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[zokumahj] Zoku Mahjong Housoukyoku (Japan)

Posted: Sat Apr 12, 2014 2:32 am
by TabihitoGaiden
When learning how to make codes, games on similar hardware are always a good place to start looking, especially if they're of the same genre, and same company or partner company thereof... here's one where it's a sequel, at least, as sequel as you're going to get for games of this particular type back in the day, that borrows it's code from it's predecessor (which is to say [mhhonban] - as such, the text/comments can be reused) well, to the point that all you need to do is change the first character in the address locations from a 4 to a C. Sometimes you get lucky and they're the same, but not this time. Now, it looks like this instead...

Code: Select all

  <cheat desc="Get winning hand Now!">
    <script state="on">
      <action>maincpu.pd@C0578=31313132</action>
      <action>maincpu.pd@C057C=32323333</action>
      <action>maincpu.pd@C0580=33343434</action>
      <action>maincpu.pw@C0584=3535</action>
    </script>
  </cheat>

  <cheat desc="Always winning hand">
    <script state="run">
      <action>maincpu.pd@C0578=31313132</action>
      <action>maincpu.pd@C057C=32323333</action>
      <action>maincpu.pd@C0580=33343434</action>
      <action>maincpu.pw@C0584=3535</action>
    </script>
  </cheat>

  <cheat desc="Watch ALL 14 tiles - Player">
    <script state="run">
      <output format="%02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X">
        <argument count="14">maincpu.pb@(C0578 + argindex)</argument>
      </output>
    </script>
  </cheat>

  <cheat desc="Watch ALL 14 tiles - C.P.U.">
    <script state="run">
      <output format="%02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X %02X">
        <argument count="14">maincpu.pb@(C0370 + argindex)</argument>
      </output>
    </script>
  </cheat>

Re: [zokumahj] Zoku Mahjong Housoukyoku (Japan)

Posted: Mon Apr 14, 2014 10:48 pm
by Pugsy
Thanks, added