[daikaiju] Daikaiju no Gyakushu

This forum is for posting M.A.M.E. Work In Progress "Arcade"cheats that are not quite ready for the prime time. If the cheats are buggy or the cheat descriptions are non-standard then please post them here. Help maybe given but there are no guarantees and they will only be added to the cheat file when the cheat file maintainer is happy with them.
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jman
Posts: 1129
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 8 times

[daikaiju] Daikaiju no Gyakushu

Post by jman »

First of all, this game has in-game rom check so that the following codes cause game crash unless you use together with "skip rom check" code.

Code: Select all

<cheat desc="no hit">
    <script state="on">
        <action>maincpu.mb@6aaf =   00</action> <!-- bullet -->
        <action>maincpu.mw@55cc = 55ce</action> <!-- enemy -->
    </script>
    <script state="off">
        <action>maincpu.mb@6aaf =   0f</action>
        <action>maincpu.mw@55cc = 5696</action>
    </script>
</cheat>

<cheat desc="auto fire - shot">
    <script state="on">
        <action>maincpu.md@42b3 =         0e0020c3</action>
        <action>maincpu.mq@0020 = beff323cbeff3a4f</action>
        <action>maincpu.mq@0028 = 0042b6c379c84fcb</action>
        <!--
        0020 | 4f       : ld  c,a
        0021 | 3a ff be : ld  a,($beff)
        0024 | 3c       : inc a
        0025 | 32 ff be : ld  ($beff),a
        0028 | cb 4f    : bit 1,a
        002a | c8       : ret z
        002b | 79       : ld  a,c
        002c | c3 b6 42 : jp  $42b6
        -->
    </script>
    <script state="off">
        <action>maincpu.md@42b3 =         0ec877cb</action>
        <action>maincpu.mq@0020 = 0000000000000000</action>
        <action>maincpu.mq@0020 = 0000000000000000</action>
    </script>
</cheat>

<cheat desc="walk through wall">
    <script state="on">
        <action>maincpu.mb@433f = 00</action>
    </script>
    <script state="off">
        <action>maincpu.mb@433f = b1</action>
    </script>
</cheat>

<cheat desc="player speed">
    <parameter min="0x01" max="0x06" step="0x01" />
    <script state="on">
        <action>maincpu.md@04378 =         dd9f30cd</action>
        <action>maincpu.md@04382 =         dd9f30cd</action>
        <action>maincpu.mq@17f30 = 003ec8a77a56235e</action>
        <action>maincpu.mq@17f38 = ffc95744ed9f3df2</action>
        <!--
        9f30 | 5e       : ld  e,(hl)
        9f31 | 23       : inc hl
        9f32 | 56       : ld  d,(hl)
        9f33 | 7a       : ld  a,d
        9f34 | a7       : and a
        9f35 | c8       : ret z
        9f36 | 3e xx    : ld  a,$xx
        9f38 | f2 3d 9f : jp  p,$9f3d
        9f3b | ed 44    : neg
        9f3d | 57       : ld  d,a
        9f3e | c9       : ret
        -->
    </script>
    <script state="change">
        <action>maincpu.mb@17f37 = param</action>
    </script>
    <script state="off">
        <action>maincpu.md@04378 =         dd56235e</action>
        <action>maincpu.md@04382 =         dd56235e</action>
        <action>maincpu.mq@17f30 = ffffffffffffffff</action>
        <action>maincpu.mq@17f38 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="direct turn">
    <script state="on">
        <action>maincpu.mb@4326 = 32</action>
    </script>
    <script state="off">
        <action>maincpu.mb@4326 = 3a</action>
    </script>
</cheat>

<cheat desc="sound test mode">
    <comment>set rom check skip code then reset the game (F3)</comment>
    <script state="on">
        <action>maincpu.mq@000b0 = 9b80c3ea0032063e</action>
        <action>maincpu.mq@15b80 = 22d59b8311000021</action>
        <action>maincpu.mq@15b88 = c86fbde8043aa100</action>
        <action>maincpu.mq@15b90 = 20fdfe250120fefe</action>
        <action>maincpu.mq@15b98 = 187c0320effe2401</action>
        <action>maincpu.mq@15ba0 = 0032fe3ec0dffe05</action>
        <action>maincpu.mq@15ba8 = ffffffffffffc9ec</action>
        <!--
        00b0 | 3e 06    : ld   a,$06
        00b2 | 32 00 ea : ld   ($ea00),a  // set bank
        00b5 | c3 80 9b : jp   $9b80
        9b80 | 21 00 00 : ld   hl,$0000   // initialize sound and input values
        9b83 | 11 83 9b : ld   de,$9b83
        9b86 | d5       : push de
        9b87 | 22 00 a1 : ld   ($a100),hl
        9b8a | 3a 04 e8 : ld   a,($e804)  // read input
        9b8d | bd       : cp   l
        9b8e | 6f       : ld   l,a
        9b8f | c8       : ret  z
        9b90 | fe fe    : cp   $fe
        9b92 | 20 01    : jr   nz,$9b95
        9b94 | 25       : dec  h          // decrease code
        9b95 | fe fd    : cp   $fd
        9b97 | 20 01    : jr   nz,$9b9a
        9b99 | 24       : inc  h          // increase code
        9b9a | fe ef    : cp   $ef
        9b9c | 20 03    : jr   nz,$9ba1
        9b9e | 7c       : ld   a,h        // play sound
        9b9f | 18 05    : jr   $9ba6
        9ba1 | fe df    : cp   $df
        9ba3 | c0       : ret  nz
        9ba4 | 3e fe    : ld   a,$fe      // stop sound
        9ba6 | 32 00 ec : ld   ($ec00),a  // send sound code
        9ba9 | c9       : ret
        -->
    </script>
    <script state="run">
        <output format="----- daikaiju no gyakushu sound test mode -----" line="10" align="center" />
        <output format="left : decrease code"                             line="11" align="center" />
        <output format="right : increase code"                            line="12" align="center" />
        <output format="button 1 : play sound"                            line="13" align="center" />
        <output format="button 2 : stop sound"                            line="14" align="center" />
        <output format="----------------------------"                     line="15" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"               line="17" align="center">
            <argument>maincpu.pb@a101</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mq@000b0 = 86cba020210406c3</action>
        <action>maincpu.mq@15b80 = ffffffffffffffff</action>
        <action>maincpu.mq@15b88 = ffffffffffffffff</action>
        <action>maincpu.mq@15b90 = ffffffffffffffff</action>
        <action>maincpu.mq@15b98 = ffffffffffffffff</action>
        <action>maincpu.mq@15ba0 = ffffffffffffffff</action>
        <action>maincpu.mq@15ba8 = ffffffffffffffff</action>
    </script>
</cheat>

<cheat desc="skip rom check">
    <script state="on">
        <action>maincpu.mb@07b6 = c9</action> <!-- boot -->
        <action>maincpu.mb@01cb = c9</action> <!-- ingame -->
        <action>maincpu.mb@4055 = c9</action> <!-- ingame -->
        <action>maincpu.mb@4203 = c9</action> <!-- ingame -->
        <action>maincpu.mb@4721 = c9</action> <!-- ingame -->
        <action>maincpu.mb@4c66 = c9</action> <!-- ingame -->
        <action>maincpu.mb@4fca = c9</action> <!-- ingame -->
    </script>
    <script state="off">
        <action>maincpu.mb@07b6 = 21</action>
        <action>maincpu.mb@01cb = 2a</action>
        <action>maincpu.mb@4055 = 2a</action>
        <action>maincpu.mb@4203 = 2a</action>
        <action>maincpu.mb@4721 = 2a</action>
        <action>maincpu.mb@4c66 = 2a</action>
        <action>maincpu.mb@4fca = 2a</action>
    </script>
</cheat>
"direct turn" is unique. Player character doesn't turn to a certain direction quickly in this game. For example, when you want to turn to right from left, character's face turns to left → lower-left → down → lower-right → right. "direct turn" (left → right) will be implemented by this code.
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
jman
Posts: 1129
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 8 times

[daikaiju] Daikaiju no Gyakushu (update)

Post by jman »

Code: Select all

<cheat desc="auto fire - shot">
    <script state="on">
        <action>maincpu.md@42b3 =         0e0020cd</action>
        <action>maincpu.mq@0020 = c051cb344ebeff21</action>
        <action>maincpu.mq@0028 = 000000000000c9c1</action>
        <!--
        0020 | 21 ff be : ld  hl,$BEFF
        0023 | 4e       : ld  c,(hl)
        0024 | 34       : inc (hl)
        0025 | cb 51    : bit 2,c
        0027 | c0       : ret nz
        0028 | c1       : pop bc
        0029 | c9       : ret
        -->
    </script>
    <script state="off">
        <action>maincpu.md@42b3 =         0ec877cb</action>
        <action>maincpu.mq@0020 = 0000000000000000</action>
        <action>maincpu.mq@0028 = 0000000000000000</action>
    </script>
</cheat>
"auto fire" : rewrite routine.

Code: Select all

<cheat desc="player speed">
    <parameter>
        <item value="0x00d0">01 (slow)</item>
        <item value="0x02d0">02       </item>
        <item value="0x0400">03       </item>
        <item value="0x0600">04       </item>
        <item value="0x0800">05 (fast)</item>
    </parameter>
    <script state="on">
        <action>maincpu.md@04378 =         dd9f30cd</action> <!-- y position -->
        <action>maincpu.md@04382 =         dd9f30cd</action> <!-- x position -->
        <action>maincpu.mq@17f30 = a77ac8b37a56235e</action>
        <action>maincpu.mq@17f38 = c9000011f0000011</action>
        <!--
        9f30 | 5e       : ld  e,(hl)
        9f31 | 23       : inc hl
        9f32 | 56       : ld  d,(hl)
        9f33 | 7a       : ld  a,d
        9f34 | b3       : or  e
        9f35 | c8       : ret z
        9f36 | 7a       : ld  a,d
        9f37 | a7       : and a
        9f38 | 11 xx xx : ld  de,$xxxx
        9f3b | f0       : ret p
        9f3c | 11 xx xx : ld  de,$xxxx
        9f3f | c9       : ret
        -->
    </script>
    <script state="change">
        <action>maincpu.mw@17f39 =  param</action>
        <action>maincpu.mw@17f3d = -param</action>
    </script>
    <script state="off">
        <action>maincpu.md@04378 =         dd56235e</action>
        <action>maincpu.md@04382 =         dd56235e</action>
        <action>maincpu.mq@17f30 = ffffffffffffffff</action>
        <action>maincpu.mq@17f38 = ffffffffffffffff</action>
    </script>
</cheat>
"player speed" : rewrite routine. change parameter from value to item.

Code: Select all

<cheat desc="sound test mode">
    <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
    <script state="on">
        <action>maincpu.mq@000b0 = 9b80c3ea0032063e</action>
        <action>maincpu.mq@15b80 = 47b8e8043aa10021</action>
        <action>maincpu.mq@15b88 = fe350120fefef928</action>
        <action>maincpu.mq@15b90 = 0420fbfe340120fd</action>
        <action>maincpu.mq@15b98 = 0520f7fe0618f03e</action>
        <action>maincpu.mq@15ba0 = 20effe787786103e</action>
        <action>maincpu.mq@15ba8 = 0520dffe06187e03</action>
        <action>maincpu.mq@15bb0 = ffcc18ec0032fe3e</action>
        <!--
        00b0 | 3e 06    : ld  a,$06
        00b2 | 32 00 ea : ld  ($EA00),a // set rom bank
        00b5 | c3 80 9b : jp  $9B80
        ===============================
        9b80 | 21 00 a1 : ld  hl,$A100  // sound code address
        9b83 | 3a 04 e8 : ld  a,($E804) // read input
        9b86 | b8       : cp  b
        9b87 | 47       : ld  b,a
        9b88 | 28 f9    : jr  z,$9B83
        9b8a | fe fe    : cp  $FE
        9b8c | 20 01    : jr  nz,$9B8F
        9b8e | 35       : dec (hl)      // decrease code -01
        9b8f | fe fd    : cp  $FD
        9b91 | 20 01    : jr  nz,$9B94
        9b93 | 34       : inc (hl)      // increase code +01
        9b94 | fe fb    : cp  $FB
        9b96 | 20 04    : jr  nz,$9B9C
        9b98 | 3e f0    : ld  a,$F0     // decrease code -10
        9b9a | 18 06    : jr  $9BA2
        9b9c | fe f7    : cp  $F7
        9b9e | 20 05    : jr  nz,$9BA5
        9ba0 | 3e 10    : ld  a,$10     // increase code +10
        9ba2 | 86       : add a,(hl)
        9ba3 | 77       : ld  (hl),a
        9ba4 | 78       : ld  a,b
        9ba5 | fe ef    : cp  $EF
        9ba7 | 20 03    : jr  nz,$9BAC
        9ba9 | 7e       : ld  a,(hl)    // play sound
        9baa | 18 06    : jr  $9BB2
        9bac | fe df    : cp  $DF
        9bae | 20 05    : jr  nz,$9BB5
        9bb0 | 3e fe    : ld  a,$FE     // stop sound
        9bb2 | 32 00 ec : ld  ($EC00),a // send sound code
        9bb5 | 18 cc    : jr  $9B83
        -->
    </script>
    <script state="run">
        <output format="----- daikaiju no gyakushu sound test mode -----"  line="10" align="center" />
        <output format="left : decrease code -01"                          line="11" align="center" />
        <output format="right : increase code +01"                         line="12" align="center" />
        <output format="down : decrease code -10"                          line="13" align="center" />
        <output format="up : increase code +10"                            line="14" align="center" />
        <output format="button 1 : play sound"                             line="15" align="center" />
        <output format="button 2 : stop sound"                             line="16" align="center" />
        <output format="----------------------------"                      line="17" align="center" />
        <output format="&lt;&lt; sound code %2.2X &gt;&gt;"                line="19" align="center"  >
            <argument>maincpu.pb@a100</argument>
        </output>
    </script>
    <script state="off">
        <action>maincpu.mq@000b0 = 86cba020210406c3</action>
        <action>maincpu.mq@15b80 = ffffffffffffffff</action>
        <action>maincpu.mq@15b88 = ffffffffffffffff</action>
        <action>maincpu.mq@15b90 = ffffffffffffffff</action>
        <action>maincpu.mq@15b98 = ffffffffffffffff</action>
        <action>maincpu.mq@15ba0 = ffffffffffffffff</action>
        <action>maincpu.mq@15ba8 = ffffffffffffffff</action>
        <action>maincpu.mq@15bb0 = ffffffffffffffff</action>
    </script>
</cheat>
"sound test mode" : rewrite routine. add up/down key (code ±10).
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
jman
Posts: 1129
Joined: Tue Dec 01, 2020 1:24 pm
Been thanked: 8 times

[daikaiju] Daikaiju no Gyakushu

Post by jman »

daikaiju.xml

Code: Select all

<!-- Daikaiju no Gyakushu (rev 1) -->
<mamecheat version="1">

    <cheat desc="no hit">
        <script state="on">
            <action>maincpu.mw@55CC = 55CE</action> <!-- enemy -->
            <action>maincpu.mw@6AAE = 0028</action> <!-- bullet -->
        </script>
        <script state="off">
            <action>maincpu.mw@55CC = 5696</action>
            <action>maincpu.mw@6AAE = 0F28</action>
        </script>
    </cheat>

    <cheat desc="walk through wall">
        <script state="on">
            <action>maincpu.mb@433F = 00</action>
        </script>
        <script state="off">
            <action>maincpu.mb@433F = B1</action>
        </script>
    </cheat>

    <cheat desc="rapid fire">
        <script state="on">
            <!-- shot -->
            <action>maincpu.md@42B3 = 0E0020CD        </action>
            <action>maincpu.mq@0020 = C1C051CB4EA00021</action>
            <action>maincpu.mq@0028 = 00000000000000C9</action>
            <!--
            0020 | 21 FF BE : ld   hl,$A000
            0023 | 4E       : ld   c,(hl)
            0024 | CB 51    : bit  2,c
            0026 | C0       : ret  nz
            0027 | C1       : pop  bc
            0028 | C9       : ret
            -->
            <!-- fire -->
            <action>maincpu.mb@46D8 = 08</action>
        </script>
        <script state="off">
            <action>maincpu.md@42B3 = 0EC877CB        </action>
            <action>maincpu.mq@0020 = 0000000000000000</action>
            <action>maincpu.mq@0028 = 0000000000000000</action>
            <action>maincpu.mb@46D8 = 0F              </action>
        </script>
    </cheat>

    <cheat desc="player speed">
        <parameter>
            <item value="0x0080">01 (slow)</item>
            <item value="0x0200">02       </item>
            <item value="0x0400">03       </item>
            <item value="0x0600">04       </item>
            <item value="0x0800">05 (fast)</item>
        </parameter>
        <script state="on">
            <action>maincpu.md@04378 = DD9F30CD        </action> <!-- y position -->
            <action>maincpu.md@04382 = DD9F30CD        </action> <!-- x position -->
            <action>maincpu.mq@17F30 = A77AC8B37A56235E</action>
            <action>maincpu.mq@17F38 = C9000011F0000011</action>
            <!--
            9F30 | 5E       : ld   e,(hl)
            9F31 | 23       : inc  hl
            9F32 | 56       : ld   d,(hl)
            9F33 | 7A       : ld   a,d
            9F34 | B3       : or   e
            9F35 | C8       : ret  z
            9F36 | 7A       : ld   a,d
            9F37 | A7       : and  a
            9F38 | 11 xx xx : ld   de,$xxxx
            9F3B | F0       : ret  p
            9F3C | 11 xx xx : ld   de,$xxxx
            9F3F | C9       : ret
            -->
        </script>
        <script state="change">
            <action>maincpu.mw@17F39 =  param</action>
            <action>maincpu.mw@17F3D = -param</action>
        </script>
        <script state="off">
            <action>maincpu.md@04378 = DD56235E        </action>
            <action>maincpu.md@04382 = DD56235E        </action>
            <action>maincpu.mq@17F30 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@17F38 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="fast fire recovery">
        <script state="on">
            <action>maincpu.mb@4249 = 01</action>
        </script>
        <script state="off">
            <action>maincpu.mb@4249 = 1E</action>
        </script>
    </cheat>

    <cheat desc="direct turn">
        <script state="on">
            <action>maincpu.mb@4326 = 32</action>
        </script>
        <script state="off">
            <action>maincpu.mb@4326 = 3A</action>
        </script>
    </cheat>

    <cheat desc="sound test mode">
        <comment>set &quot;skip rom check&quot; then reset the game (F3)</comment>
        <script state="on">
            <action>maincpu.mq@000B0 = 9B80C3EA0032063E</action>
            <action>maincpu.mq@15B80 = 47B8E8043AA10021</action>
            <action>maincpu.mq@15B88 = FE350120FEFEF928</action>
            <action>maincpu.mq@15B90 = 0420FBFE340120FD</action>
            <action>maincpu.mq@15B98 = 0520F7FE0618F03E</action>
            <action>maincpu.mq@15BA0 = 20EFFE787786103E</action>
            <action>maincpu.mq@15BA8 = 0520DFFE06187E03</action>
            <action>maincpu.mq@15BB0 = FFCC18EC0032FE3E</action>
            <!--
            00B0 | 3E 06    : ld   a,$06     // set bank
            00B2 | 32 00 EA : ld   ($EA00),a
            00B5 | C3 80 9B : jp   $9B80
            ================================
            9B80 | 21 00 A1 : ld   hl,$A100  // sound code address
            9B83 | 3A 04 E8 : ld   a,($E804) // read input
            9B86 | B8       : cp   b
            9B87 | 47       : ld   b,a
            9B88 | 28 F9    : jr   z,$9B83
            9B8A | FE FE    : cp   $FE
            9B8C | 20 01    : jr   nz,$9B8F
            9B8E | 35       : dec  (hl)      // decrease code -01
            9B8F | FE FD    : cp   $FD
            9B91 | 20 01    : jr   nz,$9B94
            9B93 | 34       : inc  (hl)      // increase code +01
            9B94 | FE FB    : cp   $FB
            9B96 | 20 04    : jr   nz,$9B9C
            9B98 | 3E F0    : ld   a,$F0     // decrease code -10
            9B9A | 18 06    : jr   $9BA2
            9B9C | FE F7    : cp   $F7
            9B9E | 20 05    : jr   nz,$9BA5
            9BA0 | 3E 10    : ld   a,$10     // increase code +10
            9BA2 | 86       : add  a,(hl)
            9BA3 | 77       : ld   (hl),a
            9BA4 | 78       : ld   a,b
            9BA5 | FE EF    : cp   $EF
            9BA7 | 20 03    : jr   nz,$9BAC
            9BA9 | 7E       : ld   a,(hl)    // play sound
            9BAA | 18 06    : jr   $9BB2
            9BAC | FE DF    : cp   $DF
            9BAE | 20 05    : jr   nz,$9BB5
            9BB0 | 3E FE    : ld   a,$FE     // stop sound
            9BB2 | 32 00 EC : ld   ($EC00),a // send sound code
            9BB5 | 18 CC    : jr   $9B83
            -->
        </script>
        <script state="run">
            <output format="----- sound test mode -----"       line="10" align="center" />
            <output format="left : decrease code -01"          line="11" align="center" />
            <output format="right : increase code +01"         line="12" align="center" />
            <output format="down : decrease code -10"          line="13" align="center" />
            <output format="up : increase code +10"            line="14" align="center" />
            <output format="button 1 : play sound"             line="15" align="center" />
            <output format="button 2 : stop sound"             line="16" align="center" />
            <output format="----------------------------"      line="17" align="center" />
            <output format="&lt;&lt; sound code %02X &gt;&gt;" line="19" align="center"  >
                <argument>maincpu.pb@A100</argument>
            </output>
        </script>
        <script state="off">
            <action>maincpu.mq@000B0 = 86CBA020210406C3</action>
            <action>maincpu.mq@15B80 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@15B88 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@15B90 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@15B98 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@15BA0 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@15BA8 = FFFFFFFFFFFFFFFF</action>
            <action>maincpu.mq@15BB0 = FFFFFFFFFFFFFFFF</action>
        </script>
    </cheat>

    <cheat desc="skip rom check">
        <script state="on">
            <action>maincpu.mb@07B6 = C9</action> <!-- boot -->
            <action>maincpu.mb@01CB = C9</action> <!-- ingame -->
            <action>maincpu.mb@4055 = C9</action> <!-- ingame -->
            <action>maincpu.mb@4203 = C9</action> <!-- ingame -->
            <action>maincpu.mb@4721 = C9</action> <!-- ingame -->
            <action>maincpu.mb@4C66 = C9</action> <!-- ingame -->
            <action>maincpu.mb@4FCA = C9</action> <!-- ingame -->
        </script>
        <script state="off">
            <action>maincpu.mb@07B6 = 21</action>
            <action>maincpu.mb@01CB = 2A</action>
            <action>maincpu.mb@4055 = 2A</action>
            <action>maincpu.mb@4203 = 2A</action>
            <action>maincpu.mb@4721 = 2A</action>
            <action>maincpu.mb@4C66 = 2A</action>
            <action>maincpu.mb@4FCA = 2A</action>
        </script>
    </cheat>

</mamecheat>
  • "rapid fire" : Merged "rapid fire - fire". Reduced size for custom routine.
  • "fast fire recovery" : Added new.
jman

my wip cheat database back-up (2024/12/01 ver.)
https://u3.getuploader.com/...../download/47
downloadpass : jman2020
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