[ZeroPnt] stop flashing on shooting

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japdos2
Posts: 2
Joined: Thu Jan 09, 2025 4:53 pm

[ZeroPnt] stop flashing on shooting

Post by japdos2 »

Hi,
would it be possible to remove flashing when shooting in Zero Point?
White flashing is unnecesary for current lightgun tech like sinden guns, and it is burning my eyes nowadays that we fight to big screens!

thanks in advance.
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Pugsy
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Re: [ZeroPnt] stop flashing on shooting

Post by Pugsy »

Try these for size.
Add to zeropnt.xml + zeropntj.xml

Code: Select all

  <cheat desc="Stop Screen Flashing on Shooting ">
    <script state="on">
      <action>temp0 =maincpu.mw@000706</action>
    </script>
    <script state="run">
      <action>maincpu.mw@000706=6002</action>
    </script>
    <script state="off">
      <action>maincpu.mw@000706=temp0 </action>
    </script>
  </cheat>
Add to zeropnta.xml

Code: Select all

  <cheat desc="Stop Screen Flashing on Shooting ">
    <script state="on">
      <action>temp0 =maincpu.mw@0007B6</action>
    </script>
    <script state="run">
      <action>maincpu.mw@0007B6=6002</action>
    </script>
    <script state="off">
      <action>maincpu.mw@0007B6=temp0 </action>
    </script>
  </cheat>
Pugsy

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japdos2
Posts: 2
Joined: Thu Jan 09, 2025 4:53 pm

Re: [ZeroPnt] stop flashing on shooting

Post by japdos2 »

Thank you.
It works!.

Now I'm trying to migrate these codes to the older cheat format cheat.dat in order to work properly on mame2003-plus, but I dont know how to manage temp variables neither match the memory values to fit the older format:
; [ Zero Point (set 1) ]
...
zeropnt:0:000706:6002:000:Stop Screen Flashing

would that be correct?
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