action>maincpu.oq@33290 = 1410000200801282</action>
<action>maincpu.oq@33298 = 0C0000FD66024211</action>
<action>maincpu.oq@332A0 = 60B8FFFFFFFFFFFF</action>
<!--
33250 | 41F8 9000 : lea $9000.w, A0 // sound code address ($FF9000)
33254 | 43F9 00FE 0007 : lea $fe0007.l, A1 // sound latch address
3325A | 1200 : move.b D0, D1
3325C | 1039 00E4 0001 : move.b $e40001.l, D0 // read input
33262 | B200 : cmp.b D0, D1
33264 | 67F4 : beq $3325a
33266 | 0C00 007F : cmpi.b #$7f, D0
3326A | 6602 : bne $3326e
3326C | 5310 : subq.b #1, (A0) // decrease code -01
3326E | 0C00 00BF : cmpi.b #-$41, D0
33272 | 6602 : bne $33276
33274 | 5210 : addq.b #1, (A0) // increase code +01
33276 | 0C00 00EF : cmpi.b #-$11, D0
3327A | 6604 : bne $33280
3327C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
33280 | 0C00 00DF : cmpi.b #-$21, D0
33284 | 6604 : bne $3328a
33286 | 0610 0010 : addi.b #$10, (A0) // increase code +10
3328A | 0C00 00FE : cmpi.b #-$2, D0
3328E | 6608 : bne $33298
33290 | 1410 : move.b (A0), D2 // play sound
33292 | 0002 0080 : ori.b #$80, D2
33296 | 1282 : move.b D2, (A1)
33298 | 0C00 00FD : cmpi.b #-$3, D0
3329C | 6602 : bne $332a0
3329E | 4211 : clr.b (A1) // stop sound
332A0 | 60B8 : bra $3325a
-->
<!-- display -->
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.oq@00712 = 610001A0610005C6</action>
<action>maincpu.oq@33250 = A590A780A122A182</action>
<action>maincpu.oq@33258 = A182A122A5A0A122</action>
<action>maincpu.oq@33260 = A590A5A0A5A0A122</action>
<action>maincpu.oq@33268 = A720A122A590A122</action>
<action>maincpu.oq@33270 = A5A0A182A122A182</action>
<action>maincpu.oq@33278 = A122A780A122A5A0</action>
<action>maincpu.oq@33280 = A122A590A122A780</action>
<action>maincpu.oq@33288 = A122A122A182A5A0</action>
<action>maincpu.oq@33290 = A780A590A182A182</action>
<action>maincpu.oq@33298 = A182A182A590A182</action>
<action>maincpu.oq@332A0 = A122A122A182A5A0</action>
</script>
</cheat>
</mamecheat>
ddcrewj2.xml
Code: Select all
<!-- D. D. Crew (Japan, 2 Players) (FD1094 317-0182) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="run">
<action>maincpu.ob@0BDCE = 60</action> <!-- player vs player -->
<action>maincpu.ob@157C8 = 60</action> <!-- machine gun (time over) -->
<action>maincpu.ob@16490 = 60</action> <!-- normal attack -->
<action>maincpu.ob@21B9A = 60</action> <!-- machine gun (boss 6) -->
<action>maincpu.ob@2791C = 60</action> <!-- bazooka (boss 6) -->
<action>maincpu.ob@27D2C = 60</action> <!-- drum (boss 5) -->
<action>maincpu.ob@285D6 = 60</action> <!-- knife -->
<action>maincpu.ob@28796 = 60</action> <!-- grenade -->
</script>
<script state="off">
<action>maincpu.ob@0BDCE = 6E</action>
<action>maincpu.ob@157C8 = 66</action>
<action>maincpu.ob@16490 = 6E</action>
<action>maincpu.ob@21B9A = 66</action>
<action>maincpu.ob@2791C = 6E</action>
<action>maincpu.ob@27D2C = 6C</action>
<action>maincpu.ob@285D6 = 6E</action>
<action>maincpu.ob@28796 = 66</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="run">
<action>maincpu.ob@864C = 60</action>
</script>
<script state="off">
<action>maincpu.ob@864C = 67</action>
</script>
</cheat>
<cheat desc="walk speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0300">03 </item>
<item value="0x0480">04 </item>
<item value="0x0600">05 (fast)</item>
</parameter>
<script state="run">
<action>maincpu.ob@3E4E = 6E </action> <!-- patch at start point in stage 5 -->
<action>maincpu.ow@86DE = param</action> <!-- right -->
<action>maincpu.ow@8748 = -param</action> <!-- left -->
<action>maincpu.ow@87C0 = param</action> <!-- down -->
<action>maincpu.ow@8816 = -param</action> <!-- up -->
</script>
<script state="off">
<action>maincpu.ob@3E4E = 67 </action>
<action>maincpu.ow@86DE = 0180</action>
<action>maincpu.ow@8748 = FE80</action>
<action>maincpu.ow@87C0 = 0100</action>
<action>maincpu.ow@8816 = FF00</action>
</script>
</cheat>
<cheat desc="action speed up">
<script state="run">
<action>maincpu.ob@AEEF = 02</action>
</script>
<script state="off">
<action>maincpu.ob@AEEF = 1E</action>
</script>
</cheat>
<cheat desc="1 hit kill">
<script state="run">
<action>maincpu.ob@16A1D = 02</action> <!-- normal scene -->
<action>maincpu.ob@25387 = 02</action> <!-- bonus scene -->
</script>
<script state="off">
<action>maincpu.ob@16A1D = 2C</action>
<action>maincpu.ob@25387 = 0C</action>
</script>
</cheat>
<cheat desc="selectable same character">
<script state="run">
<!-- character selection screen -->
<action>maincpu.ob@53BF = 08</action>
<action>maincpu.ob@5403 = 08</action>
<!-- join -->
<action>maincpu.ob@78FF = 08</action>
<action>maincpu.ob@7943 = 08</action>
</script>
<script state="off">
<action>maincpu.ob@53BF = E0</action>
<action>maincpu.ob@5403 = E0</action>
<action>maincpu.ob@78FF = E0</action>
<action>maincpu.ob@7943 = E0</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="run">
<!-- routine -->
<action>maincpu.oq@0070A = 4EF9000330704E71</action>
<action>maincpu.oq@33070 = 41F8900043F900FE</action>
<action>maincpu.oq@33078 = 00071200103900E4</action>
<action>maincpu.oq@33080 = 0001B20067F40C00</action>
<action>maincpu.oq@33088 = 007F660253100C00</action>
<action>maincpu.oq@33090 = 00BF660252100C00</action>
<action>maincpu.oq@33098 = 00EF660404100010</action>
<action>maincpu.oq@330A0 = 0C0000DF66040610</action>
<action>maincpu.oq@330A8 = 00100C0000FE6608</action>
<action>maincpu.oq@330B0 = 1410000200801282</action>
<action>maincpu.oq@330B8 = 0C0000FD66024211</action>
<action>maincpu.oq@330C0 = 60B8FFFFFFFFFFFF</action>
<!--
33070 | 41F8 9000 : lea $9000.w, A0 // sound code address ($FF9000)
33074 | 43F9 00FE 0007 : lea $fe0007.l, A1 // sound latch address
3307A | 1200 : move.b D0, D1
3307C | 1039 00E4 0001 : move.b $e40001.l, D0 // read input
33082 | B200 : cmp.b D0, D1
33084 | 67F4 : beq $3307a
33086 | 0C00 007F : cmpi.b #$7f, D0
3308A | 6602 : bne $3308e
3308C | 5310 : subq.b #1, (A0) // decrease code -01
3308E | 0C00 00BF : cmpi.b #-$41, D0
33092 | 6602 : bne $33096
33094 | 5210 : addq.b #1, (A0) // increase code +01
33096 | 0C00 00EF : cmpi.b #-$11, D0
3309A | 6604 : bne $330a0
3309C | 0410 0010 : subi.b #$10, (A0) // decrease code -10
330A0 | 0C00 00DF : cmpi.b #-$21, D0
330A4 | 6604 : bne $330aa
330A6 | 0610 0010 : addi.b #$10, (A0) // increase code +10
330AA | 0C00 00FE : cmpi.b #-$2, D0
330AE | 6608 : bne $330b8
330B0 | 1410 : move.b (A0), D2 // play sound
330B2 | 0002 0080 : ori.b #$80, D2
330B6 | 1282 : move.b D2, (A1)
330B8 | 0C00 00FD : cmpi.b #-$3, D0
330BC | 6602 : bne $330c0
330BE | 4211 : clr.b (A1) // stop sound
330C0 | 60B8 : bra $3307a
-->
<!-- display -->
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.oq@0070A = 610001A0610005C6</action>
<action>maincpu.oq@33070 = AD20A482AD80A422</action>
<action>maincpu.oq@33078 = AD20A590A482AD20</action>
<action>maincpu.oq@33080 = A482A590A482A590</action>
<action>maincpu.oq@33088 = A422AD20A422A482</action>
<action>maincpu.oq@33090 = AD20A422AD20A482</action>
<action>maincpu.oq@33098 = A422A422A482A482</action>
<action>maincpu.oq@330A0 = A5A0A422AD20A5A0</action>
<action>maincpu.oq@330A8 = AD20A482AD20AD20</action>
<action>maincpu.oq@330B0 = AD80A5A0A422A5A0</action>
<action>maincpu.oq@330B8 = A482A5A0A422A422</action>
<action>maincpu.oq@330C0 = A422AD20A422A482</action>
</script>
</cheat>
</mamecheat>
ddcrewd.xml
Code: Select all
<!-- D. D. Crew (World, 3 Players) (bootleg of FD1094 317-0190 set) -->
<mamecheat version="1">
<cheat desc="no hit">
<script state="on">
<action>maincpu.mb@0C486 = 60</action> <!-- player vs player -->
<action>maincpu.mb@15E90 = 60</action> <!-- machine gun (time over) -->
<action>maincpu.mb@16B58 = 60</action> <!-- normal attack -->
<action>maincpu.mb@22262 = 60</action> <!-- machine gun (boss 6) -->
<action>maincpu.mb@27FE4 = 60</action> <!-- bazooka (boss 6) -->
<action>maincpu.mb@283F4 = 60</action> <!-- drum (boss 5) -->
<action>maincpu.mb@28C9E = 60</action> <!-- knife -->
<action>maincpu.mb@28E5E = 60</action> <!-- grenade -->
</script>
<script state="off">
<action>maincpu.mb@0C486 = 6E</action>
<action>maincpu.mb@15E90 = 66</action>
<action>maincpu.mb@16B58 = 6E</action>
<action>maincpu.mb@22262 = 66</action>
<action>maincpu.mb@27FE4 = 6E</action>
<action>maincpu.mb@283F4 = 6C</action>
<action>maincpu.mb@28C9E = 6E</action>
<action>maincpu.mb@28E5E = 66</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@8D04 = 60</action>
</script>
<script state="off">
<action>maincpu.mb@8D04 = 67</action>
</script>
</cheat>
<cheat desc="walk speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0300">03 </item>
<item value="0x0480">04 </item>
<item value="0x0600">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@400C = 6E</action> <!-- patch at start point in stage 5 -->
</script>
<script state="change">
<action>maincpu.mw@8D96 = param</action> <!-- right -->
<action>maincpu.mw@8E00 = -param</action> <!-- left -->
<action>maincpu.mw@8E78 = param</action> <!-- down -->
<action>maincpu.mw@8ECE = -param</action> <!-- up -->
</script>
<script state="off">
<action>maincpu.mb@400C = 67 </action>
<action>maincpu.mw@8D96 = 0180</action>
<action>maincpu.mw@8E00 = FE80</action>
<action>maincpu.mw@8E78 = 0100</action>
<action>maincpu.mw@8ECE = FF00</action>
</script>
</cheat>
<cheat desc="action speed up">
<script state="on">
<action>maincpu.mb@B5A7 = 02</action>
</script>
<script state="off">
<action>maincpu.mb@B5A7 = 1E</action>
</script>
</cheat>
<cheat desc="1 hit kill">
<script state="on">
<action>maincpu.mb@170E5 = 02</action> <!-- normal scene -->
<action>maincpu.mb@25A4F = 02</action> <!-- bonus scene -->
</script>
<script state="off">
<action>maincpu.mb@170E5 = 2C</action>
<action>maincpu.mb@25A4F = 0C</action>
</script>
</cheat>
<cheat desc="selectable same character">
<script state="on">
<!-- character selection screen -->
<action>maincpu.mb@5621 = 08</action>
<action>maincpu.mb@5665 = 08</action>
<!-- join -->
<action>maincpu.mb@7EEB = 08</action>
<action>maincpu.mb@7F2F = 08</action>
</script>
<script state="off">
<action>maincpu.mb@5621 = E0</action>
<action>maincpu.mb@5665 = E0</action>
<action>maincpu.mb@7EEB = E0</action>
<action>maincpu.mb@7F2F = E0</action>
</script>
</cheat>
<cheat desc="sound test mode">
<comment>reset the game (F3) to enter sound test mode</comment>
<script state="on">
<action>maincpu.mq@0070A = 4EF9000338904E71</action>
<action>maincpu.mq@33890 = 41F8900043F900FE</action>
<action>maincpu.mq@33898 = 00071200103900E4</action>
<action>maincpu.mq@338A0 = 0001B20067F40C00</action>
<action>maincpu.mq@338A8 = 007F660253100C00</action>
<action>maincpu.mq@338B0 = 00BF660252100C00</action>
<action>maincpu.mq@338B8 = 00EF660404100010</action>
<action>maincpu.mq@338C0 = 0C0000DF66040610</action>
<action>maincpu.mq@338C8 = 00100C0000FE6608</action>
<action>maincpu.mq@338D0 = 1410000200801282</action>
<action>maincpu.mq@338D8 = 0C0000FD66024211</action>
<action>maincpu.mq@338E0 = 60B8FFFFFFFFFFFF</action>
<!--
33890 | 41F8 9000 : lea $9000.w, A0 // sound code address ($FF9000)
33894 | 43F9 00FE 0007 : lea $fe0007.l, A1 // sound latch address
3389A | 1200 : move.b D0, D1
3389C | 1039 00E4 0001 : move.b $e40001.l, D0 // read input
338A2 | B200 : cmp.b D0, D1
338A4 | 67F4 : beq $3389a
338A6 | 0C00 007F : cmpi.b #$7f, D0
338AA | 6602 : bne $338ae
338AC | 5310 : subq.b #1, (A0) // decrease code -01
338AE | 0C00 00BF : cmpi.b #-$41, D0
338B2 | 6602 : bne $338b6
338B4 | 5210 : addq.b #1, (A0) // increase code +01
338B6 | 0C00 00EF : cmpi.b #-$11, D0
338BA | 6604 : bne $338c0
338BC | 0410 0010 : subi.b #$10, (A0) // decrease code -10
338C0 | 0C00 00DF : cmpi.b #-$21, D0
338C4 | 6604 : bne $338ca
338C6 | 0610 0010 : addi.b #$10, (A0) // increase code +10
338CA | 0C00 00FE : cmpi.b #-$2, D0
338CE | 6608 : bne $338d8
338D0 | 1410 : move.b (A0), D2 // play sound
338D2 | 0002 0080 : ori.b #$80, D2
338D6 | 1282 : move.b D2, (A1)
338D8 | 0C00 00FD : cmpi.b #-$3, D0
338DC | 6602 : bne $338e0
338DE | 4211 : clr.b (A1) // stop sound
338E0 | 60B8 : bra $3389a
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@FF9000</argument>
</output>
</script>
<script state="off">
<action>maincpu.mq@0070A = 4E714E71610005C6</action>
<action>maincpu.mq@33890 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@33898 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@338A0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@338A8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@338B0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@338B8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@338C0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@338C8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@338D0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@338D8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@338E0 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
</mamecheat>