[parodiusj] Parodius DA!

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1288
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[parodiusj] Parodius DA!

Post by jman »

Code: Select all

<cheat desc="no hit - shield">
    <script state="on">
        <!-- objects -->
        <action>maincpu.mw@31323 =             9d50</action> <!-- ($7323) -->
        <action>maincpu.mq@33d50 = 125410340562033c</action>
        <action>maincpu.mq@33d58 = fe8fa90775958fff</action>
        <!--
         9d50 | 12 54 10    : LDA   #$10,u
         9d53 | 34 05       : CMPA  #$05
         9d55 | 62 03       : BCC   $9D5A
         9d57 | 3c fe       : ANDCC #$FE
         9d59 | 8f          : RTS
         9d5a | a9 07 75 95 : JSR   $7595
         9d5e | 8f          : RTS
        -->
        <!-- background -->
        <action>maincpu.mb@316f6 = 60</action> <!-- shield ($76f6) -->
        <action>maincpu.mb@3170b = 60</action> <!-- shield ($770b) -->
        <action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
        <action>maincpu.mb@318a0 = 60</action> <!-- t-trap ($78a0) -->
        <action>maincpu.mb@318b7 = 60</action> <!-- t-trap ($78b7) -->
        <action>maincpu.mb@319d6 = 60</action> <!-- forcefield/bubble ($79d6) -->
        <action>maincpu.mb@319ee = 60</action> <!-- forcefield/bubble ($79ee) -->
        <action>maincpu.mb@31a06 = 60</action> <!-- forcefield/bubble ($7a06) -->
        <action>maincpu.mb@31a26 = 60</action> <!-- forcefield/bubble ($7a26) -->
        <action>maincpu.mb@31a3d = 60</action> <!-- forcefield/bubble ($7a3d) -->
    </script>
    <script state="off">
        <action>maincpu.mw@31323 =             7595</action>
        <action>maincpu.mq@33d50 = ffffffffffffffff</action>
        <action>maincpu.mq@33d58 = ffffffffffffffff</action>
        <action>maincpu.mb@316f6 =               73</action>
        <action>maincpu.mb@3170b =               73</action>
        <action>maincpu.mb@31889 =               73</action>
        <action>maincpu.mb@318a0 =               73</action>
        <action>maincpu.mb@318b7 =               73</action>
        <action>maincpu.mb@319d6 =               73</action>
        <action>maincpu.mb@319ee =               73</action>
        <action>maincpu.mb@31a06 =               73</action>
        <action>maincpu.mb@31a26 =               73</action>
        <action>maincpu.mb@31a3d =               73</action>
    </script>
</cheat>

<cheat desc="auto fire">
    <script state="on">
        <action>maincpu.mb@30421 = 97</action> <!-- shot -->
        <action>maincpu.mb@30430 = 97</action> <!-- missile -->
    </script>
    <script state="off">
        <action>maincpu.mb@30421 = 98</action>
        <action>maincpu.mb@30430 = 98</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter>
        <item value="0x0080">01 (slow)</item>
        <item value="0x0180">02       </item>
        <item value="0x0280">03       </item>
        <item value="0x0380">04       </item>
        <item value="0x0480">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.mb@300b4 = 81</action> <!-- fixed current speed for x position -->
        <action>maincpu.mb@300da = 81</action> <!-- fixed current speed for y position -->
        <action>maincpu.mb@3010c = 60</action> <!-- disable speed down in the water -->
    </script>
    <script state="change">
        <action>maincpu.mw@30225 = param</action> <!-- vertical/horizon -->
        <action>maincpu.mw@30231 = param</action> <!-- slant -->
    </script>
    <script state="off">
        <action>maincpu.mb@300b4 =   9d</action>
        <action>maincpu.mb@300da =   9d</action>
        <action>maincpu.mb@3010c =   72</action>
        <action>maincpu.mw@30225 = 0100</action>
        <action>maincpu.mw@30231 = 00b6</action>
    </script>
</cheat>

<cheat desc="roulette speed">
    <parameter>
        <item value="0x7f">01 (slow)</item>
        <item value="0x3f">02       </item>
        <item value="0x0f">03       </item>
        <item value="0x03">04       </item>
        <item value="0x00">05 (fast)</item>
    </parameter>
    <script state="change">
        <action>maincpu.mb@30f12 = param</action>
    </script>
    <script state="off">
        <action>maincpu.mb@30f12 = 03</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>set ram/rom check skip then reset the game (F3)</comment>
    <script state="on">
        <action>maincpu.mw@3a40c =             fc80</action> <!-- ($a40c) -->
        <action>maincpu.mq@3fc80 = 3ac41112073f8c36</action>
        <action>maincpu.mq@3fc88 = c41173f413c41034</action>
        <action>maincpu.mq@3fc90 = f763018d34ef6301</action>
        <action>maincpu.mq@3fc98 = 8a34fb63021d1034</action>
        <action>maincpu.mq@3fca0 = fd630215103bc410</action>
        <action>maincpu.mq@3fca8 = 34df730634bf630a</action>
        <action>maincpu.mq@3fcb0 = 11fb3b073fcc3b07</action>
        <action>maincpu.mq@3fcb8 = 3fc860c4ffffffff</action>
        <!--
        fc80 | 3a c4 11    : STA   $11
        fc83 | 12 07 3f 8c : LDA   $3f8c // read input
        fc87 | 36 c4 11    : CMPA  $11
        fc8a | 73 f4       : BEQ   $FC80
        fc8c | 13 c4 10    : LDB   $10
        fc8f | 34 f7       : CMPA  #$F7
        fc91 | 63 01       : BNE   $FC94
        fc93 | 8d          : DECB        // decrease code -01
        fc94 | 34 ef       : CMPA  #$EF
        fc96 | 63 01       : BNE   $FC99
        fc98 | 8a          : INCB        // increase code +01
        fc99 | 34 fb       : CMPA  #$FB
        fc9b | 63 02       : BNE   $FC9F
        fc9d | 1d 10       : SUBB  #$10  // decrease code -10
        fc9f | 34 fd       : CMPA  #$FD
        fca1 | 63 02       : BNE   $FCA5
        fca3 | 15 10       : ADDB  #$10  // increase code +10
        fca5 | 3b c4 10    : STB   $10
        fca8 | 34 df       : CMPA  #$DF
        fcaa | 73 06       : BEQ   $FCB2
        fcac | 34 bf       : CMPA  #$BF
        fcae | 63 0a       : BNE   $FCBA
        fcb0 | 11 fb       : LDB   #$FB  // stop sound
        fcb2 | 3b 07 3f cc : STB   $3fcc // send sound code
        fcb6 | 3b 07 3f c8 : STB   $3fc8 // sound cpu trigger
        fcba | 60 c4       : BRA   $FC80
        -->
    </script>
    <script state="run">
        <output format="----- parodius da! sound test mode -----" line="10" align="center" />
        <output format="left : decrease code -01"                 line="11" align="center" />
        <output format="right : increase code +01"                line="12" align="center" />
        <output format="up : increase code +10"                   line="13" align="center" />
        <output format="down : decrease code -10"                 line="14" align="center" />
        <output format="button 1 : play sound"                    line="15" align="center" />
        <output format="button 2 : stop sound"                    line="16" align="center" />
        <output format="----------------------------"             line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"       line="19" align="center">
            <argument>maincpu.pb@1810</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mw@3a40c =             a51d</action>
        <action>maincpu.mq@3fc80 = ffffffffffffffff</action>
        <action>maincpu.mq@3fc88 = ffffffffffffffff</action>
        <action>maincpu.mq@3fc90 = ffffffffffffffff</action>
        <action>maincpu.mq@3fc98 = ffffffffffffffff</action>
        <action>maincpu.mq@3fca0 = ffffffffffffffff</action>
        <action>maincpu.mq@3fca8 = ffffffffffffffff</action>
        <action>maincpu.mq@3fcb0 = ffffffffffffffff</action>
        <action>maincpu.mq@3fcb8 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip ram/rom check">
    <script state="on">
        <action>maincpu.md@3a108 = 6801ca13</action> <!-- LBRA $A2D5 ($a108) -->
    </script>
    <script state="off">
        <action>maincpu.md@3a108 = 42000013</action>
    </script>
</cheat>
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
jman
Posts: 1288
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[parodius]+ Parodius Da!

Post by jman »

parodius.xml

Code: Select all

<!-- Parodius Da!: Shinwa kara Owarai e (World, set 1) -->
<mamecheat version="1">

    <cheat desc="no hit - player">
        <script state="on">
            <action>maincpu.mb@30282 = 8F</action> <!-- objects ($6282) -->
            <action>maincpu.mb@30160 = 60</action> <!-- background ($6160) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30282 = 12</action>
            <action>maincpu.mb@30160 = 73</action>
        </script>
    </cheat>

    <cheat desc="no hit - shield">
        <script state="on">
            <!-- objects -->
            <action>maincpu.mw@31323 = 9D50            </action> <!-- ($7323) -->
            <action>maincpu.mq@33D50 = 125410340562033C</action>
            <action>maincpu.mq@33D58 = FE8FA90775958FFF</action>
            <!--
            9D50 | 12 54 10    : LDA    #$10,U
            9D53 | 34 05       : CMPA   #$05
            9D55 | 62 03       : BCC    $9D5A
            9D57 | 3C FE       : ANDCC  #$FE
            9D59 | 8F          : RTS
            9D5A | A9 07 75 95 : JSR    $7595
            9D5E | 8F          : RTS
            -->
            <!-- background -->
            <action>maincpu.mb@316F6 = 60</action> <!-- shield ($76F6) -->
            <action>maincpu.mb@3170B = 60</action> <!-- shield ($770B) -->
            <action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
            <action>maincpu.mb@318A0 = 60</action> <!-- t-trap ($78A0) -->
            <action>maincpu.mb@318B7 = 60</action> <!-- t-trap ($78B7) -->
            <action>maincpu.mb@319D6 = 60</action> <!-- forcefield/bubble ($79D6) -->
            <action>maincpu.mb@319EE = 60</action> <!-- forcefield/bubble ($79EE) -->
            <action>maincpu.mb@31A06 = 60</action> <!-- forcefield/bubble ($7A06) -->
            <action>maincpu.mb@31A26 = 60</action> <!-- forcefield/bubble ($7A26) -->
            <action>maincpu.mb@31A3D = 60</action> <!-- forcefield/bubble ($7A3D) -->
        </script>
        <script state="off">
            <action>maincpu.mw@31323 = 7595            </action>
            <action>maincpu.mq@33D50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@33D58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mb@316F6 = 73              </action>
            <action>maincpu.mb@3170B = 73              </action>
            <action>maincpu.mb@31889 = 73              </action>
            <action>maincpu.mb@318A0 = 73              </action>
            <action>maincpu.mb@318B7 = 73              </action>
            <action>maincpu.mb@319D6 = 73              </action>
            <action>maincpu.mb@319EE = 73              </action>
            <action>maincpu.mb@31A06 = 73              </action>
            <action>maincpu.mb@31A26 = 73              </action>
            <action>maincpu.mb@31A3D = 73              </action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@30421 = 97</action> <!-- shot ($6421) -->
            <action>maincpu.mb@30430 = 97</action> <!-- missile ($6430) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30421 = 98</action>
            <action>maincpu.mb@30430 = 98</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x40008092">01 (slow)</item>
            <item value="0x40018092">02       </item>
            <item value="0x40038092">03       </item>
            <item value="0x40058092">04       </item>
            <item value="0x40078092">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@3010C = 60</action> <!-- no speed down in the water ($610C) -->
        </script>
        <script state="change">
            <action>maincpu.md@300B4 = param</action> <!-- left/right ($60B4) -->
            <action>maincpu.md@300DA = param</action> <!-- up/down ($60DA) -->
        </script>
        <script state="off">
            <action>maincpu.mb@3010C = 72      </action>
            <action>maincpu.md@300B4 = 9D41B192</action>
            <action>maincpu.md@300DA = 9D41B192</action>
        </script>
    </cheat>

    <cheat desc="no roulette">
        <script state="on">
            <action>maincpu.mb@31362 = 3D</action> <!-- ($7361) -->
        </script>
        <script state="off">
            <action>maincpu.mb@31362 = 21</action>
        </script>
    </cheat>

    <cheat desc="roulette speed">
        <parameter>
            <item value="0x3F">01 (slow)</item>
            <item value="0x1F">02       </item>
            <item value="0x0F">03       </item>
            <item value="0x03">04       </item>
            <item value="0x00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@30F12 = param</action> <!-- ($6F12) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30F12 = 03</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@3A3FF = FC80            </action> <!-- ($A40C) -->
            <action>maincpu.mq@3FC80 = 3AC48112073F8C36</action>
            <action>maincpu.mq@3FC88 = C48173F413C48034</action>
            <action>maincpu.mq@3FC90 = F763018D34EF6301</action>
            <action>maincpu.mq@3FC98 = 8A34FB63021D1034</action>
            <action>maincpu.mq@3FCA0 = FD630215103BC480</action>
            <action>maincpu.mq@3FCA8 = 34DF730634BF630A</action>
            <action>maincpu.mq@3FCB0 = 11FB3B073FCC3B07</action>
            <action>maincpu.mq@3FCB8 = 3FC860C4FFFFFFFF</action>
            <!--
            FC80 | 3A C4 81    : STA    $81
            FC83 | 12 07 3F 8C : LDA    $3F8C // read input
            FC87 | 36 C4 81    : CMPA   $81
            FC8A | 73 F4       : BEQ    $FC80
            FC8C | 13 C4 80    : LDB    $80
            FC8F | 34 F7       : CMPA   #$F7
            FC91 | 63 01       : BNE    $FC94
            FC93 | 8D          : DECB         // decrease code -01
            FC94 | 34 EF       : CMPA   #$EF
            FC96 | 63 01       : BNE    $FC99
            FC98 | 8A          : INCB         // increase code +01
            FC99 | 34 FB       : CMPA   #$FB
            FC9B | 63 02       : BNE    $FC9F
            FC9D | 1D 10       : SUBB   #$10  // decrease code -10
            FC9F | 34 FD       : CMPA   #$FD
            FCA1 | 63 02       : BNE    $FCA5
            FCA3 | 15 10       : ADDB   #$10  // increase code +10
            FCA5 | 3B C4 80    : STB    $80
            FCA8 | 34 DF       : CMPA   #$DF
            FCAA | 73 06       : BEQ    $FCB2 // play sound
            FCAC | 34 BF       : CMPA   #$BF
            FCAE | 63 0A       : BNE    $FCBA
            FCB0 | 11 FB       : LDB    #$FB  // stop sound
            FCB2 | 3B 07 3F CC : STB    $3FCC // send sound code
            FCB6 | 3B 07 3F C8 : STB    $3FC8 // audio cpu trigger
            FCBA | 60 C4       : BRA    $FC80
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@1880</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@3A3FF = A510            </action>
            <action>maincpu.mq@3FC80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action> maincpu.md@3A108 = 6801CA13</action> <!-- ($A108) -->
            <action>audiocpu.md@005D9 = 7105EEC3</action> <!-- ram -->
            <action>audiocpu.md@005FE = 210618C3</action> <!-- rom -->
        </script>
        <script state="off">
            <action> maincpu.md@3A108 = 42000013</action>
            <action>audiocpu.md@005D9 = 71F00021</action>
            <action>audiocpu.md@005FE = 21000001</action>
        </script>
    </cheat>

</mamecheat>
parodiuse.xml

Code: Select all

<!-- Parodius Da!: Shinwa kara Owarai e (World, set 2) -->
<mamecheat version="1">

    <cheat desc="no hit - player">
        <script state="on">
            <action>maincpu.mb@30282 = 8F</action> <!-- objects ($6282) -->
            <action>maincpu.mb@30160 = 60</action> <!-- background ($6160) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30282 = 12</action>
            <action>maincpu.mb@30160 = 73</action>
        </script>
    </cheat>

    <cheat desc="no hit - shield">
        <script state="on">
            <!-- objects -->
            <action>maincpu.mw@31323 = 9D50            </action> <!-- ($7323) -->
            <action>maincpu.mq@33D50 = 125410340562033C</action>
            <action>maincpu.mq@33D58 = FE8FA90775958FFF</action>
            <!--
            9D50 | 12 54 10    : LDA    #$10,U
            9D53 | 34 05       : CMPA   #$05
            9D55 | 62 03       : BCC    $9D5A
            9D57 | 3C FE       : ANDCC  #$FE
            9D59 | 8F          : RTS
            9D5A | A9 07 75 95 : JSR    $7595
            9D5E | 8F          : RTS
            -->
            <!-- background -->
            <action>maincpu.mb@316F6 = 60</action> <!-- shield ($76F6) -->
            <action>maincpu.mb@3170B = 60</action> <!-- shield ($770B) -->
            <action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
            <action>maincpu.mb@318A0 = 60</action> <!-- t-trap ($78A0) -->
            <action>maincpu.mb@318B7 = 60</action> <!-- t-trap ($78B7) -->
            <action>maincpu.mb@319D6 = 60</action> <!-- forcefield/bubble ($79D6) -->
            <action>maincpu.mb@319EE = 60</action> <!-- forcefield/bubble ($79EE) -->
            <action>maincpu.mb@31A06 = 60</action> <!-- forcefield/bubble ($7A06) -->
            <action>maincpu.mb@31A26 = 60</action> <!-- forcefield/bubble ($7A26) -->
            <action>maincpu.mb@31A3D = 60</action> <!-- forcefield/bubble ($7A3D) -->
        </script>
        <script state="off">
            <action>maincpu.mw@31323 = 7595            </action>
            <action>maincpu.mq@33D50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@33D58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mb@316F6 = 73              </action>
            <action>maincpu.mb@3170B = 73              </action>
            <action>maincpu.mb@31889 = 73              </action>
            <action>maincpu.mb@318A0 = 73              </action>
            <action>maincpu.mb@318B7 = 73              </action>
            <action>maincpu.mb@319D6 = 73              </action>
            <action>maincpu.mb@319EE = 73              </action>
            <action>maincpu.mb@31A06 = 73              </action>
            <action>maincpu.mb@31A26 = 73              </action>
            <action>maincpu.mb@31A3D = 73              </action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@30421 = 97</action> <!-- shot ($6421) -->
            <action>maincpu.mb@30430 = 97</action> <!-- missile ($6430) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30421 = 98</action>
            <action>maincpu.mb@30430 = 98</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x40008092">01 (slow)</item>
            <item value="0x40018092">02       </item>
            <item value="0x40038092">03       </item>
            <item value="0x40058092">04       </item>
            <item value="0x40078092">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@3010C = 60</action> <!-- no speed down in the water ($610C) -->
        </script>
        <script state="change">
            <action>maincpu.md@300B4 = param</action> <!-- left/right ($60B4) -->
            <action>maincpu.md@300DA = param</action> <!-- up/down ($60DA) -->
        </script>
        <script state="off">
            <action>maincpu.mb@3010C = 72      </action>
            <action>maincpu.md@300B4 = 9D41B192</action>
            <action>maincpu.md@300DA = 9D41B192</action>
        </script>
    </cheat>

    <cheat desc="no roulette">
        <script state="on">
            <action>maincpu.mb@31362 = 3D</action> <!-- ($7361) -->
        </script>
        <script state="off">
            <action>maincpu.mb@31362 = 21</action>
        </script>
    </cheat>

    <cheat desc="roulette speed">
        <parameter>
            <item value="0x3F">01 (slow)</item>
            <item value="0x1F">02       </item>
            <item value="0x0F">03       </item>
            <item value="0x03">04       </item>
            <item value="0x00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@30F12 = param</action> <!-- ($6F12) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30F12 = 03</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@3A40C = FC80            </action> <!-- ($A40C) -->
            <action>maincpu.mq@3FC80 = 3AC48112073F8C36</action>
            <action>maincpu.mq@3FC88 = C48173F413C48034</action>
            <action>maincpu.mq@3FC90 = F763018D34EF6301</action>
            <action>maincpu.mq@3FC98 = 8A34FB63021D1034</action>
            <action>maincpu.mq@3FCA0 = FD630215103BC480</action>
            <action>maincpu.mq@3FCA8 = 34DF730634BF630A</action>
            <action>maincpu.mq@3FCB0 = 11FB3B073FCC3B07</action>
            <action>maincpu.mq@3FCB8 = 3FC860C4FFFFFFFF</action>
            <!--
            FC80 | 3A C4 81    : STA    $81
            FC83 | 12 07 3F 8C : LDA    $3F8C // read input
            FC87 | 36 C4 81    : CMPA   $81
            FC8A | 73 F4       : BEQ    $FC80
            FC8C | 13 C4 80    : LDB    $80
            FC8F | 34 F7       : CMPA   #$F7
            FC91 | 63 01       : BNE    $FC94
            FC93 | 8D          : DECB         // decrease code -01
            FC94 | 34 EF       : CMPA   #$EF
            FC96 | 63 01       : BNE    $FC99
            FC98 | 8A          : INCB         // increase code +01
            FC99 | 34 FB       : CMPA   #$FB
            FC9B | 63 02       : BNE    $FC9F
            FC9D | 1D 10       : SUBB   #$10  // decrease code -10
            FC9F | 34 FD       : CMPA   #$FD
            FCA1 | 63 02       : BNE    $FCA5
            FCA3 | 15 10       : ADDB   #$10  // increase code +10
            FCA5 | 3B C4 80    : STB    $80
            FCA8 | 34 DF       : CMPA   #$DF
            FCAA | 73 06       : BEQ    $FCB2 // play sound
            FCAC | 34 BF       : CMPA   #$BF
            FCAE | 63 0A       : BNE    $FCBA
            FCB0 | 11 FB       : LDB    #$FB  // stop sound
            FCB2 | 3B 07 3F CC : STB    $3FCC // send sound code
            FCB6 | 3B 07 3F C8 : STB    $3FC8 // audio cpu trigger
            FCBA | 60 C4       : BRA    $FC80
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@1880</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@3A40C = A51D            </action>
            <action>maincpu.mq@3FC80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action> maincpu.md@3A108 = 6801CA13</action> <!-- ($A108) -->
            <action>audiocpu.md@005D9 = 7105EEC3</action> <!-- ram -->
            <action>audiocpu.md@005FE = 210618C3</action> <!-- rom -->
        </script>
        <script state="off">
            <action> maincpu.md@3A108 = 42000013</action>
            <action>audiocpu.md@005D9 = 71F00021</action>
            <action>audiocpu.md@005FE = 21000001</action>
        </script>
    </cheat>

</mamecheat>
parodiusj.xml

Code: Select all

<!-- Parodius Da!: Shinwa kara Owarai e (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit - player">
        <script state="on">
            <action>maincpu.mb@30282 = 8F</action> <!-- objects ($6282) -->
            <action>maincpu.mb@30160 = 60</action> <!-- background ($6160) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30282 = 12</action>
            <action>maincpu.mb@30160 = 73</action>
        </script>
    </cheat>

    <cheat desc="no hit - shield">
        <script state="on">
            <!-- objects -->
            <action>maincpu.mw@31323 = 9D50            </action> <!-- ($7323) -->
            <action>maincpu.mq@33D50 = 125410340562033C</action>
            <action>maincpu.mq@33D58 = FE8FA90775958FFF</action>
            <!--
            9D50 | 12 54 10    : LDA    #$10,U
            9D53 | 34 05       : CMPA   #$05
            9D55 | 62 03       : BCC    $9D5A
            9D57 | 3C FE       : ANDCC  #$FE
            9D59 | 8F          : RTS
            9D5A | A9 07 75 95 : JSR    $7595
            9D5E | 8F          : RTS
            -->
            <!-- background -->
            <action>maincpu.mb@316F6 = 60</action> <!-- shield ($76F6) -->
            <action>maincpu.mb@3170B = 60</action> <!-- shield ($770B) -->
            <action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
            <action>maincpu.mb@318A0 = 60</action> <!-- t-trap ($78A0) -->
            <action>maincpu.mb@318B7 = 60</action> <!-- t-trap ($78B7) -->
            <action>maincpu.mb@319D6 = 60</action> <!-- forcefield/bubble ($79D6) -->
            <action>maincpu.mb@319EE = 60</action> <!-- forcefield/bubble ($79EE) -->
            <action>maincpu.mb@31A06 = 60</action> <!-- forcefield/bubble ($7A06) -->
            <action>maincpu.mb@31A26 = 60</action> <!-- forcefield/bubble ($7A26) -->
            <action>maincpu.mb@31A3D = 60</action> <!-- forcefield/bubble ($7A3D) -->
        </script>
        <script state="off">
            <action>maincpu.mw@31323 = 7595            </action>
            <action>maincpu.mq@33D50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@33D58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mb@316F6 = 73              </action>
            <action>maincpu.mb@3170B = 73              </action>
            <action>maincpu.mb@31889 = 73              </action>
            <action>maincpu.mb@318A0 = 73              </action>
            <action>maincpu.mb@318B7 = 73              </action>
            <action>maincpu.mb@319D6 = 73              </action>
            <action>maincpu.mb@319EE = 73              </action>
            <action>maincpu.mb@31A06 = 73              </action>
            <action>maincpu.mb@31A26 = 73              </action>
            <action>maincpu.mb@31A3D = 73              </action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@30421 = 97</action> <!-- shot ($6421) -->
            <action>maincpu.mb@30430 = 97</action> <!-- missile ($6430) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30421 = 98</action>
            <action>maincpu.mb@30430 = 98</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x40008092">01 (slow)</item>
            <item value="0x40018092">02       </item>
            <item value="0x40038092">03       </item>
            <item value="0x40058092">04       </item>
            <item value="0x40078092">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@3010C = 60</action> <!-- no speed down in the water ($610C) -->
        </script>
        <script state="change">
            <action>maincpu.md@300B4 = param</action> <!-- left/right ($60B4) -->
            <action>maincpu.md@300DA = param</action> <!-- up/down ($60DA) -->
        </script>
        <script state="off">
            <action>maincpu.mb@3010C = 72      </action>
            <action>maincpu.md@300B4 = 9D41B192</action>
            <action>maincpu.md@300DA = 9D41B192</action>
        </script>
    </cheat>

    <cheat desc="no roulette">
        <script state="on">
            <action>maincpu.mb@31362 = 3D</action> <!-- ($7361) -->
        </script>
        <script state="off">
            <action>maincpu.mb@31362 = 21</action>
        </script>
    </cheat>

    <cheat desc="roulette speed">
        <parameter>
            <item value="0x3F">01 (slow)</item>
            <item value="0x1F">02       </item>
            <item value="0x0F">03       </item>
            <item value="0x03">04       </item>
            <item value="0x00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@30F12 = param</action> <!-- ($6F12) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30F12 = 03</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@3A40C = FC80            </action> <!-- ($A40C) -->
            <action>maincpu.mq@3FC80 = 3AC48112073F8C36</action>
            <action>maincpu.mq@3FC88 = C48173F413C48034</action>
            <action>maincpu.mq@3FC90 = F763018D34EF6301</action>
            <action>maincpu.mq@3FC98 = 8A34FB63021D1034</action>
            <action>maincpu.mq@3FCA0 = FD630215103BC480</action>
            <action>maincpu.mq@3FCA8 = 34DF730634BF630A</action>
            <action>maincpu.mq@3FCB0 = 11FB3B073FCC3B07</action>
            <action>maincpu.mq@3FCB8 = 3FC860C4FFFFFFFF</action>
            <!--
            FC80 | 3A C4 81    : STA    $81
            FC83 | 12 07 3F 8C : LDA    $3F8C // read input
            FC87 | 36 C4 81    : CMPA   $81
            FC8A | 73 F4       : BEQ    $FC80
            FC8C | 13 C4 80    : LDB    $80
            FC8F | 34 F7       : CMPA   #$F7
            FC91 | 63 01       : BNE    $FC94
            FC93 | 8D          : DECB         // decrease code -01
            FC94 | 34 EF       : CMPA   #$EF
            FC96 | 63 01       : BNE    $FC99
            FC98 | 8A          : INCB         // increase code +01
            FC99 | 34 FB       : CMPA   #$FB
            FC9B | 63 02       : BNE    $FC9F
            FC9D | 1D 10       : SUBB   #$10  // decrease code -10
            FC9F | 34 FD       : CMPA   #$FD
            FCA1 | 63 02       : BNE    $FCA5
            FCA3 | 15 10       : ADDB   #$10  // increase code +10
            FCA5 | 3B C4 80    : STB    $80
            FCA8 | 34 DF       : CMPA   #$DF
            FCAA | 73 06       : BEQ    $FCB2 // play sound
            FCAC | 34 BF       : CMPA   #$BF
            FCAE | 63 0A       : BNE    $FCBA
            FCB0 | 11 FB       : LDB    #$FB  // stop sound
            FCB2 | 3B 07 3F CC : STB    $3FCC // send sound code
            FCB6 | 3B 07 3F C8 : STB    $3FC8 // audio cpu trigger
            FCBA | 60 C4       : BRA    $FC80
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@1880</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@3A40C = A51D            </action>
            <action>maincpu.mq@3FC80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action> maincpu.md@3A108 = 6801CA13</action> <!-- ($A108) -->
            <action>audiocpu.md@005D9 = 7105EEC3</action> <!-- ram -->
            <action>audiocpu.md@005FE = 210618C3</action> <!-- rom -->
        </script>
        <script state="off">
            <action> maincpu.md@3A108 = 42000013</action>
            <action>audiocpu.md@005D9 = 71F00021</action>
            <action>audiocpu.md@005FE = 21000001</action>
        </script>
    </cheat>

</mamecheat>
parodiusa.xml

Code: Select all

<!-- Parodius Da!: Shinwa kara Owarai e (Asia) -->
<mamecheat version="1">

    <cheat desc="no hit - player">
        <script state="on">
            <action>maincpu.mb@30282 = 8F</action> <!-- objects ($6282) -->
            <action>maincpu.mb@30160 = 60</action> <!-- background ($6160) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30282 = 12</action>
            <action>maincpu.mb@30160 = 73</action>
        </script>
    </cheat>

    <cheat desc="no hit - shield">
        <script state="on">
            <!-- objects -->
            <action>maincpu.mw@31323 = 9D50            </action> <!-- ($7323) -->
            <action>maincpu.mq@33D50 = 125410340562033C</action>
            <action>maincpu.mq@33D58 = FE8FA90775958FFF</action>
            <!--
            9D50 | 12 54 10    : LDA    #$10,U
            9D53 | 34 05       : CMPA   #$05
            9D55 | 62 03       : BCC    $9D5A
            9D57 | 3C FE       : ANDCC  #$FE
            9D59 | 8F          : RTS
            9D5A | A9 07 75 95 : JSR    $7595
            9D5E | 8F          : RTS
            -->
            <!-- background -->
            <action>maincpu.mb@316F6 = 60</action> <!-- shield ($76F6) -->
            <action>maincpu.mb@3170B = 60</action> <!-- shield ($770B) -->
            <action>maincpu.mb@31889 = 60</action> <!-- t-trap ($7889) -->
            <action>maincpu.mb@318A0 = 60</action> <!-- t-trap ($78A0) -->
            <action>maincpu.mb@318B7 = 60</action> <!-- t-trap ($78B7) -->
            <action>maincpu.mb@319D6 = 60</action> <!-- forcefield/bubble ($79D6) -->
            <action>maincpu.mb@319EE = 60</action> <!-- forcefield/bubble ($79EE) -->
            <action>maincpu.mb@31A06 = 60</action> <!-- forcefield/bubble ($7A06) -->
            <action>maincpu.mb@31A26 = 60</action> <!-- forcefield/bubble ($7A26) -->
            <action>maincpu.mb@31A3D = 60</action> <!-- forcefield/bubble ($7A3D) -->
        </script>
        <script state="off">
            <action>maincpu.mw@31323 = 7595            </action>
            <action>maincpu.mq@33D50 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@33D58 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mb@316F6 = 73              </action>
            <action>maincpu.mb@3170B = 73              </action>
            <action>maincpu.mb@31889 = 73              </action>
            <action>maincpu.mb@318A0 = 73              </action>
            <action>maincpu.mb@318B7 = 73              </action>
            <action>maincpu.mb@319D6 = 73              </action>
            <action>maincpu.mb@319EE = 73              </action>
            <action>maincpu.mb@31A06 = 73              </action>
            <action>maincpu.mb@31A26 = 73              </action>
            <action>maincpu.mb@31A3D = 73              </action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <action>maincpu.mb@30421 = 97</action> <!-- shot ($6421) -->
            <action>maincpu.mb@30430 = 97</action> <!-- missile ($6430) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30421 = 98</action>
            <action>maincpu.mb@30430 = 98</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x40008092">01 (slow)</item>
            <item value="0x40018092">02       </item>
            <item value="0x40038092">03       </item>
            <item value="0x40058092">04       </item>
            <item value="0x40078092">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.mb@3010C = 60</action> <!-- no speed down in the water ($610C) -->
        </script>
        <script state="change">
            <action>maincpu.md@300B4 = param</action> <!-- left/right ($60B4) -->
            <action>maincpu.md@300DA = param</action> <!-- up/down ($60DA) -->
        </script>
        <script state="off">
            <action>maincpu.mb@3010C = 72      </action>
            <action>maincpu.md@300B4 = 9D41B192</action>
            <action>maincpu.md@300DA = 9D41B192</action>
        </script>
    </cheat>

    <cheat desc="no roulette">
        <script state="on">
            <action>maincpu.mb@31362 = 3D</action> <!-- ($7361) -->
        </script>
        <script state="off">
            <action>maincpu.mb@31362 = 21</action>
        </script>
    </cheat>

    <cheat desc="roulette speed">
        <parameter>
            <item value="0x3F">01 (slow)</item>
            <item value="0x1F">02       </item>
            <item value="0x0F">03       </item>
            <item value="0x03">04       </item>
            <item value="0x00">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@30F12 = param</action> <!-- ($6F12) -->
        </script>
        <script state="off">
            <action>maincpu.mb@30F12 = 03</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip ram/rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mw@3A40C = FC80            </action> <!-- ($A40C) -->
            <action>maincpu.mq@3FC80 = 3AC48112073F8C36</action>
            <action>maincpu.mq@3FC88 = C48173F413C48034</action>
            <action>maincpu.mq@3FC90 = F763018D34EF6301</action>
            <action>maincpu.mq@3FC98 = 8A34FB63021D1034</action>
            <action>maincpu.mq@3FCA0 = FD630215103BC480</action>
            <action>maincpu.mq@3FCA8 = 34DF730634BF630A</action>
            <action>maincpu.mq@3FCB0 = 11FB3B073FCC3B07</action>
            <action>maincpu.mq@3FCB8 = 3FC860C4FFFFFFFF</action>
            <!--
            FC80 | 3A C4 81    : STA    $81
            FC83 | 12 07 3F 8C : LDA    $3F8C // read input
            FC87 | 36 C4 81    : CMPA   $81
            FC8A | 73 F4       : BEQ    $FC80
            FC8C | 13 C4 80    : LDB    $80
            FC8F | 34 F7       : CMPA   #$F7
            FC91 | 63 01       : BNE    $FC94
            FC93 | 8D          : DECB         // decrease code -01
            FC94 | 34 EF       : CMPA   #$EF
            FC96 | 63 01       : BNE    $FC99
            FC98 | 8A          : INCB         // increase code +01
            FC99 | 34 FB       : CMPA   #$FB
            FC9B | 63 02       : BNE    $FC9F
            FC9D | 1D 10       : SUBB   #$10  // decrease code -10
            FC9F | 34 FD       : CMPA   #$FD
            FCA1 | 63 02       : BNE    $FCA5
            FCA3 | 15 10       : ADDB   #$10  // increase code +10
            FCA5 | 3B C4 80    : STB    $80
            FCA8 | 34 DF       : CMPA   #$DF
            FCAA | 73 06       : BEQ    $FCB2 // play sound
            FCAC | 34 BF       : CMPA   #$BF
            FCAE | 63 0A       : BNE    $FCBA
            FCB0 | 11 FB       : LDB    #$FB  // stop sound
            FCB2 | 3B 07 3F CC : STB    $3FCC // send sound code
            FCB6 | 3B 07 3F C8 : STB    $3FC8 // audio cpu trigger
            FCBA | 60 C4       : BRA    $FC80
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@1880</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mw@3A40C = A51D            </action>
            <action>maincpu.mq@3FC80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FC98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@3FCB8 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip ram/rom check">
        <script state="on">
            <action> maincpu.md@3A108 = 6801CA13</action> <!-- ($A108) -->
            <action>audiocpu.md@005D9 = 7105EEC3</action> <!-- ram -->
            <action>audiocpu.md@005FE = 210618C3</action> <!-- rom -->
        </script>
        <script state="off">
            <action> maincpu.md@3A108 = 42000013</action>
            <action>audiocpu.md@005D9 = 71F00021</action>
            <action>audiocpu.md@005FE = 21000001</action>
        </script>
    </cheat>

</mamecheat>
  • "player speed" : Simplified code.
  • "no roulette" : Added new.
  • "sound test mode" : Rewritten routine.
  • "skip ram/rom check" : Added codes for audiocpu.
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
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