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Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Wed Jan 14, 2015 9:00 am
by Abystus
Added "Restore Female Strain Vocal Track" here. Also converted it to "Classic Format" for anyone that still uses that. Let me know if there are any problems. Enjoy.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Fri Mar 06, 2015 6:51 pm
by RuthlessT138
Hello gentleman. I was wondering if I could get the following cheats in classic format:

-Remove Boss Move Immunity
-Remove Jade's Projectile Invulnerability
-Ball Breaker Mode
-Restore Shang Tsung's Laugh Win Pose

Thanks in advance. Very much appreciated.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sat Mar 07, 2015 12:30 am
by Abystus
RuthlessT138 wrote:Hello gentleman. I was wondering if I could get the following cheats in classic format:

-Remove Boss Move Immunity
-Remove Jade's Projectile Invulnerability
-Ball Breaker Mode
-Restore Shang Tsung's Laugh Win Pose

Thanks in advance. Very much appreciated.
Try these:

Code: Select all

:mk2:39900000:007AD2:00000300:FFFFFFFF:Remove Boss Move Immunity
:mk2:39910000:007AD8:00000300:FFFFFFFF:Remove Boss Move Immunity

:mk2:39900000:016D6A:00000300:FFFFFFFF:Remove Jade's Projectile Invulnerability

:mk2:39900000:00E904:00000300:FFFFFFFF:Ball Breaker Mode
:mk2:39910000:00E90A:00000300:FFFFFFFF:Ball Breaker Mode
:mk2:39910000:00E912:00000300:FFFFFFFF:Ball Breaker Mode
:mk2:39910000:00E91E:00000300:FFFFFFFF:Ball Breaker Mode

:mk2:39900000:042A70:000009C0:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose
:mk2:39910000:042A72:00000049:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose
:mk2:39910000:042A76:00002430:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose
:mk2:39910000:042A78:0000FFA1:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose
:mk2:39910000:042A7C:0000000B:FFFFFFFF:Restore Shang Tsung's Laugh Win Pose

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sat Mar 07, 2015 5:32 am
by RuthlessT138
Wow, that was fast, thanks! I'd just like to add that I first started playing these mk games in my early teens, when they first started to come out in the arcades, and I think it's awesome that people are still hacking and finding cheats for them 20+ years later. Definitely a testament to how fun these games are. I've been playing playing around with the playable secret characters cheat as well, and it's been a blast. Thank you very much Abystus, CLE, and everyone else for all of your hard work.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Mar 08, 2015 8:05 am
by Abystus
RuthlessT138 wrote:Wow, that was fast, thanks! I'd just like to add that I first started playing these mk games in my early teens, when they first started to come out in the arcades, and I think it's awesome that people are still hacking and finding cheats for them 20+ years later. Definitely a testament to how fun these games are. I've been playing playing around with the playable secret characters cheat as well, and it's been a blast. Thank you very much Abystus, CLE, and everyone else for all of your hard work.
No problem. I'm glad you enjoyed that hacks I've been making, and hope others get the same type of experience when using my cheats. I believe we all that a similar story of growing up with these mk games, and seems most of us keep coming back to a few of them because of how good they were back in the day. I you happen to make videos of secret character playthroughs, I'll be happy to add them to the list I currently have going on that thread. Enjoy.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sat Mar 14, 2015 5:09 am
by Abystus
Added "Both Players Use ?? Attack, Damage, and Movement Sounds" here.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sat Mar 14, 2015 11:25 pm
by Abystus
Added "Remove Accuracy Requirement For Kung Lao's Hat Toss Fatality", and "Remove Requirement for Johnny Cage's 3 Head Knock Off Fatality" here.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Mar 15, 2015 11:22 pm
by Abystus
Added "Johnny Cage 3 Head Knock Off Head Modifier" and "Enable Johnny Cage Roundhouse Kick Head Knock Off Fatality" here.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Sun Mar 22, 2015 5:06 pm
by CLE
Hi, Abystus! Very good! Are working!

I see this new cheats only today. I'm a little busy...

Thanks!

Classic Format

Code: Select all

:mk2:39900000:01C19C:00000300:FFFFFFFF:Remove Accuracy Requirement For Kung Lao's Hat Toss Fatality:Hat must still make contact with opponent.

:mk2:39900000:018998:00000300:FFFFFFFF:Remove Buttons Requirement for Johnny Cage's 3 Head Knock Off Fatality
:mk2:39910000:0189BA:00000300:FFFFFFFF:Remove Buttons Requirement for Johnny Cage's 3 Head Knock Off Fatality (2/2)

:mk2:62000000:000000:00000000:FFFFFFFF:Johnny Cage 3 Head Knock Off Head Modifier:Will decreases the delay between his fatality uppercuts. Also works for Smoke.
:mk2:39910000:0189BC:00001825:FFFFFFFF:01 Head
:mk2:39910000:0189BC:00001845:FFFFFFFF:02 Heads
:mk2:39910000:0189BC:00001865:FFFFFFFF:03 Heads
:mk2:39910000:0189BC:00001885:FFFFFFFF:04 Heads
:mk2:39910000:0189BC:000018A5:FFFFFFFF:05 Heads
:mk2:39910000:0189BC:000018C5:FFFFFFFF:06 Heads
:mk2:39910000:0189BC:000018E5:FFFFFFFF:07 Heads
:mk2:39910000:0189BC:00001905:FFFFFFFF:08 Heads
:mk2:39910000:0189BC:00001925:FFFFFFFF:09 Heads
:mk2:39910000:0189BC:00001945:FFFFFFFF:10 Heads
:mk2:39910000:0189BC:00001965:FFFFFFFF:11 Heads
:mk2:39910000:0189BC:00001985:FFFFFFFF:12 Heads
:mk2:39910000:0189BC:000019A5:FFFFFFFF:13 Heads
:mk2:39910000:0189BC:000019C5:FFFFFFFF:14 Heads
:mk2:39910000:0189BC:000019E5:FFFFFFFF:15 Heads
:mk2:39910000:0189BC:00001A05:FFFFFFFF:16 Heads
:mk2:39910000:0189BC:00001A25:FFFFFFFF:17 Heads
:mk2:39910000:0189BC:00001A45:FFFFFFFF:18 Heads
:mk2:39910000:0189BC:00001A65:FFFFFFFF:19 Heads
:mk2:39910000:0189BC:00001A85:FFFFFFFF:20 Heads

:mk2:39900000:0189CA:00000020:FFFFFFFF:Enable Johnny Cage Roundhouse Kick Head Knock Off Fatality:Also works for Smoke.

:mk2:62000000:000000:00000000:FFFFFFFF:Both Players Use ?? Attack, Damage, and Movement Sounds
:mk2:39910000:04244C:0000C00F:FFFFFFFF:Male
:mk2:39910000:04244C:0000C014:FFFFFFFF:Female
:mk2:39910000:04244C:0000C011:FFFFFFFF:Liu Kang

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Wed Mar 25, 2015 11:45 pm
by Abystus
Added "Restore Shang Tsung's Kombat Tomb Stage Fatality" here.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Mar 26, 2015 5:59 pm
by RuthlessT138
Hello again. Looking for these babies in classic format as well:

-CPU Players Don't Avoid or Block Your Attacks
-CPU Throwing Disabled
-Enable Shang Tsung's Kombat Tomb Stage Fatality
-Restore Kintaro's Kick

Also, I was looking through this thread and a couple others and I thought I saw these mentioned for SNES, but didn't see them put up for the arcade version yet. Wondering if I could get them too:

-Johnny Cage's Shadow Kick Always Has Shock Sound
-Always Have Smoke/Jade In Living Forest

Thanks again for the time/hard work. Much appreciated, as always.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Mar 26, 2015 7:30 pm
by Abystus
RuthlessT138 wrote:Hello again. Looking for these babies in classic format as well:

-CPU Players Don't Avoid or Block Your Attacks
-CPU Throwing Disabled
-Enable Shang Tsung's Kombat Tomb Stage Fatality
-Restore Kintaro's Kick

Also, I was looking through this thread and a couple others and I thought I saw these mentioned for SNES, but didn't see them put up for the arcade version yet. Wondering if I could get them too:

-Johnny Cage's Shadow Kick Always Has Shock Sound
-Always Have Smoke/Jade In Living Forest

Thanks again for the time/hard work. Much appreciated, as always.
Try these:

Code: Select all

:mk2:39900000:036528:0000C022:FFFFFFFF:CPU Players Don't Avoid or Block Your Attacks

:mk2:39900000:006916:0000C022:FFFFFFFF:CPU Throwing Disabled
:mk2:39910000:036AF0:0000C05E:FFFFFFFF:CPU Throwing Disabled (2/7)
:mk2:39910000:036E62:0000C00C:FFFFFFFF:CPU Throwing Disabled (3/7)
:mk2:39910000:0393F8:0000C002:FFFFFFFF:CPU Throwing Disabled (4/7)
:mk2:39910000:0395E8:0000C014:FFFFFFFF:CPU Throwing Disabled (5/7)
:mk2:39910000:039618:0000C007:FFFFFFFF:CPU Throwing Disabled (6/7)
:mk2:39910000:039F6E:0000C002:FFFFFFFF:CPU Throwing Disabled (7/7)

:mk2:39900000:00C454:0000C001:FFFFFFFF:Restore Shang Tsung's Kombat Tomb Stage Fatality

:mk2:39900000:03963C:0000FFA0:FFFFFFFF:Restore Kintaro's Kick
"Green Cage's Special Shadow Kick" can be found here.

"Smoke\Jade always behind tree in Living Forest" can be found here.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Mar 26, 2015 11:51 pm
by CLE
Abystus wrote:Added "Restore Shang Tsung's Kombat Tomb Stage Fatality" here.
Thanks, Abystus! Cheat is working!

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Mar 26, 2015 11:57 pm
by CLE
Abystus wrote: "Green Cage's Special Shadow Kick" can be found here.

"Smoke\Jade always behind tree in Living Forest" can be found here.
Well, my Cage's shadow kick cheats don't have shock sound, but the Syndromtr's cheat have this sound.

RuthlessT138, see this link too:
viewtopic.php?f=4&t=9922

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Fri Mar 27, 2015 3:51 am
by RuthlessT138
Turns out I already had the Shadow Kick cheat, just didn't realize it. Sorry for the mistake. Thanks a lot for everything else!

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Thu Jul 02, 2015 10:23 pm
by Pugsy
Thanks, Abystus. Added them now, sorry about that.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Mon Jul 06, 2015 4:15 pm
by Gemini
Abystus you can add the control to play with Shao Kahn and Kintaro as those used for Smoke, Jade and Noob Saibot :roll: ?

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Mon Jul 06, 2015 10:00 pm
by Abystus
Gemini wrote:Abystus you can add the control to play with Shao Kahn and Kintaro as those used for Smoke, Jade and Noob Saibot :roll: ?
As I've already answered this question in your previous post, I'm dumbfounded that you would continue to pursue this with me after receiving my answer. I've stated the following already:
The only way to control them would be by creating custom inputs for these characters that call their specific moves (walking, attacking, etc...) At the moment you can't even walk across the screen with them, let alone get them to perform moves without the game crashing. I will not be undertaking such a task myself (I don't have that much free time or dedication), but you may get lucky in the future with someone else to making them playable (with a ton of free time to rewrite their inputs, move calls, and to correct any other problems associated with them).
If it wasn't stated clearly enough to you before, the answer is NO! Please stop pestering me with questions I've already answered...

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Tue Jul 07, 2015 7:57 am
by Gemini
Abystus wrote:As I've already answered this question in your previous post, I'm dumbfounded that you would continue to pursue this with me after receiving my answer.
Yes, you had already answered me long time ago...
Abystus wrote:I will not be undertaking such a task myself (I don't have that much free time or dedication).
I thought after some time still had a bit of time to spend, and for this reason I asked help for a second time, I apologize :oops:!
Abystus wrote:If it wasn't stated clearly enough to you before, the answer is NO! Please stop pestering me with questions I've already answered...
I ask again Sorry, I do not disturb you further :wink:.

Re: [mk2] Mortal Kombat II (rev L3.1)

Posted: Tue Jul 07, 2015 10:00 am
by isamu
Abystus wrote:
Gemini wrote:Abystus you can add the control to play with Shao Kahn and Kintaro as those used for Smoke, Jade and Noob Saibot :roll: ?
As I've already answered this question in your previous post, I'm dumbfounded that you would continue to pursue this with me after receiving my answer. I've stated the following already:
The only way to control them would be by creating custom inputs for these characters that call their specific moves (walking, attacking, etc...) At the moment you can't even walk across the screen with them, let alone get them to perform moves without the game crashing. I will not be undertaking such a task myself (I don't have that much free time or dedication), but you may get lucky in the future with someone else to making them playable (with a ton of free time to rewrite their inputs, move calls, and to correct any other problems associated with them).
If it wasn't stated clearly enough to you before, the answer is NO! Please stop pestering me with questions I've already answered...

Damn bro take a chill pill he just asked a simple question. Relax :roll: