[airbustr]+ Air Buster

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
Post Reply
jman
Posts: 1241
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 9 times

[airbustr]+ Air Buster

Post by jman »

airbustr.xml

Code: Select all

<!-- Air Buster: Trouble Specialty Raid Unit (World) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- 1P -->
            <action>master.mb@1241 = C3</action> <!-- enemy -->
            <action>master.mb@1372 = C3</action> <!-- bullet -->
            <action>master.mb@43D4 = C3</action> <!-- background -->
            <!-- 2P -->
            <action>master.mb@12F0 = C3</action> <!-- enemy -->
            <action>master.mb@13BF = C3</action> <!-- bullet -->
            <action>master.mb@4938 = C3</action> <!-- background -->
        </script>
        <script state="off">
            <action>master.mb@1241 = DA</action>
            <action>master.mb@1372 = DA</action>
            <action>master.mb@43D4 = CA</action>
            <action>master.mb@12F0 = DA</action>
            <action>master.mb@13BF = DA</action>
            <action>master.mb@4938 = CA</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <!-- 1P -->
            <action>master.mb@4C41 = C3</action> <!-- normal shot -->
            <action>master.mb@4CC8 = C3</action> <!-- sub weapon -->
            <!-- 2P -->
            <action>master.mb@4DE4 = C3</action> <!-- normal shot -->
            <action>master.mb@4E6B = C3</action> <!-- sub weapon -->
        </script>
        <script state="off">
            <action>master.mb@4C41 = CA</action>
            <action>master.mb@4CC8 = CA</action>
            <action>master.mb@4DE4 = CA</action>
            <action>master.mb@4E6B = CA</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x08">01 (slow)</item>
            <item value="0x28">02       </item>
            <item value="0x38">03       </item>
            <item value="0x48">04       </item>
            <item value="0x58">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>master.mw@4334 = 7C4C            </action> <!-- 1P -->
            <action>master.mw@4898 = 7C4C            </action> <!-- 2P -->
            <action>master.mq@7C40 = 7C4AF2003EC8A77E</action>
            <action>master.mq@7C48 = CD252525C97744ED</action>
            <action>master.mq@7C50 = 242D7C40CD2C7C40</action>
            <action>master.mq@7C58 = 0000C919DDCD2424</action>
            <!--
            7C40 | 7E       : ld   a,(hl)  // speed calculation routine
            7C41 | A7       : and  a
            7C42 | C8       : ret  z
            7C43 | 3E xx    : ld   a,$xx
            7C45 | F2 4A 7C : jp   p,$7C4A
            7C48 | ED 44    : neg
            7C4A | 77       : ld   (hl),a
            7C4B | C9       : ret
            7C4C | 25       : dec  h
            7C4D | 25       : dec  h
            7C4E | 25       : dec  h
            7C4F | CD 40 7C : call $7C40   // x position
            7C52 | 2C       : inc  l
            7C53 | CD 40 7C : call $7C40   // y position
            7C56 | 2D       : dec  l
            7C57 | 24       : inc  h
            7C58 | 24       : inc  h
            7C59 | 24       : inc  h
            7C5A | CD DD 19 : call $19DD
            7C5D | C9       : ret
            -->
        </script>
        <script state="change">
            <action>master.mb@7C44 = param</action>
        </script>
        <script state="off">
            <action>master.mw@4334 = 19DD            </action>
            <action>master.mw@4898 = 19DD            </action>
            <action>master.mq@7C40 = 0000000000000000</action>
            <action>master.mq@7C48 = 0000000000000000</action>
            <action>master.mq@7C50 = 0000000000000000</action>
            <action>master.mq@7C58 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="effect of gravity">
        <parameter>
            <item value="0x3A438EC3">none  </item>
            <item value="0x3A4361CA">always</item>
        </parameter>
        <script state="change">
            <action>                              master.md@435E = param   </action> <!-- 1P -->
            <action condition="param == 3A438EC3">master.md@48C2 = 3A48F2C3</action> <!-- 2P (none) -->
            <action condition="param == 3A4361CA">master.md@48C2 = 3A48C5CA</action> <!-- 2P (always) -->
        </script>
        <script state="off">
            <action>master.md@435E = 3A438ECA</action>
            <action>master.md@48C2 = 3A48F2CA</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sfxs (0x40 or later) by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action> slave.mw@03D3 = C3              </action> <!-- enable input check -->
            <action> slave.mw@0A68 = 0A23            </action> <!-- enable input check -->
            <action>master.mw@2925 = 7C60            </action>
            <action>master.mq@7C60 = 77BEF0043AE00121</action>
            <action>master.mq@7C68 = FE35012004FE2BC8</action>
            <action>master.mq@7C70 = 042002FE34012008</action>
            <action>master.mq@7C78 = 052001FE0618F03E</action>
            <action>master.mq@7C80 = 2010FEC97786103E</action>
            <action>master.mq@7C88 = 3EC020FE05187E03</action>
            <action>master.mq@7C90 = 000000C9F1483202</action>
            <!--
            7C60 | 21 01 E0 : ld   hl,$E001  // temporary input address
            7C63 | 3A 04 F0 : ld   a,($F004) // read input
            7C66 | BE       : cp   (hl)
            7C67 | 77       : ld   (hl),a
            7C68 | C8       : ret  z
            7C69 | 2B       : dec  hl        // sound code address ($E000)
            7C6A | FE 04    : cp   $04
            7C6C | 20 01    : jr   nz,$7C6F
            7C6E | 35       : dec  (hl)      // decrease code -01
            7C6F | FE 08    : cp   $08
            7C71 | 20 01    : jr   nz,$7C74
            7C73 | 34       : inc  (hl)      // increase code +01
            7C74 | FE 02    : cp   $02
            7C76 | 20 04    : jr   nz,$7C7C
            7C78 | 3E F0    : ld   a,$F0     // decrease code -10
            7C7A | 18 06    : jr   $7C82
            7C7C | FE 01    : cp   $01
            7C7E | 20 05    : jr   nz,$7C85
            7C80 | 3E 10    : ld   a,$10     // increase code +10
            7C82 | 86       : add  a,(hl)
            7C83 | 77       : ld   (hl),a
            7C84 | C9       : ret
            7C85 | FE 10    : cp   $10
            7C87 | 20 03    : jr   nz,$7C8C
            7C89 | 7E       : ld   a,(hl)    // play sound
            7C8A | 18 05    : jr   $7C91
            7C8C | FE 20    : cp   $20
            7C8E | C0       : ret  nz
            7C8F | 3E 02    : ld   a,$02     // stop sound
            7C91 | 32 48 F1 : ld   ($F148),a // send sound code
            7C94 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>master.pb@E000</argument>
            </output>
        </script>
        <script state="off">
            <action> slave.mw@03D3 = CA              </action>
            <action> slave.mw@0A68 = 0A72            </action>
            <action>master.mw@2925 = 3519            </action>
            <action>master.mq@7C60 = 0000000000000000</action>
            <action>master.mq@7C68 = 0000000000000000</action>
            <action>master.mq@7C70 = 0000000000000000</action>
            <action>master.mq@7C78 = 0000000000000000</action>
            <action>master.mq@7C80 = 0000000000000000</action>
            <action>master.mq@7C88 = 0000000000000000</action>
            <action>master.mq@7C90 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
airbustrj.xml

Code: Select all

<!-- Air Buster: Trouble Specialty Raid Unit (Japan) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- 1P -->
            <action>master.mb@1241 = C3</action> <!-- enemy -->
            <action>master.mb@1372 = C3</action> <!-- bullet -->
            <action>master.mb@43E3 = C3</action> <!-- background -->
            <!-- 2P -->
            <action>master.mb@12F0 = C3</action> <!-- enemy -->
            <action>master.mb@13BF = C3</action> <!-- bullet -->
            <action>master.mb@4947 = C3</action> <!-- background -->
        </script>
        <script state="off">
            <action>master.mb@1241 = DA</action>
            <action>master.mb@1372 = DA</action>
            <action>master.mb@43E3 = CA</action>
            <action>master.mb@12F0 = DA</action>
            <action>master.mb@13BF = DA</action>
            <action>master.mb@4947 = CA</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <!-- 1P -->
            <action>master.mb@4C50 = C3</action> <!-- normal shot -->
            <action>master.mb@4CD7 = C3</action> <!-- sub weapon -->
            <!-- 2P -->
            <action>master.mb@4DF3 = C3</action> <!-- normal shot -->
            <action>master.mb@4E7A = C3</action> <!-- sub weapon -->
        </script>
        <script state="off">
            <action>master.mb@4C50 = CA</action>
            <action>master.mb@4CD7 = CA</action>
            <action>master.mb@4DF3 = CA</action>
            <action>master.mb@4E7A = CA</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x08">01 (slow)</item>
            <item value="0x28">02       </item>
            <item value="0x38">03       </item>
            <item value="0x48">04       </item>
            <item value="0x58">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>master.mw@4343 = 7C5C            </action> <!-- 1P -->
            <action>master.mw@48A7 = 7C5C            </action> <!-- 2P -->
            <action>master.mq@7C50 = 7C5AF2003EC8A77E</action>
            <action>master.mq@7C58 = CD252525C97744ED</action>
            <action>master.mq@7C60 = 242D7C50CD2C7C50</action>
            <action>master.mq@7C68 = 0000C919DDCD2424</action>
            <!--
            7C50 | 7E       : ld   a,(hl)  // speed calculation routine
            7C51 | A7       : and  a
            7C52 | C8       : ret  z
            7C53 | 3E xx    : ld   a,$xx
            7C55 | F2 5A 7C : jp   p,$7C5A
            7C58 | ED 44    : neg
            7C5A | 77       : ld   (hl),a
            7C5B | C9       : ret
            7C5C | 25       : dec  h
            7C5D | 25       : dec  h
            7C5E | 25       : dec  h
            7C5F | CD 50 7C : call $7C50   // x position
            7C62 | 2C       : inc  l
            7C63 | CD 50 7C : call $7C50   // y position
            7C66 | 2D       : dec  l
            7C67 | 24       : inc  h
            7C68 | 24       : inc  h
            7C69 | 24       : inc  h
            7C6A | CD DD 19 : call $19DD
            7C6D | C9       : ret
            -->
        </script>
        <script state="change">
            <action>master.mb@7C54 = param</action>
        </script>
        <script state="off">
            <action>master.mw@4343 = 19DD            </action>
            <action>master.mw@48A7 = 19DD            </action>
            <action>master.mq@7C50 = 0000000000000000</action>
            <action>master.mq@7C58 = 0000000000000000</action>
            <action>master.mq@7C60 = 0000000000000000</action>
            <action>master.mq@7C68 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="effect of gravity">
        <parameter>
            <item value="0x3A439DC3">none  </item>
            <item value="0x3A4370CA">always</item>
        </parameter>
        <script state="change">
            <action>                              master.md@436D = param   </action> <!-- 1P -->
            <action condition="param == 3A439DC3">master.md@48D1 = 3A4901C3</action> <!-- 2P (none) -->
            <action condition="param == 3A4370CA">master.md@48D1 = 3A48D4CA</action> <!-- 2P (always) -->
        </script>
        <script state="off">
            <action>master.md@436D = 3A439DCA</action>
            <action>master.md@48D1 = 3A4901CA</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sfxs (0x40 or later) by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action> slave.mw@03D3 = C3              </action> <!-- enable input check -->
            <action> slave.mw@0A70 = 0A2B            </action> <!-- enable input check -->
            <action>master.mw@2925 = 7C70            </action>
            <action>master.mq@7C70 = 77BEF0043AE00121</action>
            <action>master.mq@7C78 = FE35012004FE2BC8</action>
            <action>master.mq@7C80 = 042002FE34012008</action>
            <action>master.mq@7C88 = 052001FE0618F03E</action>
            <action>master.mq@7C90 = 2010FEC97786103E</action>
            <action>master.mq@7C98 = 3EC020FE05187E03</action>
            <action>master.mq@7CA0 = 000000C9F1483202</action>
            <!--
            7C70 | 21 01 E0 : ld   hl,$E001  // temporary input address
            7C73 | 3A 04 F0 : ld   a,($F004) // read input
            7C76 | BE       : cp   (hl)
            7C77 | 77       : ld   (hl),a
            7C78 | C8       : ret  z
            7C79 | 2B       : dec  hl        // sound code address ($E000)
            7C7A | FE 04    : cp   $04
            7C7C | 20 01    : jr   nz,$7C7F
            7C7E | 35       : dec  (hl)      // decrease code -01
            7C7F | FE 08    : cp   $08
            7C81 | 20 01    : jr   nz,$7C84
            7C83 | 34       : inc  (hl)      // increase code +01
            7C84 | FE 02    : cp   $02
            7C86 | 20 04    : jr   nz,$7C8C
            7C88 | 3E F0    : ld   a,$F0     // decrease code -10
            7C8A | 18 06    : jr   $7C92
            7C8C | FE 01    : cp   $01
            7C8E | 20 05    : jr   nz,$7C95
            7C90 | 3E 10    : ld   a,$10     // increase code +10
            7C92 | 86       : add  a,(hl)
            7C93 | 77       : ld   (hl),a
            7C94 | C9       : ret
            7C95 | FE 10    : cp   $10
            7C97 | 20 03    : jr   nz,$7C9C
            7C99 | 7E       : ld   a,(hl)    // play sound
            7C9A | 18 05    : jr   $7CA1
            7C9C | FE 20    : cp   $20
            7C9E | C0       : ret  nz
            7C9F | 3E 02    : ld   a,$02     // stop sound
            7CA1 | 32 48 F1 : ld   ($F148),a // send sound code
            7CA4 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>master.pb@E000</argument>
            </output>
        </script>
        <script state="off">
            <action> slave.mw@03D3 = CA              </action>
            <action> slave.mw@0A70 = 0A7A            </action>
            <action>master.mw@2925 = 3528            </action>
            <action>master.mq@7C70 = 0000000000000000</action>
            <action>master.mq@7C78 = 0000000000000000</action>
            <action>master.mq@7C80 = 0000000000000000</action>
            <action>master.mq@7C88 = 0000000000000000</action>
            <action>master.mq@7C90 = 0000000000000000</action>
            <action>master.mq@7C98 = 0000000000000000</action>
            <action>master.mq@7CA0 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
airbustrb.xml

Code: Select all

<!-- Air Buster: Trouble Specialty Raid Unit (bootleg) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <!-- 1P -->
            <action>master.mb@1241 = C3</action> <!-- enemy -->
            <action>master.mb@1372 = C3</action> <!-- bullet -->
            <action>master.mb@43E3 = C3</action> <!-- background -->
            <!-- 2P -->
            <action>master.mb@12F0 = C3</action> <!-- enemy -->
            <action>master.mb@13BF = C3</action> <!-- bullet -->
            <action>master.mb@4947 = C3</action> <!-- background -->
        </script>
        <script state="off">
            <action>master.mb@1241 = DA</action>
            <action>master.mb@1372 = DA</action>
            <action>master.mb@43E3 = CA</action>
            <action>master.mb@12F0 = DA</action>
            <action>master.mb@13BF = DA</action>
            <action>master.mb@4947 = CA</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <!-- 1P -->
            <action>master.mb@4C50 = C3</action> <!-- normal shot -->
            <action>master.mb@4CD7 = C3</action> <!-- sub weapon -->
            <!-- 2P -->
            <action>master.mb@4DF3 = C3</action> <!-- normal shot -->
            <action>master.mb@4E7A = C3</action> <!-- sub weapon -->
        </script>
        <script state="off">
            <action>master.mb@4C50 = CA</action>
            <action>master.mb@4CD7 = CA</action>
            <action>master.mb@4DF3 = CA</action>
            <action>master.mb@4E7A = CA</action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x08">01 (slow)</item>
            <item value="0x28">02       </item>
            <item value="0x38">03       </item>
            <item value="0x48">04       </item>
            <item value="0x58">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>master.mw@4343 = 7C5C            </action> <!-- 1P -->
            <action>master.mw@48A7 = 7C5C            </action> <!-- 2P -->
            <action>master.mq@7C50 = 7C5AF2003EC8A77E</action>
            <action>master.mq@7C58 = CD252525C97744ED</action>
            <action>master.mq@7C60 = 242D7C50CD2C7C50</action>
            <action>master.mq@7C68 = 0000C919DDCD2424</action>
            <!--
            7C50 | 7E       : ld   a,(hl)  // speed calculation routine
            7C51 | A7       : and  a
            7C52 | C8       : ret  z
            7C53 | 3E xx    : ld   a,$xx
            7C55 | F2 5A 7C : jp   p,$7C5A
            7C58 | ED 44    : neg
            7C5A | 77       : ld   (hl),a
            7C5B | C9       : ret
            7C5C | 25       : dec  h
            7C5D | 25       : dec  h
            7C5E | 25       : dec  h
            7C5F | CD 50 7C : call $7C50   // x position
            7C62 | 2C       : inc  l
            7C63 | CD 50 7C : call $7C50   // y position
            7C66 | 2D       : dec  l
            7C67 | 24       : inc  h
            7C68 | 24       : inc  h
            7C69 | 24       : inc  h
            7C6A | CD DD 19 : call $19DD
            7C6D | C9       : ret
            -->
        </script>
        <script state="change">
            <action>master.mb@7C54 = param</action>
        </script>
        <script state="off">
            <action>master.mw@4343 = 19DD            </action>
            <action>master.mw@48A7 = 19DD            </action>
            <action>master.mq@7C50 = 0000000000000000</action>
            <action>master.mq@7C58 = 0000000000000000</action>
            <action>master.mq@7C60 = 0000000000000000</action>
            <action>master.mq@7C68 = 0000000000000000</action>
        </script>
    </cheat>

    <cheat desc="effect of gravity">
        <parameter>
            <item value="0x3A439DC3">none  </item>
            <item value="0x3A4370CA">always</item>
        </parameter>
        <script state="change">
            <action>                              master.md@436D = param   </action> <!-- 1P -->
            <action condition="param == 3A439DC3">master.md@48D1 = 3A4901C3</action> <!-- 2P (none) -->
            <action condition="param == 3A4370CA">master.md@48D1 = 3A48D4CA</action> <!-- 2P (always) -->
        </script>
        <script state="off">
            <action>master.md@436D = 3A439DCA</action>
            <action>master.md@48D1 = 3A4901CA</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <!-- you can't stop sfxs (0x40 or later) by sound stop button -->
        <comment>reset the game (F3) to enter sound test mode</comment>
        <script state="on">
            <action> slave.mw@03D3 = C3              </action> <!-- enable input check -->
            <action> slave.mw@0A70 = 0A2B            </action> <!-- enable input check -->
            <action>master.mw@292D = 7C70            </action>
            <action>master.mq@7C70 = 77BEF0043AE00121</action>
            <action>master.mq@7C78 = FE35012004FE2BC8</action>
            <action>master.mq@7C80 = 042002FE34012008</action>
            <action>master.mq@7C88 = 052001FE0618F03E</action>
            <action>master.mq@7C90 = 2010FEC97786103E</action>
            <action>master.mq@7C98 = 3EC020FE05187E03</action>
            <action>master.mq@7CA0 = 000000C9F1483202</action>
            <!--
            7C70 | 21 01 E0 : ld   hl,$E001  // temporary input address
            7C73 | 3A 04 F0 : ld   a,($F004) // read input
            7C76 | BE       : cp   (hl)
            7C77 | 77       : ld   (hl),a
            7C78 | C8       : ret  z
            7C79 | 2B       : dec  hl        // sound code address ($E000)
            7C7A | FE 04    : cp   $04
            7C7C | 20 01    : jr   nz,$7C7F
            7C7E | 35       : dec  (hl)      // decrease code -01
            7C7F | FE 08    : cp   $08
            7C81 | 20 01    : jr   nz,$7C84
            7C83 | 34       : inc  (hl)      // increase code +01
            7C84 | FE 02    : cp   $02
            7C86 | 20 04    : jr   nz,$7C8C
            7C88 | 3E F0    : ld   a,$F0     // decrease code -10
            7C8A | 18 06    : jr   $7C92
            7C8C | FE 01    : cp   $01
            7C8E | 20 05    : jr   nz,$7C95
            7C90 | 3E 10    : ld   a,$10     // increase code +10
            7C92 | 86       : add  a,(hl)
            7C93 | 77       : ld   (hl),a
            7C94 | C9       : ret
            7C95 | FE 10    : cp   $10
            7C97 | 20 03    : jr   nz,$7C9C
            7C99 | 7E       : ld   a,(hl)    // play sound
            7C9A | 18 05    : jr   $7CA1
            7C9C | FE 20    : cp   $20
            7C9E | C0       : ret  nz
            7C9F | 3E 02    : ld   a,$02     // stop sound
            7CA1 | 32 48 F1 : ld   ($F148),a // send sound code
            7CA4 | C9       : ret
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>master.pb@E000</argument>
            </output>
        </script>
        <script state="off">
            <action> slave.mw@03D3 = CA              </action>
            <action> slave.mw@0A70 = 0A7A            </action>
            <action>master.mw@292D = A9FA            </action>
            <action>master.mq@7C70 = 0000000000000000</action>
            <action>master.mq@7C78 = 0000000000000000</action>
            <action>master.mq@7C80 = 0000000000000000</action>
            <action>master.mq@7C88 = 0000000000000000</action>
            <action>master.mq@7C90 = 0000000000000000</action>
            <action>master.mq@7C98 = 0000000000000000</action>
            <action>master.mq@7CA0 = 0000000000000000</action>
        </script>
    </cheat>

</mamecheat>
"sound test mode" : You can't stop sfxs (0x40 or later) by sound stop button.
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
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