Hi,
would it be possible to remove flashing when shooting in Zero Point?
White flashing is unnecesary for current lightgun tech like sinden guns, and it is burning my eyes nowadays that we fight to big screens!
thanks in advance.
[ZeroPnt] stop flashing on shooting
- Pugsy
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Re: [ZeroPnt] stop flashing on shooting
Try these for size.
Add to zeropnt.xml + zeropntj.xml
Add to zeropnta.xml
Add to zeropnt.xml + zeropntj.xml
Code: Select all
<cheat desc="Stop Screen Flashing on Shooting ">
<script state="on">
<action>temp0 =maincpu.mw@000706</action>
</script>
<script state="run">
<action>maincpu.mw@000706=6002</action>
</script>
<script state="off">
<action>maincpu.mw@000706=temp0 </action>
</script>
</cheat>
Code: Select all
<cheat desc="Stop Screen Flashing on Shooting ">
<script state="on">
<action>temp0 =maincpu.mw@0007B6</action>
</script>
<script state="run">
<action>maincpu.mw@0007B6=6002</action>
</script>
<script state="off">
<action>maincpu.mw@0007B6=temp0 </action>
</script>
</cheat>
Pugsy
Servicing your cheating needs since 1985
Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
Servicing your cheating needs since 1985
Grab the latest cheat collection:
MAME 0.264 XML cheat collection (3 APRIL 2024) from http://www.mamecheat.co.uk or direct from:-
https://mega.nz/file/SxsQUJoT#jBdz6GLm_ ... QzFGSMms2c (ZIP Archive 3.8 MB)
Re: [ZeroPnt] stop flashing on shooting
Thank you.
It works!.
Now I'm trying to migrate these codes to the older cheat format cheat.dat in order to work properly on mame2003-plus, but I dont know how to manage temp variables neither match the memory values to fit the older format:
; [ Zero Point (set 1) ]
...
zeropnt:0:000706:6002:000:Stop Screen Flashing
would that be correct?
It works!.
Now I'm trying to migrate these codes to the older cheat format cheat.dat in order to work properly on mame2003-plus, but I dont know how to manage temp variables neither match the memory values to fit the older format:
; [ Zero Point (set 1) ]
...
zeropnt:0:000706:6002:000:Stop Screen Flashing
would that be correct?