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[looper] Looper

Posted: Sun Aug 21, 2022 1:38 pm
by jman

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@2afd = 00</action> <!-- enemy -->
        <action>maincpu.mb@2b1c = 00</action> <!-- bird -->
    </script>
    <script state="off">
        <action>maincpu.mb@2afd = 40</action>
        <action>maincpu.mb@2b1c = 40</action>
    </script>
</cheat>

<cheat desc="move manually">
    <script state="on">
        <action>maincpu.mw@350d =             49a0</action>
        <action>maincpu.mq@49a0 = 2ac478a780b13a47</action>
        <action>maincpu.mq@49a8 = ffffffffffffc936</action>
        <!--
        49a0 | 47       : ld   b,a
        49a1 | 3a b1 80 : ld   a,($80B1)
        49a4 | a7       : and  a
        49a5 | 78       : ld   a,b
        49a6 | c4 2a 36 : call nz,$362A
        49a9 | c9       : ret
        -->
    </script>
    <script state="off">
        <action>maincpu.mw@350d =             362a</action>
        <action>maincpu.mq@49a0 = ffffffffffffffff</action>
        <action>maincpu.mq@49a8 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
    <script state="on">
        <action>maincpu.mb@0102 =               04</action> <!-- enable v-blank sequence -->
        <action>maincpu.mb@019f =               00</action> <!-- enable sound -->
        <action>maincpu.mw@063c =             49b0</action>
        <action>maincpu.mq@49b0 = 01210215cd07d4cd</action>
        <action>maincpu.mq@49b8 = 3a470ce6b8003a81</action>
        <action>maincpu.mq@49c0 = f52bc877beb0a800</action>
        <action>maincpu.mq@49c8 = 2080fe35012040fe</action>
        <action>maincpu.mq@49d0 = f03e042002fe3401</action>
        <action>maincpu.mq@49d8 = 103e042001fe0618</action>
        <action>maincpu.mq@49e0 = 7e032004fef17786</action>
        <action>maincpu.mq@49e8 = cdf23ec008fe0518</action>
        <action>maincpu.mq@49f0 = ffffffffffc90056</action>
        <!--
        49b0 | cd d4 07 : call $07D4
        49b3 | cd 15 02 : call $0215
        49b6 | 21 01 81 : ld   hl,$8101  // sound code address
        49b9 | 3a 00 b8 : ld   a,($B800) // read start button input
        49bc | e6 0c    : and  $0C
        49be | 47       : ld   b,a
        49bf | 3a 00 a8 : ld   a,($A800) // read stick input
        49c2 | b0       : or   b
        49c3 | be       : cp   (hl)
        49c4 | 77       : ld   (hl),a
        49c5 | c8       : ret  z
        49c6 | 2b       : dec  hl
        49c7 | f5       : push af
        49c8 | fe 40    : cp   $40
        49ca | 20 01    : jr   nz,$49CD
        49cc | 35       : dec  (hl)      // decrease code -01
        49cd | fe 80    : cp   $80
        49cf | 20 01    : jr   nz,$49D2
        49d1 | 34       : inc  (hl)      // increase code +01
        49d2 | fe 02    : cp   $02
        49d4 | 20 04    : jr   nz,$49DA
        49d6 | 3e f0    : ld   a,$F0     // decrease code -10
        49d8 | 18 06    : jr   $49E0
        49da | fe 01    : cp   $01
        49dc | 20 04    : jr   nz,$49E2
        49de | 3e 10    : ld   a,$10     // increase code +10
        49e0 | 86       : add  a,(hl)
        49e1 | 77       : ld   (hl),a
        49e2 | f1       : pop  af
        49e3 | fe 04    : cp   $04
        49e5 | 20 03    : jr   nz,$49EA
        49e7 | 7e       : ld   a,(hl)    // play sound
        49e8 | 18 05    : jr   $49EF
        49ea | fe 08    : cp   $08
        49ec | c0       : ret  nz
        49ed | 3e f2    : ld   a,$F2     // stop sound
        49ef | cd 56 00 : call $0056
        49f2 | c9       : ret
        -->
    </script>
    <script state="run">
        <output format="----- looper sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"           line="11" align="center" />
        <output format="right : increase code +01"          line="12" align="center" />
        <output format="down : decrease code -10"           line="13" align="center" />
        <output format="up : increase code +10"             line="14" align="center" />
        <output format="P1 start : play sound"              line="15" align="center" />
        <output format="P2 start : stop sound"              line="16" align="center" />
        <output format="----------------------------"       line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;" line="19" align="center">
            <argument>maincpu.pb@8100</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mb@0102 =               85</action>
        <action>maincpu.mb@019f =               18</action>
        <action>maincpu.mw@063c =             063e</action>
        <action>maincpu.mq@49b0 = ffffffffffffffff</action>
        <action>maincpu.mq@49b8 = ffffffffffffffff</action>
        <action>maincpu.mq@49c0 = ffffffffffffffff</action>
        <action>maincpu.mq@49c8 = ffffffffffffffff</action>
        <action>maincpu.mq@49d0 = ffffffffffffffff</action>
        <action>maincpu.mq@49d8 = ffffffffffffffff</action>
        <action>maincpu.mq@49e0 = ffffffffffffffff</action>
        <action>maincpu.mq@49e8 = ffffffffffffffff</action>
        <action>maincpu.mq@49f0 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action>maincpu.mw@0005 = 0529</action>
    </script>
    <script state="off">
        <action>maincpu.mw@0005 = 47ce</action>
    </script>
</cheat>
In "sound test mode", playing code 0x13 causes the game reset

[changes]+ Changes/Looper

Posted: Sun Feb 25, 2024 6:42 am
by jman
changes.xml

Code: Select all

<!-- Changes -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@2AFD = 00</action> <!-- enemy -->
            <action>maincpu.mb@2B1C = 00</action> <!-- bird -->
        </script>
        <script state="off">
            <action>maincpu.mb@2AFD = 40</action>
            <action>maincpu.mb@2B1C = 40</action>
        </script>
    </cheat>

    <cheat desc="move manually">
        <script state="on">
            <action>maincpu.mw@350D = 49A0            </action>
            <action>maincpu.mq@49A0 = 2AC478A780B13A47</action>
            <action>maincpu.mq@49A8 = FFFFFFFFFFFFC936</action>
            <!--
            49A0 | 47       : ld   b,a
            49A1 | 3A B1 80 : ld   a,($80B1)
            49A4 | A7       : and  a
            49A5 | 78       : ld   a,b
            49A6 | C4 2A 36 : call nz,$362A
            49A9 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@350D = 362A            </action>
            <action>maincpu.mq@49A0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49A8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mb@0102 = 04              </action> <!-- enable vblank sequence -->
            <action>maincpu.mb@019F = 00              </action> <!-- enable sound -->
            <action>maincpu.mw@063C = 49B0            </action>
            <action>maincpu.mq@49B0 = 01210215CD07D4CD</action>
            <action>maincpu.mq@49B8 = 3A470CE6B8003A81</action>
            <action>maincpu.mq@49C0 = F52BC877BEB0A800</action>
            <action>maincpu.mq@49C8 = 2080FE35012040FE</action>
            <action>maincpu.mq@49D0 = F03E042002FE3401</action>
            <action>maincpu.mq@49D8 = 103E042001FE0618</action>
            <action>maincpu.mq@49E0 = 7E032004FEF17786</action>
            <action>maincpu.mq@49E8 = CDF23EC008FE0518</action>
            <action>maincpu.mq@49F0 = FFFFFFFFFFC90056</action>
            <!--
            49B0 | CD D4 07 : call $07D4
            49B3 | CD 15 02 : call $0215
            49B6 | 21 01 81 : ld   hl,$8101  // temporary input address
            49B9 | 3A 00 B8 : ld   a,($B800) // read start button
            49BC | E6 0C    : and  $0C
            49BE | 47       : ld   b,a
            49BF | 3A 00 A8 : ld   a,($A800) // read other inputs
            49C2 | B0       : or   b
            49C3 | BE       : cp   (hl)
            49C4 | 77       : ld   (hl),a
            49C5 | C8       : ret  z
            49C6 | 2B       : dec  hl        // sound code address ($8100)
            49C7 | F5       : push af
            49C8 | FE 40    : cp   $40
            49CA | 20 01    : jr   nz,$49CD
            49CC | 35       : dec  (hl)      // decrease code -01
            49CD | FE 80    : cp   $80
            49CF | 20 01    : jr   nz,$49D2
            49D1 | 34       : inc  (hl)      // increase code +01
            49D2 | FE 02    : cp   $02
            49D4 | 20 04    : jr   nz,$49DA
            49D6 | 3E F0    : ld   a,$F0     // decrease code -10
            49D8 | 18 06    : jr   $49E0
            49DA | FE 01    : cp   $01
            49DC | 20 04    : jr   nz,$49E2
            49DE | 3E 10    : ld   a,$10     // increase code +10
            49E0 | 86       : add  a,(hl)
            49E1 | 77       : ld   (hl),a
            49E2 | F1       : pop  af
            49E3 | FE 04    : cp   $04
            49E5 | 20 03    : jr   nz,$49EA
            49E7 | 7E       : ld   a,(hl)    // play sound
            49E8 | 18 05    : jr   $49EF
            49EA | FE 08    : cp   $08
            49EC | C0       : ret  nz
            49ED | 3E F2    : ld   a,$F2     // stop sound
            49EF | CD 56 00 : call $0056     // send sound code
            49F2 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- changes sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"            line="11" align="center" />
            <output format="right : increase code +01"           line="12" align="center" />
            <output format="down : decrease code -10"            line="13" align="center" />
            <output format="up : increase code +10"              line="14" align="center" />
            <output format="1P start : play sound"               line="15" align="center" />
            <output format="2P start : stop sound"               line="16" align="center" />
            <output format="----------------------------"        line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@8100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@0102 = 85              </action>
            <action>maincpu.mb@019F = 18              </action>
            <action>maincpu.mw@063C = 063E            </action>
            <action>maincpu.mq@49B0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49B8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49C0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49C8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49D0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49D8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49E0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49E8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49F0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mw@0005 = 0529</action>
        </script>
        <script state="off">
            <action>maincpu.mw@0005 = 47CE</action>
        </script>
    </cheat>

</mamecheat>
changesa.xml

Code: Select all

<!-- Changes (EME license) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@2AFD = 00</action> <!-- enemy -->
            <action>maincpu.mb@2B1C = 00</action> <!-- bird -->
        </script>
        <script state="off">
            <action>maincpu.mb@2AFD = 40</action>
            <action>maincpu.mb@2B1C = 40</action>
        </script>
    </cheat>

    <cheat desc="move manually">
        <script state="on">
            <action>maincpu.mw@350D = 49D0            </action>
            <action>maincpu.mq@49D0 = 2AC478A780B13A47</action>
            <action>maincpu.mq@49D8 = FFFFFFFFFFFFC936</action>
            <!--
            49D0 | 47       : ld   b,a
            49D1 | 3A B1 80 : ld   a,($80B1)
            49D4 | A7       : and  a
            49D5 | 78       : ld   a,b
            49D6 | C4 2A 36 : call nz,$362A
            49D9 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@350D = 362A            </action>
            <action>maincpu.mq@49D0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49D8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mb@0102 = 04              </action> <!-- enable vblank sequence -->
            <action>maincpu.mb@019F = 00              </action> <!-- enable sound -->
            <action>maincpu.mw@063C = 49E0            </action>
            <action>maincpu.mq@49E0 = 01210215CD07D4CD</action>
            <action>maincpu.mq@49E8 = 3A470CE6B8003A81</action>
            <action>maincpu.mq@49F0 = F52BC877BEB0A800</action>
            <action>maincpu.mq@49F8 = 2080FE35012040FE</action>
            <action>maincpu.mq@4A00 = F03E042002FE3401</action>
            <action>maincpu.mq@4A08 = 103E042001FE0618</action>
            <action>maincpu.mq@4A10 = 7E032004FEF17786</action>
            <action>maincpu.mq@4A18 = CDF23EC008FE0518</action>
            <action>maincpu.mq@4A20 = FFFFFFFFFFC90056</action>
            <!--
            49E0 | CD D4 07 : call $07D4
            49E3 | CD 15 02 : call $0215
            49E6 | 21 01 81 : ld   hl,$8101  // temporary input address
            49E9 | 3A 00 B8 : ld   a,($B800) // read start button
            49EC | E6 0C    : and  $0C
            49EE | 47       : ld   b,a
            49EF | 3A 00 A8 : ld   a,($A800) // read other inputs
            49F2 | B0       : or   b
            49F3 | BE       : cp   (hl)
            49F4 | 77       : ld   (hl),a
            49F5 | C8       : ret  z
            49F6 | 2B       : dec  hl        // sound code address ($8100)
            49F7 | F5       : push af
            49F8 | FE 40    : cp   $40
            49FA | 20 01    : jr   nz,$49FD
            49FC | 35       : dec  (hl)      // decrease code -01
            49FD | FE 80    : cp   $80
            49FF | 20 01    : jr   nz,$4A02
            4A01 | 34       : inc  (hl)      // increase code +01
            4A02 | FE 02    : cp   $02
            4A04 | 20 04    : jr   nz,$4A0A
            4A06 | 3E F0    : ld   a,$F0     // decrease code -10
            4A08 | 18 06    : jr   $4A10
            4A0A | FE 01    : cp   $01
            4A0C | 20 04    : jr   nz,$4A12
            4A0E | 3E 10    : ld   a,$10     // increase code +10
            4A10 | 86       : add  a,(hl)
            4A11 | 77       : ld   (hl),a
            4A12 | F1       : pop  af
            4A13 | FE 04    : cp   $04
            4A15 | 20 03    : jr   nz,$4A1A
            4A17 | 7E       : ld   a,(hl)    // play sound
            4A18 | 18 05    : jr   $4A1F
            4A1A | FE 08    : cp   $08
            4A1C | C0       : ret  nz
            4A1D | 3E F2    : ld   a,$F2     // stop sound
            4A1F | CD 56 00 : call $0056     // send sound code
            4A22 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- changes sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"            line="11" align="center" />
            <output format="right : increase code +01"           line="12" align="center" />
            <output format="down : decrease code -10"            line="13" align="center" />
            <output format="up : increase code +10"              line="14" align="center" />
            <output format="1P start : play sound"               line="15" align="center" />
            <output format="2P start : stop sound"               line="16" align="center" />
            <output format="----------------------------"        line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@8100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@0102 = 85              </action>
            <action>maincpu.mb@019F = 18              </action>
            <action>maincpu.mw@063C = 063E            </action>
            <action>maincpu.mq@49E0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49E8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49F0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49F8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@4A00 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@4A08 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@4A10 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@4A18 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@4A20 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mw@0005 = 0529</action>
        </script>
        <script state="off">
            <action>maincpu.mw@0005 = 47CE</action>
        </script>
    </cheat>

</mamecheat>
looper.xml

Code: Select all

<!-- Looper -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@2AFD = 00</action> <!-- enemy -->
            <action>maincpu.mb@2B1C = 00</action> <!-- bird -->
        </script>
        <script state="off">
            <action>maincpu.mb@2AFD = 40</action>
            <action>maincpu.mb@2B1C = 40</action>
        </script>
    </cheat>

    <cheat desc="move manually">
        <script state="on">
            <action>maincpu.mw@350D = 49A0            </action>
            <action>maincpu.mq@49A0 = 2AC478A780B13A47</action>
            <action>maincpu.mq@49A8 = FFFFFFFFFFFFC936</action>
            <!--
            49A0 | 47       : ld   b,a
            49A1 | 3A B1 80 : ld   a,($80B1)
            49A4 | A7       : and  a
            49A5 | 78       : ld   a,b
            49A6 | C4 2A 36 : call nz,$362A
            49A9 | C9       : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@350D = 362A            </action>
            <action>maincpu.mq@49A0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49A8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mb@0102 = 04              </action> <!-- enable vblank sequence -->
            <action>maincpu.mb@019F = 00              </action> <!-- enable sound -->
            <action>maincpu.mw@063C = 49B0            </action>
            <action>maincpu.mq@49B0 = 01210215CD07D4CD</action>
            <action>maincpu.mq@49B8 = 3A470CE6B8003A81</action>
            <action>maincpu.mq@49C0 = F52BC877BEB0A800</action>
            <action>maincpu.mq@49C8 = 2080FE35012040FE</action>
            <action>maincpu.mq@49D0 = F03E042002FE3401</action>
            <action>maincpu.mq@49D8 = 103E042001FE0618</action>
            <action>maincpu.mq@49E0 = 7E032004FEF17786</action>
            <action>maincpu.mq@49E8 = CDF23EC008FE0518</action>
            <action>maincpu.mq@49F0 = FFFFFFFFFFC90056</action>
            <!--
            49B0 | CD D4 07 : call $07D4
            49B3 | CD 15 02 : call $0215
            49B6 | 21 01 81 : ld   hl,$8101  // temporary input address
            49B9 | 3A 00 B8 : ld   a,($B800) // read start button
            49BC | E6 0C    : and  $0C
            49BE | 47       : ld   b,a
            49BF | 3A 00 A8 : ld   a,($A800) // read other inputs
            49C2 | B0       : or   b
            49C3 | BE       : cp   (hl)
            49C4 | 77       : ld   (hl),a
            49C5 | C8       : ret  z
            49C6 | 2B       : dec  hl        // sound code address ($8100)
            49C7 | F5       : push af
            49C8 | FE 40    : cp   $40
            49CA | 20 01    : jr   nz,$49CD
            49CC | 35       : dec  (hl)      // decrease code -01
            49CD | FE 80    : cp   $80
            49CF | 20 01    : jr   nz,$49D2
            49D1 | 34       : inc  (hl)      // increase code +01
            49D2 | FE 02    : cp   $02
            49D4 | 20 04    : jr   nz,$49DA
            49D6 | 3E F0    : ld   a,$F0     // decrease code -10
            49D8 | 18 06    : jr   $49E0
            49DA | FE 01    : cp   $01
            49DC | 20 04    : jr   nz,$49E2
            49DE | 3E 10    : ld   a,$10     // increase code +10
            49E0 | 86       : add  a,(hl)
            49E1 | 77       : ld   (hl),a
            49E2 | F1       : pop  af
            49E3 | FE 04    : cp   $04
            49E5 | 20 03    : jr   nz,$49EA
            49E7 | 7E       : ld   a,(hl)    // play sound
            49E8 | 18 05    : jr   $49EF
            49EA | FE 08    : cp   $08
            49EC | C0       : ret  nz
            49ED | 3E F2    : ld   a,$F2     // stop sound
            49EF | CD 56 00 : call $0056     // send sound code
            49F2 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- looper sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"           line="11" align="center" />
            <output format="right : increase code +01"          line="12" align="center" />
            <output format="down : decrease code -10"           line="13" align="center" />
            <output format="up : increase code +10"             line="14" align="center" />
            <output format="1P start : play sound"              line="15" align="center" />
            <output format="2P start : stop sound"              line="16" align="center" />
            <output format="----------------------------"       line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;"  line="19" align="center"  >
                <argument>maincpu.pb@8100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@0102 = 85              </action>
            <action>maincpu.mb@019F = 18              </action>
            <action>maincpu.mw@063C = 063E            </action>
            <action>maincpu.mq@49B0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49B8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49C0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49C8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49D0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49D8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49E0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49E8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@49F0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action>maincpu.mw@0005 = 0529</action>
        </script>
        <script state="off">
            <action>maincpu.mw@0005 = 47CE</action>
        </script>
    </cheat>

</mamecheat>