[thedeep]+ The Deep

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1318
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[thedeep]+ The Deep

Post by jman »

thedeep.xml

Code: Select all

<!-- The Deep (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@6BC1 = 18</action> <!-- P1 bullet -->
            <action>maincpu.mb@6BDB = C9</action> <!-- P2 bullet -->
            <action>maincpu.mb@6D23 = 18</action> <!-- P1 missile -->
            <action>maincpu.mb@6D6B = 18</action> <!-- P2 missile -->
            <action>maincpu.mb@6DB4 = 00</action> <!-- P1 enemy -->
            <action>maincpu.mb@6DCA = 18</action> <!-- P1 enemy -->
            <action>maincpu.mb@6DEC = 00</action> <!-- P2 enemy -->
            <action>maincpu.mb@6E02 = C9</action> <!-- P2 enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@6BC1 = 28</action>
            <action>maincpu.mb@6BDB = C8</action>
            <action>maincpu.mb@6D23 = 28</action>
            <action>maincpu.mb@6D6B = 28</action>
            <action>maincpu.mb@6DB4 = 17</action>
            <action>maincpu.mb@6DCA = 28</action>
            <action>maincpu.mb@6DEC = 16</action>
            <action>maincpu.mb@6E02 = C8</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <!-- P1 -->
            <action>maincpu.mb@1251 = 03</action>
            <action>maincpu.mb@1258 = 20</action>
            <action>maincpu.mb@1260 = C0</action>
            <!-- P2 -->
            <action>maincpu.mb@127D = 05</action>
            <action>maincpu.mb@1284 = 20</action>
            <action>maincpu.mb@128C = C0</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1251 = 02</action>
            <action>maincpu.mb@1258 = 28</action>
            <action>maincpu.mb@1260 = C8</action>
            <action>maincpu.mb@127D = 04</action>
            <action>maincpu.mb@1284 = 28</action>
            <action>maincpu.mb@128C = C8</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x02">02       </item>
            <item value="0x04">03       </item>
            <item value="0x06">04       </item>
            <item value="0x08">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@1567 =  param</action>
            <action>maincpu.mb@156D = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1567 = 01</action>
            <action>maincpu.mb@156D = FF</action>
        </script>
    </cheat>

    <cheat desc="mine speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x02">02       </item>
            <item value="0x04">03       </item>
            <item value="0x08">04       </item>
            <item value="0x10">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@1706 = param</action>
            <action>maincpu.mb@170F = param</action>
            <action>maincpu.mb@1715 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1706 = 01</action>
            <action>maincpu.mb@170F = 04</action>
            <action>maincpu.mb@1715 = 02</action>
        </script>
    </cheat>

    <cheat desc="quick mine charge">
        <script state="on">
            <action>maincpu.mw@13C1 = 013E</action> <!-- P1 -->
            <action>maincpu.mw@13DF = 013E</action> <!-- P2 -->
        </script>
        <script state="off">
            <action>maincpu.mw@13C1 = 7E19</action>
            <action>maincpu.mw@13DF = 7E19</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mq@07BC = 47B8E0083AC00021</action>
            <action>maincpu.mq@07C4 = FE350120FBFEF928</action>
            <action>maincpu.mq@07CC = 0420FDFE340120F7</action>
            <action>maincpu.mq@07D4 = 0520FEFE0618F03E</action>
            <action>maincpu.mq@07DC = 20EFFE787786103E</action>
            <action>maincpu.mq@07E4 = 0420DFFE05187E03</action>
            <action>maincpu.mq@07EC = 0000CD18E00C32AF</action>
            <!--
            07BC | 21 00 C0 : ld  hl,$C000  // sound code address
            07BF | 3A 08 E0 : ld  a,($E008) // read input
            07C2 | B8       : cp  b
            07C3 | 47       : ld  b,a
            07C4 | 28 F9    : jr  z,$07BF
            07C6 | FE FB    : cp  $FB
            07C8 | 20 01    : jr  nz,$07CB
            07CA | 35       : dec (hl)      // decrease code -01
            07CB | FE F7    : cp  $F7
            07CD | 20 01    : jr  nz,$07D0
            07CF | 34       : inc (hl)      // increase code +01
            07D0 | FE FD    : cp  $FD
            07D2 | 20 04    : jr  nz,$07D8
            07D4 | 3E F0    : ld  a,$F0     // decrease code -10
            07D6 | 18 06    : jr  $07DE
            07D8 | FE FE    : cp  $FE
            07DA | 20 05    : jr  nz,$07E1
            07DC | 3E 10    : ld  a,$10     // increase code +10
            07DE | 86       : add a,(hl)
            07DF | 77       : ld  (hl),a
            07E0 | 78       : ld  a,b
            07E1 | FE EF    : cp  $EF
            07E3 | 20 03    : jr  nz,$07E8
            07E5 | 7E       : ld  a,(hl)    // play sound
            07E6 | 18 05    : jr  $07ED
            07E8 | FE DF    : cp  $DF
            07EA | 20 04    : jr  nz,$07F0
            07EC | AF       : xor a         // stop sound
            07ED | 32 0C E0 : ld  ($E00C),a // send sound code
            07F0 | 18 CD    : jr  $07BF
            -->
        </script>
        <script state="run">
            <output format="----- the deep sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"             line="11" align="center" />
            <output format="right : increase code +01"            line="12" align="center" />
            <output format="down : decrease code -10"             line="13" align="center" />
            <output format="up : increase code +10"               line="14" align="center" />
            <output format="button 1 : play sound"                line="15" align="center" />
            <output format="button 2 : stop sound"                line="16" align="center" />
            <output format="----------------------------"         line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@C000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@07BC = 71EECA7FCBE00B3A</action>
            <action>maincpu.mq@07C4 = CA1232AFC29B32AF</action>
            <action>maincpu.mq@07CC = 0C86CDC22532013E</action>
            <action>maincpu.mq@07D4 = 1222010021039BCD</action>
            <action>maincpu.mq@07DC = 423ACA4232083EE2</action>
            <action>maincpu.mq@07E4 = 013E001EFA20B7CA</action>
            <action>maincpu.mq@07EC = 08C20CBECD03E1CD</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@00F5 = 00F7</action>
        </script>
        <script state="off">
            <action>maincpu.mw@00F5 = 0671</action>
        </script>
    </cheat>

</mamecheat>
rundeep.xml

Code: Select all

<!-- Run Deep -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mb@6D7E = 18</action> <!-- P1 bullet -->
            <action>maincpu.mb@6D98 = C9</action> <!-- P2 bullet -->
            <action>maincpu.mb@6ED7 = 18</action> <!-- P1 missile -->
            <action>maincpu.mb@6F1F = 18</action> <!-- P2 missile -->
            <action>maincpu.mb@6F69 = 00</action> <!-- P1 enemy -->
            <action>maincpu.mb@6F7F = 18</action> <!-- P1 enemy -->
            <action>maincpu.mb@6FA1 = 00</action> <!-- P2 enemy -->
            <action>maincpu.mb@6FB8 = C9</action> <!-- P2 enemy -->
        </script>
        <script state="off">
            <action>maincpu.mb@6D7E = 28</action>
            <action>maincpu.mb@6D98 = C8</action>
            <action>maincpu.mb@6ED7 = 28</action>
            <action>maincpu.mb@6F1F = 28</action>
            <action>maincpu.mb@6F69 = 17</action>
            <action>maincpu.mb@6F7F = 28</action>
            <action>maincpu.mb@6FA1 = 16</action>
            <action>maincpu.mb@6FB8 = C8</action>
        </script>
    </cheat>

    <cheat desc="auto fire">
        <script state="on">
            <!-- P1 -->
            <action>maincpu.mb@1411 = 03</action>
            <action>maincpu.mb@1418 = 20</action>
            <action>maincpu.mb@1420 = C0</action>
            <!-- P2 -->
            <action>maincpu.mb@143D = 05</action>
            <action>maincpu.mb@1444 = 20</action>
            <action>maincpu.mb@144C = C0</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1411 = 02</action>
            <action>maincpu.mb@1418 = 28</action>
            <action>maincpu.mb@1420 = C8</action>
            <action>maincpu.mb@143D = 04</action>
            <action>maincpu.mb@1444 = 28</action>
            <action>maincpu.mb@144C = C8</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x02">02       </item>
            <item value="0x04">03       </item>
            <item value="0x06">04       </item>
            <item value="0x08">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@1727 =  param</action>
            <action>maincpu.mb@172D = -param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1727 = 01</action>
            <action>maincpu.mb@172D = FF</action>
        </script>
    </cheat>

    <cheat desc="mine speed">
        <parameter>
            <item value="0x01">01 (slow)</item>
            <item value="0x02">02       </item>
            <item value="0x04">03       </item>
            <item value="0x08">04       </item>
            <item value="0x10">05 (fast)</item>
        </parameter>
        <script state="change">
            <action>maincpu.mb@18C6 = param</action>
            <action>maincpu.mb@18CF = param</action>
            <action>maincpu.mb@18D5 = param</action>
        </script>
        <script state="off">
            <action>maincpu.mb@18C6 = 01</action>
            <action>maincpu.mb@18CF = 04</action>
            <action>maincpu.mb@18D5 = 02</action>
        </script>
    </cheat>

    <cheat desc="quick mine charge">
        <script state="on">
            <action>maincpu.mw@1581 = 013E</action> <!-- P1 -->
            <action>maincpu.mw@159F = 013E</action> <!-- P2 -->
        </script>
        <script state="off">
            <action>maincpu.mw@1581 = 7E19</action>
            <action>maincpu.mw@159F = 7E19</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action>maincpu.mq@098D = 47B8E0083AC00021</action>
            <action>maincpu.mq@0995 = FE350120FBFEF928</action>
            <action>maincpu.mq@099D = 0420FDFE340120F7</action>
            <action>maincpu.mq@09A5 = 0520FEFE0618F03E</action>
            <action>maincpu.mq@09AD = 20EFFE787786103E</action>
            <action>maincpu.mq@09B5 = 0420DFFE05187E03</action>
            <action>maincpu.mq@09BD = 0000CD18E00C32AF</action>
            <!--
            098D | 21 00 C0 : ld  hl,$C000  // sound code address
            0990 | 3A 08 E0 : ld  a,($E008) // read input
            0993 | B8       : cp  b
            0994 | 47       : ld  b,a
            0995 | 28 F9    : jr  z,$0990
            0997 | FE FB    : cp  $FB
            0999 | 20 01    : jr  nz,$099C
            099B | 35       : dec (hl)      // decrease code -01
            099C | FE F7    : cp  $F7
            099E | 20 01    : jr  nz,$09A1
            09A0 | 34       : inc (hl)      // increase code +01
            09A1 | FE FD    : cp  $FD
            09A3 | 20 04    : jr  nz,$09A9
            09A5 | 3E F0    : ld  a,$F0     // decrease code -10
            09A7 | 18 06    : jr  $09AF
            09A9 | FE FE    : cp  $FE
            09AB | 20 05    : jr  nz,$09B2
            09AD | 3E 10    : ld  a,$10     // increase code +10
            09AF | 86       : add a,(hl)
            09B0 | 77       : ld  (hl),a
            09B1 | 78       : ld  a,b
            09B2 | FE EF    : cp  $EF
            09B4 | 20 03    : jr  nz,$09B9
            09B6 | 7E       : ld  a,(hl)    // play sound
            09B7 | 18 05    : jr  $09BE
            09B9 | FE DF    : cp  $DF
            09BB | 20 04    : jr  nz,$09C1
            09BD | AF       : xor a         // stop sound
            09BE | 32 0C E0 : ld  ($E00C),a // send sound code
            09C1 | 18 CD    : jr  $0990
            -->
        </script>
        <script state="run">
            <output format="----- run deep sound test mode -----" line="10" align="center" />
            <output format="left : decrease code -01"             line="11" align="center" />
            <output format="right : increase code +01"            line="12" align="center" />
            <output format="down : decrease code -10"             line="13" align="center" />
            <output format="up : increase code +10"               line="14" align="center" />
            <output format="button 1 : play sound"                line="15" align="center" />
            <output format="button 2 : stop sound"                line="16" align="center" />
            <output format="----------------------------"         line="17" align="center" />
            <output format="&lt;&lt; sound code %2.2X &gt;&gt;"   line="19" align="center"  >
                <argument>maincpu.pb@C000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@098D = 739ACA7FCBE00B3A</action>
            <action>maincpu.mq@0995 = CA1432AFC29D32AF</action>
            <action>maincpu.mq@099D = 0E46CDC22532013E</action>
            <action>maincpu.mq@09A5 = 12220100210412CD</action>
            <action>maincpu.mq@09AD = 443ACA4432083EE2</action>
            <action>maincpu.mq@09B5 = 013E001EFA20B7CA</action>
            <action>maincpu.mq@09BD = C8C20E7ECD0458CD</action>
        </script>
    </cheat>

</mamecheat>
"skip rom check" : rundeep doesn't check ROM at boot so that I don't add "skip rom check" code for rundeep.
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
jman
Posts: 1318
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[thedeep]+ The Deep

Post by jman »

thedeep.xml

Code: Select all

<!-- The Deep (Japan) -->
<mamecheat version="1">

    <cheat desc="power up">
        <script state="on">
            <action>maincpu.mb@185D = 18</action>
        </script>
        <script state="off">
            <action>maincpu.mb@185D = 20</action>
        </script>
    </cheat>

    <cheat desc="auto damage">
        <script state="on">
            <action>maincpu.mw@6AD5 = FF29</action> <!-- enemy -->
            <action>maincpu.mw@6CE2 = FF4E</action> <!-- boss -->
            <action>maincpu.mw@6D3F = FF63</action> <!-- missile -->
        </script>
        <script state="run">
            <action>maincpu.pq@FF00 = 7EDD1A287E01CBDD</action>
            <action>maincpu.pq@FF08 = 4601CBDD1420B706</action>
            <action>maincpu.pq@FF10 = 38E8FE0728007EDD</action>
            <action>maincpu.pq@FF18 = F938E0FEC9B77807</action>
            <action>maincpu.pq@FF20 = 18D91019DD000811</action>
            <action>maincpu.pq@FF28 = 21DDC0B76F18CDF0</action>
            <action>maincpu.pq@FF30 = C8FF00CD1006E550</action>
            <action>maincpu.pq@FF38 = FD002021010636DD</action>
            <action>maincpu.pq@FF40 = E0CD04CECDC24D21</action>
            <action>maincpu.pq@FF48 = 27CDC9CB8432AF68</action>
            <action>maincpu.pq@FF50 = 06E51021DDC0B76E</action>
            <action>maincpu.pq@FF58 = 0636DDC8FF00CD08</action>
            <action>maincpu.pq@FF60 = C0B76E27CDC9AF07</action>
            <action>maincpu.pq@FF68 = 00CD0606E6D021DD</action>
            <action>maincpu.pq@FF70 = 4021080636DDC8FF</action>
            <action>maincpu.pq@FF78 = 04CECDC24D21FD00</action>
            <action>maincpu.pq@FF80 = 00000000000000C9</action>
            <!--
            FF00 | DD CB 01 7E : bit  7,(ix+$01)   // common routine
            FF04 | 28 1A       : jr   z,$FF20
            FF06 | DD 7E 06    : ld   a,(ix+$06)
            FF09 | B7          : or   a
            FF0A | 20 14       : jr   nz,$FF20
            FF0C | DD CB 01 46 : bit  0,(ix+$01)
            FF10 | DD 7E 00    : ld   a,(ix+$00)
            FF13 | 28 07       : jr   z,$FF1C
            FF15 | FE E8       : cp   $E8
            FF17 | 38 07       : jr   c,$FF20
            FF19 | 78          : ld   a,b
            FF1A | B7          : or   a
            FF1B | C9          : ret
            FF1C | FE E0       : cp   $E0
            FF1E | 38 F9       : jr   c,$FF19
            FF20 | 11 08 00    : ld   de,$0008
            FF23 | DD 19       : add  ix,de
            FF25 | 10 D9       : djnz $FF00
            FF27 | 18 F0       : jr   $FF19
            FF29 | CD 18 6F    : call $6F18        // enemy
            FF2C | B7          : or   a
            FF2D | C0          : ret  nz
            FF2E | DD 21 50 E5 : ld   ix,$E550
            FF32 | 06 10       : ld   b,$10
            FF34 | CD 00 FF    : call $FF00
            FF37 | C8          : ret  z
            FF38 | DD 36 06 01 : ld   (ix+$06),$01
            FF3C | 21 20 00    : ld   hl,$0020
            FF3F | FD 21 4D C2 : ld   iy,$C24D
            FF43 | CD CE 04    : call $04CE
            FF46 | CD E0 68    : call $68E0
            FF49 | AF          : xor  a
            FF4A | 32 84 CB    : ld   ($CB84),a
            FF4D | C9          : ret
            FF4E | CD 27 6E    : call $6E27        // boss
            FF51 | B7          : or   a
            FF52 | C0          : ret  nz
            FF53 | DD 21 10 E5 : ld   ix,$E510
            FF57 | 06 08       : ld   b,$08
            FF59 | CD 00 FF    : call $FF00
            FF5C | C8          : ret  z
            FF5D | DD 36 06 07 : ld   (ix+$06),$07
            FF61 | AF          : xor  a
            FF62 | C9          : ret
            FF63 | CD 27 6E    : call $6E27        // missile
            FF66 | B7          : or   a
            FF67 | C0          : ret  nz
            FF68 | DD 21 D0 E6 : ld   ix,$E6D0
            FF6C | 06 06       : ld   b,$06
            FF6E | CD 00 FF    : call $FF00
            FF71 | C8          : ret  z
            FF72 | DD 36 06 08 : ld   (ix+$06),$08
            FF76 | 21 40 00    : ld   hl,$0040
            FF79 | FD 21 4D C2 : ld   iy,$C24D
            FF7D | CD CE 04    : call $04CE
            FF80 | C9          : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@6AD5 = 6F18            </action>
            <action>maincpu.mw@6CE2 = 6E27            </action>
            <action>maincpu.mw@6D3F = 6E27            </action>
            <action>maincpu.pq@FF00 = 0000000000000000</action>
            <action>maincpu.pq@FF08 = 0000000000000000</action>
            <action>maincpu.pq@FF10 = 0000000000000000</action>
            <action>maincpu.pq@FF18 = 0000000000000000</action>
            <action>maincpu.pq@FF20 = 0000000000000000</action>
            <action>maincpu.pq@FF28 = 0000000000000000</action>
            <action>maincpu.pq@FF30 = 0000000000000000</action>
            <action>maincpu.pq@FF38 = 0000000000000000</action>
            <action>maincpu.pq@FF40 = 0000000000000000</action>
            <action>maincpu.pq@FF48 = 0000000000000000</action>
            <action>maincpu.pq@FF50 = 0000000000000000</action>
            <action>maincpu.pq@FF58 = 0000000000000000</action>
            <action>maincpu.pq@FF60 = 0000000000000000</action>
            <action>maincpu.pq@FF68 = 0000000000000000</action>
            <action>maincpu.pq@FF70 = 0000000000000000</action>
            <action>maincpu.pq@FF78 = 0000000000000000</action>
            <action>maincpu.pq@FF80 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mb@00124 = 32              </action> <!-- set bank -->
            <action>maincpu.md@007BC = CB8200CD        </action>
            <action>maincpu.mq@18200 = 47B8E0083AC00021</action>
            <action>maincpu.mq@18208 = FE350120FBFEF928</action>
            <action>maincpu.mq@18210 = 0420FDFE340120F7</action>
            <action>maincpu.mq@18218 = 0520FEFE0618F03E</action>
            <action>maincpu.mq@18220 = 20EFFE787786103E</action>
            <action>maincpu.mq@18228 = 0420DFFE05187E03</action>
            <action>maincpu.mq@18230 = 0000CD18E00C32AF</action>
            <!--
            8200 | 21 00 C0 : ld   hl,$C000  // sound code address
            8203 | 3A 08 E0 : ld   a,($E008) // read input
            8206 | B8       : cp   b
            8207 | 47       : ld   b,a
            8208 | 28 F9    : jr   z,$8203
            820A | FE FB    : cp   $FB
            820C | 20 01    : jr   nz,$820F
            820E | 35       : dec  (hl)      // decrease code -01
            820F | FE F7    : cp   $F7
            8211 | 20 01    : jr   nz,$8214
            8213 | 34       : inc  (hl)      // increase code +01
            8214 | FE FD    : cp   $FD
            8216 | 20 04    : jr   nz,$821C
            8218 | 3E F0    : ld   a,$F0     // decrease code -10
            821A | 18 06    : jr   $8222
            821C | FE FE    : cp   $FE
            821E | 20 05    : jr   nz,$8225
            8220 | 3E 10    : ld   a,$10     // increase code +10
            8222 | 86       : add  a,(hl)
            8223 | 77       : ld   (hl),a
            8224 | 78       : ld   a,b
            8225 | FE EF    : cp   $EF
            8227 | 20 03    : jr   nz,$822C
            8229 | 7E       : ld   a,(hl)    // play sound
            822A | 18 05    : jr   $8231
            822C | FE DF    : cp   $DF
            822E | 20 04    : jr   nz,$8234
            8230 | AF       : xor  a         // stop sound
            8231 | 32 0C E0 : ld   ($E00C),a // send sound code
            8234 | 18 CD    : jr   $8203
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@C000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@00124 = 30              </action>
            <action>maincpu.md@007BC = CBE00B3A        </action>
            <action>maincpu.mq@18200 = 0000000000000000</action>
            <action>maincpu.mq@18208 = 0000000000000000</action>
            <action>maincpu.mq@18210 = 0000000000000000</action>
            <action>maincpu.mq@18218 = 0000000000000000</action>
            <action>maincpu.mq@18220 = 0000000000000000</action>
            <action>maincpu.mq@18228 = 0000000000000000</action>
            <action>maincpu.mq@18230 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mw@00F5 = 00F7</action>
        </script>
        <script state="off">
            <action>maincpu.mw@00F5 = 0671</action>
        </script>
    </cheat>

</mamecheat>
rundeep.xml

Code: Select all

<!-- Run Deep -->
<mamecheat version="1">

    <cheat desc="power up">
        <script state="on">
            <action>maincpu.mb@1A1D = 18</action>
        </script>
        <script state="off">
            <action>maincpu.mb@1A1D = 20</action>
        </script>
    </cheat>

    <cheat desc="auto damage">
        <script state="on">
            <action>maincpu.mw@6C95 = FF29</action> <!-- enemy -->
            <action>maincpu.mw@6E9B = FF4E</action> <!-- boss -->
            <action>maincpu.mw@6EF3 = FF63</action> <!-- missile -->
        </script>
        <script state="run">
            <action>maincpu.pq@FF00 = 7EDD1A287E01CBDD</action>
            <action>maincpu.pq@FF08 = 4601CBDD1420B706</action>
            <action>maincpu.pq@FF10 = 38E8FE0728007EDD</action>
            <action>maincpu.pq@FF18 = F938E0FEC9B77807</action>
            <action>maincpu.pq@FF20 = 18D91019DD000811</action>
            <action>maincpu.pq@FF28 = 21DDC0B770C7CDF0</action>
            <action>maincpu.pq@FF30 = C8FF00CD1006E550</action>
            <action>maincpu.pq@FF38 = FD002021010636DD</action>
            <action>maincpu.pq@FF40 = A0CD0540CDC24D21</action>
            <action>maincpu.pq@FF48 = D6CDC9CB8432AF6A</action>
            <action>maincpu.pq@FF50 = 06E51021DDC0B76F</action>
            <action>maincpu.pq@FF58 = 0636DDC8FF00CD08</action>
            <action>maincpu.pq@FF60 = C0B76FD6CDC9AF07</action>
            <action>maincpu.pq@FF68 = 00CD0606E6D021DD</action>
            <action>maincpu.pq@FF70 = 4021080636DDC8FF</action>
            <action>maincpu.pq@FF78 = 0540CDC24D21FD00</action>
            <action>maincpu.pq@FF80 = 00000000000000C9</action>
            <!--
            FF00 | DD CB 01 7E : bit  7,(ix+$01)   // common routine
            FF04 | 28 1A       : jr   z,$FF20
            FF06 | DD 7E 06    : ld   a,(ix+$06)
            FF09 | B7          : or   a
            FF0A | 20 14       : jr   nz,$FF20
            FF0C | DD CB 01 46 : bit  0,(ix+$01)
            FF10 | DD 7E 00    : ld   a,(ix+$00)
            FF13 | 28 07       : jr   z,$FF1C
            FF15 | FE E8       : cp   $E8
            FF17 | 38 07       : jr   c,$FF20
            FF19 | 78          : ld   a,b
            FF1A | B7          : or   a
            FF1B | C9          : ret
            FF1C | FE E0       : cp   $E0
            FF1E | 38 F9       : jr   c,$FF19
            FF20 | 11 08 00    : ld   de,$0008
            FF23 | DD 19       : add  ix,de
            FF25 | 10 D9       : djnz $FF00
            FF27 | 18 F0       : jr   $FF19
            FF29 | CD C7 70    : call $70C7        // enemy
            FF2C | B7          : or   a
            FF2D | C0          : ret  nz
            FF2E | DD 21 50 E5 : ld   ix,$E550
            FF32 | 06 10       : ld   b,$10
            FF34 | CD 00 FF    : call $FF00
            FF37 | C8          : ret  z
            FF38 | DD 36 06 01 : ld   (ix+$06),$01
            FF3C | 21 20 00    : ld   hl,$0020
            FF3F | FD 21 4D C2 : ld   iy,$C24D
            FF43 | CD 40 05    : call $0540
            FF46 | CD A0 6A    : call $6AA0
            FF49 | AF          : xor  a
            FF4A | 32 84 CB    : ld   ($CB84),a
            FF4D | C9          : ret
            FF4E | CD D6 6F    : call $6FD6        // boss
            FF51 | B7          : or   a
            FF52 | C0          : ret  nz
            FF53 | DD 21 10 E5 : ld   ix,$E510
            FF57 | 06 08       : ld   b,$08
            FF59 | CD 00 FF    : call $FF00
            FF5C | C8          : ret  z
            FF5D | DD 36 06 07 : ld   (ix+$06),$07
            FF61 | AF          : xor  a
            FF62 | C9          : ret
            FF63 | CD D6 6F    : call $6FD6        // missile
            FF66 | B7          : or   a
            FF67 | C0          : ret  nz
            FF68 | DD 21 D0 E6 : ld   ix,$E6D0
            FF6C | 06 06       : ld   b,$06
            FF6E | CD 00 FF    : call $FF00
            FF71 | C8          : ret  z
            FF72 | DD 36 06 08 : ld   (ix+$06),$08
            FF76 | 21 40 00    : ld   hl,$0040
            FF79 | FD 21 4D C2 : ld   iy,$C24D
            FF7D | CD 40 05    : call $0540
            FF80 | C9          : ret
            -->
        </script>
        <script state="off">
            <action>maincpu.mw@6C95 = 70C7            </action>
            <action>maincpu.mw@6E9B = 6FD6            </action>
            <action>maincpu.mw@6EF3 = 6FD6            </action>
            <action>maincpu.pq@FF00 = 0000000000000000</action>
            <action>maincpu.pq@FF08 = 0000000000000000</action>
            <action>maincpu.pq@FF10 = 0000000000000000</action>
            <action>maincpu.pq@FF18 = 0000000000000000</action>
            <action>maincpu.pq@FF20 = 0000000000000000</action>
            <action>maincpu.pq@FF28 = 0000000000000000</action>
            <action>maincpu.pq@FF30 = 0000000000000000</action>
            <action>maincpu.pq@FF38 = 0000000000000000</action>
            <action>maincpu.pq@FF40 = 0000000000000000</action>
            <action>maincpu.pq@FF48 = 0000000000000000</action>
            <action>maincpu.pq@FF50 = 0000000000000000</action>
            <action>maincpu.pq@FF58 = 0000000000000000</action>
            <action>maincpu.pq@FF60 = 0000000000000000</action>
            <action>maincpu.pq@FF68 = 0000000000000000</action>
            <action>maincpu.pq@FF70 = 0000000000000000</action>
            <action>maincpu.pq@FF78 = 0000000000000000</action>
            <action>maincpu.pq@FF80 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mb@001A2 = 32              </action> <!-- set bank -->
            <action>maincpu.md@0098D = CB8200CD        </action>
            <action>maincpu.mq@18200 = 47B8E0083AC00021</action>
            <action>maincpu.mq@18208 = FE350120FBFEF928</action>
            <action>maincpu.mq@18210 = 0420FDFE340120F7</action>
            <action>maincpu.mq@18218 = 0520FEFE0618F03E</action>
            <action>maincpu.mq@18220 = 20EFFE787786103E</action>
            <action>maincpu.mq@18228 = 0420DFFE05187E03</action>
            <action>maincpu.mq@18230 = 0000CD18E00C32AF</action>
            <!--
            8200 | 21 00 C0 : ld   hl,$C000  // sound code address
            8203 | 3A 08 E0 : ld   a,($E008) // read input
            8206 | B8       : cp   b
            8207 | 47       : ld   b,a
            8208 | 28 F9    : jr   z,$8203
            820A | FE FB    : cp   $FB
            820C | 20 01    : jr   nz,$820F
            820E | 35       : dec  (hl)      // decrease code -01
            820F | FE F7    : cp   $F7
            8211 | 20 01    : jr   nz,$8214
            8213 | 34       : inc  (hl)      // increase code +01
            8214 | FE FD    : cp   $FD
            8216 | 20 04    : jr   nz,$821C
            8218 | 3E F0    : ld   a,$F0     // decrease code -10
            821A | 18 06    : jr   $8222
            821C | FE FE    : cp   $FE
            821E | 20 05    : jr   nz,$8225
            8220 | 3E 10    : ld   a,$10     // increase code +10
            8222 | 86       : add  a,(hl)
            8223 | 77       : ld   (hl),a
            8224 | 78       : ld   a,b
            8225 | FE EF    : cp   $EF
            8227 | 20 03    : jr   nz,$822C
            8229 | 7E       : ld   a,(hl)    // play sound
            822A | 18 05    : jr   $8231
            822C | FE DF    : cp   $DF
            822E | 20 04    : jr   nz,$8234
            8230 | AF       : xor  a         // stop sound
            8231 | 32 0C E0 : ld   ($E00C),a // send sound code
            8234 | 18 CD    : jr   $8203
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@C000</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mb@001A2 = 30              </action>
            <action>maincpu.md@0098D = CBE00B3A        </action>
            <action>maincpu.mq@18200 = 0000000000000000</action>
            <action>maincpu.mq@18208 = 0000000000000000</action>
            <action>maincpu.mq@18210 = 0000000000000000</action>
            <action>maincpu.mq@18218 = 0000000000000000</action>
            <action>maincpu.mq@18220 = 0000000000000000</action>
            <action>maincpu.mq@18228 = 0000000000000000</action>
            <action>maincpu.mq@18230 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
  • "power up" : Added new.
  • "auto damage" : Added new. This code destroys an enemy without bullet hit.
  • "sound test mode" : Rewritten routine.
jman

my wip cheat database back-up (06/01/2025 ver.)
https://u3.getuploader.com/...../download/58
downloadpass : jman2020
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