This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
jman
Posts: 1316 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times
Post
by jman » Sun Apr 17, 2022 1:32 pm
Code: Select all
<cheat desc="no hit">
<script state="on">
<action>maincpu.md@8ac8 = 568c419a</action>
<action>maincpu.mq@8c41 = 06082448a306a402</action>
<action>maincpu.mq@8c49 = 46b4b101bf09b19f</action>
<!--
8c41 | 24 08 : BCC $8C4B
8c43 | a6 48 : LDA $8,U
8c45 | 81 06 : CMPA #$06
8c47 | 26 02 : BNE $8C4B
8c49 | 6e b4 : JMP [,Y]
8c4b | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@8ac8 = 0c9ce6b4</action>
<action>maincpu.mq@8c41 = 9f8d119f8c9704d4</action>
<action>maincpu.mq@8c49 = 8fc40e01bf09b19f</action>
</script>
</cheat>
<cheat desc="auto fire">
<script state="on">
<action>maincpu.mb@589a = 01</action> <!-- fighter : right -->
<action>maincpu.mb@58a3 = 01</action> <!-- fighter : left -->
<action>maincpu.mb@5a58 = 01</action> <!-- robot1 : left -->
<action>maincpu.mb@5ddc = 01</action> <!-- robot2 : left : vulcan -->
<action>maincpu.mb@5e46 = 01</action> <!-- robot2 : left : cannon -->
<action>maincpu.mb@5e85 = 01</action> <!-- robot2 : left : shotgun -->
<action>maincpu.mb@5ede = 01</action> <!-- robot2 : left : spread -->
<action>maincpu.mb@5f43 = 01</action> <!-- robot2 : left : punch -->
<action>maincpu.mb@5ddc = 01</action> <!-- robot2 : right : vulcan/punch -->
<action>maincpu.mb@5e46 = 01</action> <!-- robot2 : right : cannon -->
<action>maincpu.mb@5e85 = 01</action> <!-- robot2 : right : shotgun -->
<action>maincpu.mb@5ede = 01</action> <!-- robot2 : right : spread -->
</script>
<script state="off">
<action>maincpu.mb@589a = 07</action>
<action>maincpu.mb@58a3 = 07</action>
<action>maincpu.mb@5a58 = 07</action>
<action>maincpu.mb@5ddc = 07</action>
<action>maincpu.mb@5e46 = 07</action>
<action>maincpu.mb@5e85 = 07</action>
<action>maincpu.mb@5ede = 07</action>
<action>maincpu.mb@5f43 = 07</action>
<action>maincpu.mb@5ddc = 07</action>
<action>maincpu.mb@5e46 = 07</action>
<action>maincpu.mb@5e85 = 07</action>
<action>maincpu.mb@5ede = 07</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x01c0">02 </item>
<item value="0x0380">03 </item>
<item value="0x0540">04 </item>
<item value="0x0700">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.md@579e = 440000d1</action> <!-- LDD #$xx -->
</script>
<script state="change">
<action>maincpu.mw@579f = param</action>
</script>
<script state="off">
<action>maincpu.md@579e = c064c6d1</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@a66b = f6a6823f</action> <!-- ram -->
<action>maincpu.md@a70d = 56a76dee</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@a66b = 0620003f</action>
<action>maincpu.md@a70d = a64000ee</action>
</script>
</cheat>
"invincibility" in official database based on 0.221 has the following problems.
Freeze or crash the game when you hit object because encrypted opcode handling is different.
You can't destroy enemy in having "crash" item.
"no hit" will fix these problems.
jman
Posts: 1316 Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times
Post
by jman » Tue May 06, 2025 1:05 pm
finalizr.xml
Code: Select all
<!-- Finalizer - Super Transformation (set 1) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.md@8AC8 = 568C419A </action>
<action>maincpu.mq@8C41 = 06082448A306A402</action>
<action>maincpu.mq@8C49 = 46B4B101BF09B19F</action>
<!--
8C41 | 24 08 : BCC $8C4B
8C43 | A6 48 : LDA $8,U // has crash item?
8C45 | 81 06 : CMPA #$06
8C47 | 26 02 : BNE $8C4B
8C49 | 6E B4 : JMP [,Y]
8C4B | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@8AC8 = 0C9CE6B4 </action>
<action>maincpu.mq@8C41 = 9F8D119F8C9704D4</action>
<action>maincpu.mq@8C49 = 8FC40E01BF09B19F</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<action>maincpu.mb@8B8B = A8</action>
<action>maincpu.mb@8BCC = 08</action>
</script>
<script state="off">
<action>maincpu.mb@8B8B = AC</action>
<action>maincpu.mb@8BCC = 0C</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@589A = 01</action> <!-- fighter : right -->
<action>maincpu.mb@58A3 = 01</action> <!-- fighter : left -->
<action>maincpu.mb@5A58 = 01</action> <!-- robot1 : left -->
<action>maincpu.mb@5DDC = 01</action> <!-- robot2 : left : vulcan -->
<action>maincpu.mb@5E46 = 01</action> <!-- robot2 : left : cannon -->
<action>maincpu.mb@5E85 = 01</action> <!-- robot2 : left : shotgun -->
<action>maincpu.mb@5EDE = 01</action> <!-- robot2 : left : spread -->
<action>maincpu.mb@5F43 = 01</action> <!-- robot2 : left : punch -->
<action>maincpu.mb@5DDC = 01</action> <!-- robot2 : right : vulcan/punch -->
<action>maincpu.mb@5E46 = 01</action> <!-- robot2 : right : cannon -->
<action>maincpu.mb@5E85 = 01</action> <!-- robot2 : right : shotgun -->
<action>maincpu.mb@5EDE = 01</action> <!-- robot2 : right : spread -->
</script>
<script state="off">
<action>maincpu.mb@589A = 07</action>
<action>maincpu.mb@58A3 = 07</action>
<action>maincpu.mb@5A58 = 07</action>
<action>maincpu.mb@5DDC = 07</action>
<action>maincpu.mb@5E46 = 07</action>
<action>maincpu.mb@5E85 = 07</action>
<action>maincpu.mb@5EDE = 07</action>
<action>maincpu.mb@5F43 = 07</action>
<action>maincpu.mb@5DDC = 07</action>
<action>maincpu.mb@5E46 = 07</action>
<action>maincpu.mb@5E85 = 07</action>
<action>maincpu.mb@5EDE = 07</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@5798 = E4</action>
<action>maincpu.mb@579E = 44</action>
</script>
<script state="change">
<action>maincpu.mw@5799 = param</action>
<action>maincpu.mw@579F = param</action>
</script>
<script state="off">
<action>maincpu.md@5798 = 60C4C665</action>
<action>maincpu.md@579E = C064C6D1</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- some codes cause no sound response except code 0x20 - 0x2A (sfx), 0x40 - 0x4D (music) -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mb@48D2 = 00 </action> <!-- disable next sequence at boot -->
<action>maincpu.mq@4A56 = 15819E081119810F</action>
<action>maincpu.mq@4A5E = F75E80A3FEA40178</action>
<action>maincpu.mq@4A66 = 03FD0E01D409F70E</action>
<action>maincpu.mq@4A6E = 024810A3FBA402E9</action>
<action>maincpu.mq@4A76 = 105580A9EFAF05A9</action>
<action>maincpu.mq@4A7E = DFAE097D753E80E4</action>
<action>maincpu.mq@4A86 = 01753E81A8CAC581</action>
<!--
4A56 | 97 81 : STA $81
4A58 | B6 08 11 : LDA $0811 // read input
4A5B | 91 81 : CMPA $81
4A5D | 27 F7 : BEQ $4A56
4A5F | D6 80 : LDB $80
4A61 | 81 FE : CMPA #$FE
4A63 | 26 01 : BNE $4A66
4A65 | 5A : DECB // decrease code -01
4A66 | 81 FD : CMPA #$FD
4A68 | 26 01 : BNE $4A6B
4A6A | 5C : INCB // increase code +01
4A6B | 81 F7 : CMPA #$F7
4A6D | 26 02 : BNE $4A71
4A6F | C0 10 : SUBB #$10 // decrease code -10
4A71 | 81 FB : CMPA #$FB
4A73 | 26 02 : BNE $4A77
4A75 | CB 10 : ADDB #$10 // increase code +10
4A77 | D7 80 : STB $80
4A79 | 81 EF : CMPA #$EF
4A7B | 27 05 : BEQ $4A82 // play sound
4A7D | 81 DF : CMPA #$DF
4A7F | 26 09 : BNE $4A8A
4A81 | 5F : CLRB // stop sound
4A82 | F7 3E 80 : STB $3E80
4A85 | C6 01 : LDB #$01
4A87 | F7 3E 81 : STB $3E81
4A8A | 20 CA : BRA $4A56
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@3B80</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@48D2 = 03 </action>
<action>maincpu.mq@4A56 = B604A62400441010</action>
<action>maincpu.mq@4A5E = 6581CF810E27FF01</action>
<action>maincpu.mq@4A66 = F74C2400BD043798</action>
<action>maincpu.mq@4A6E = 97011384B4361436</action>
<action>maincpu.mq@4A76 = B4361E36BE361E06</action>
<action>maincpu.mq@4A7E = 990B2000A4EEAC2C</action>
<action>maincpu.mq@4A86 = 004E10106581C581</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@A66B = F6A6823F</action> <!-- ram -->
<action>maincpu.md@A70D = 56A76DEE</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@A66B = 0620003F</action>
<action>maincpu.md@A70D = A64000EE</action>
</script>
</cheat>
</mamecheat>
finalizra.xml
Code: Select all
<!-- Finalizer - Super Transformation (set 2) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.md@89BF = F6FCD090 </action>
<action>maincpu.mq@FCD0 = 06082448A306A402</action>
<action>maincpu.mq@FCD8 = 46B4B1FFFFFFFFFF</action>
<!--
FCD0 | 24 08 : BCC $8C4B
FCD2 | A6 48 : LDA $8,U // has crash item?
FCD4 | 81 06 : CMPA #$06
FCD6 | 26 02 : BNE $8C4B
FCD8 | 6E B4 : JMP [,Y]
FCDA | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@89BF = AC9C4CB4 </action>
<action>maincpu.mq@FCD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCD8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<action>maincpu.mb@8A80 = 02</action>
<action>maincpu.mb@8AC1 = 02</action>
</script>
<script state="off">
<action>maincpu.mb@8A80 = 06</action>
<action>maincpu.mb@8AC1 = 06</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@58A4 = 01</action> <!-- fighter : right -->
<action>maincpu.mb@58AD = 01</action> <!-- fighter : left -->
<action>maincpu.mb@5A64 = 01</action> <!-- robot1 -->
<action>maincpu.mb@5DE7 = 01</action> <!-- robot2 : vulcan -->
<action>maincpu.mb@5E51 = 01</action> <!-- robot2 : spread -->
<action>maincpu.mb@5EAA = 01</action> <!-- robot2 : punch -->
</script>
<script state="off">
<action>maincpu.mb@58A4 = 07</action>
<action>maincpu.mb@58AD = 07</action>
<action>maincpu.mb@5A64 = 07</action>
<action>maincpu.mb@5DE7 = 07</action>
<action>maincpu.mb@5E51 = 07</action>
<action>maincpu.mb@5EAA = 07</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@57A2 = 4E</action>
<action>maincpu.mb@57A8 = E4</action>
</script>
<script state="change">
<action>maincpu.mw@57A3 = param</action>
<action>maincpu.mw@57A9 = param</action>
</script>
<script state="off">
<action>maincpu.md@57A2 = CA6EC6CF</action>
<action>maincpu.md@57A8 = 60C4C67B</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- some codes cause no sound response except code 0x20 - 0x2A (sfx), 0x40 - 0x4D (music) -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mb@48D4 = 00 </action> <!-- disable next sequence at boot -->
<action>maincpu.mw@EC15 = FCE0 </action>
<action>maincpu.mq@FCE0 = B581340811B381A5</action>
<action>maincpu.mq@FCE8 = F7FE8009FE0E01D2</action>
<action>maincpu.mq@FCF0 = A3FDA4017EA3F7A4</action>
<action>maincpu.mq@FCF8 = 02E81009FB0E0243</action>
<action>maincpu.mq@FD00 = 10F58003EF050503</action>
<action>maincpu.mq@FD08 = DF0E09D7DF3E804E</action>
<action>maincpu.mq@FD10 = 01D53E8102CAFFFF</action>
<!--
FCE0 | 97 81 : STA $81
FCE2 | B6 08 11 : LDA $0811 // read input
FCE5 | 91 81 : CMPA $81
FCE7 | 27 F7 : BEQ $FCE0
FCE9 | D6 80 : LDB $80
FCEB | 81 FE : CMPA #$FE
FCED | 26 01 : BNE $FCF0
FCEF | 5A : DECB // decrease code -01
FCF0 | 81 FD : CMPA #$FD
FCF2 | 26 01 : BNE $FCF5
FCF4 | 5C : INCB // increase code +01
FCF5 | 81 F7 : CMPA #$F7
FCF7 | 26 02 : BNE $FCFB
FCF9 | C0 10 : SUBB #$10 // decrease code -10
FCFB | 81 FB : CMPA #$FB
FCFD | 26 02 : BNE $FD01
FCFF | CB 10 : ADDB #$10 // increase code +10
FD01 | D7 80 : STB $80
FD03 | 81 EF : CMPA #$EF
FD05 | 27 05 : BEQ $FD0C // play sound
FD07 | 81 DF : CMPA #$DF
FD09 | 26 09 : BNE $FD14
FD0B | 5F : CLRB // stop sound
FD0C | F7 3E 80 : STB $3E80
FD0F | C6 01 : LDB #$01
FD11 | F7 3E 81 : STB $3E81
FD14 | 20 CA : BRA $FCE0
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@3B80</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@48D4 = 03 </action>
<action>maincpu.mw@EC15 = 4A58 </action>
<action>maincpu.mq@FCE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD10 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@A412 = FCA42995</action> <!-- ram -->
<action>maincpu.md@A4B4 = 5CA5144E</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@A412 = 0C200095</action>
<action>maincpu.md@A4B4 = AC40004E</action>
</script>
</cheat>
</mamecheat>
finalizrb.xml
Code: Select all
<!-- Finalizer - Super Transformation (bootleg) -->
<mamecheat version="1">
<cheat desc="no hit - player">
<script state="on">
<action>maincpu.md@89BF = F6FCD090 </action>
<action>maincpu.mq@FCD0 = 06082448A306A402</action>
<action>maincpu.mq@FCD8 = 46B4B1FFFFFFFFFF</action>
<!--
FCD0 | 24 08 : BCC $8C4B
FCD2 | A6 48 : LDA $8,U // has crash item?
FCD4 | 81 06 : CMPA #$06
FCD6 | 26 02 : BNE $8C4B
FCD8 | 6E B4 : JMP [,Y]
FCDA | 39 : RTS
-->
</script>
<script state="off">
<action>maincpu.md@89BF = AC9C4CB4 </action>
<action>maincpu.mq@FCD0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCD8 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="no hit - shield">
<script state="on">
<action>maincpu.mb@8A80 = 02</action>
<action>maincpu.mb@8AC1 = 02</action>
</script>
<script state="off">
<action>maincpu.mb@8A80 = 06</action>
<action>maincpu.mb@8AC1 = 06</action>
</script>
</cheat>
<cheat desc="rapid fire">
<script state="on">
<action>maincpu.mb@58A4 = 01</action> <!-- fighter : right -->
<action>maincpu.mb@58AD = 01</action> <!-- fighter : left -->
<action>maincpu.mb@5A64 = 01</action> <!-- robot1 -->
<action>maincpu.mb@5DE7 = 01</action> <!-- robot2 : vulcan -->
<action>maincpu.mb@5E51 = 01</action> <!-- robot2 : spread -->
<action>maincpu.mb@5EAA = 01</action> <!-- robot2 : punch -->
</script>
<script state="off">
<action>maincpu.mb@58A4 = 07</action>
<action>maincpu.mb@58AD = 07</action>
<action>maincpu.mb@5A64 = 07</action>
<action>maincpu.mb@5DE7 = 07</action>
<action>maincpu.mb@5E51 = 07</action>
<action>maincpu.mb@5EAA = 07</action>
</script>
</cheat>
<cheat desc="player speed">
<parameter>
<item value="0x0080">01 (slow)</item>
<item value="0x0180">02 </item>
<item value="0x0380">03 </item>
<item value="0x0580">04 </item>
<item value="0x0780">05 (fast)</item>
</parameter>
<script state="on">
<action>maincpu.mb@57A2 = 4E</action>
<action>maincpu.mb@57A8 = E4</action>
</script>
<script state="change">
<action>maincpu.mw@57A3 = param</action>
<action>maincpu.mw@57A9 = param</action>
</script>
<script state="off">
<action>maincpu.md@57A2 = CA6EC6CF</action>
<action>maincpu.md@57A8 = 60C4C67B</action>
</script>
</cheat>
<cheat desc="sound test mode">
<!-- some codes cause no sound response except code 0x20 - 0x2A (sfx), 0x40 - 0x4D (music) -->
<comment>set "skip ram/rom check" then reset the game (F3)</comment>
<script state="on">
<action>maincpu.mb@48D4 = 00 </action> <!-- disable next sequence at boot -->
<action>maincpu.mw@EC15 = FCE0 </action>
<action>maincpu.mq@FCE0 = B581340811B381A5</action>
<action>maincpu.mq@FCE8 = F7FE8009FE0E01D2</action>
<action>maincpu.mq@FCF0 = A3FDA4017EA3F7A4</action>
<action>maincpu.mq@FCF8 = 02E81009FB0E0243</action>
<action>maincpu.mq@FD00 = 10F58003EF050503</action>
<action>maincpu.mq@FD08 = DF0E09D7DF3E804E</action>
<action>maincpu.mq@FD10 = 01D53E8102CAFFFF</action>
<!--
FCE0 | 97 81 : STA $81
FCE2 | B6 08 11 : LDA $0811 // read input
FCE5 | 91 81 : CMPA $81
FCE7 | 27 F7 : BEQ $FCE0
FCE9 | D6 80 : LDB $80
FCEB | 81 FE : CMPA #$FE
FCED | 26 01 : BNE $FCF0
FCEF | 5A : DECB // decrease code -01
FCF0 | 81 FD : CMPA #$FD
FCF2 | 26 01 : BNE $FCF5
FCF4 | 5C : INCB // increase code +01
FCF5 | 81 F7 : CMPA #$F7
FCF7 | 26 02 : BNE $FCFB
FCF9 | C0 10 : SUBB #$10 // decrease code -10
FCFB | 81 FB : CMPA #$FB
FCFD | 26 02 : BNE $FD01
FCFF | CB 10 : ADDB #$10 // increase code +10
FD01 | D7 80 : STB $80
FD03 | 81 EF : CMPA #$EF
FD05 | 27 05 : BEQ $FD0C // play sound
FD07 | 81 DF : CMPA #$DF
FD09 | 26 09 : BNE $FD14
FD0B | 5F : CLRB // stop sound
FD0C | F7 3E 80 : STB $3E80
FD0F | C6 01 : LDB #$01
FD11 | F7 3E 81 : STB $3E81
FD14 | 20 CA : BRA $FCE0
-->
</script>
<script state="run">
<output format="----- sound test mode -----" line="10" align="center" />
<output format="left : decrease code -01" line="11" align="center" />
<output format="right : increase code +01" line="12" align="center" />
<output format="down : decrease code -10" line="13" align="center" />
<output format="up : increase code +10" line="14" align="center" />
<output format="button 1 : play sound" line="15" align="center" />
<output format="button 2 : stop sound" line="16" align="center" />
<output format="----------------------------" line="17" align="center" />
<output format="<< sound code %02X >>" line="19" align="center" >
<argument>maincpu.pb@3B80</argument>
</output>
</script>
<script state="off">
<action>maincpu.mb@48D4 = 03 </action>
<action>maincpu.mw@EC15 = 4A58 </action>
<action>maincpu.mq@FCE0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCE8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCF0 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FCF8 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD00 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD08 = FFFFFFFFFFFFFFFF</action>
<action>maincpu.mq@FD10 = FFFFFFFFFFFFFFFF</action>
</script>
</cheat>
<cheat desc="skip ram/rom check">
<script state="on">
<action>maincpu.md@A412 = FCA42995</action> <!-- ram -->
<action>maincpu.md@A4B4 = 5CA5144E</action> <!-- rom -->
</script>
<script state="off">
<action>maincpu.md@A412 = 0C200095</action>
<action>maincpu.md@A4B4 = AC40004E</action>
</script>
</cheat>
</mamecheat>
"no hit - shield" : Added new.
"player speed" : Updated.
"sound test mode" : Added New. Some codes cause no sound response except code 0x20 - 0x2A (sfx), 0x40 - 0x4D (music).