Search found 594 matches
- Mon Jul 08, 2024 4:37 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
- Replies: 46
- Views: 21916
Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
I would like a code so that the fight in "attract mode" does not end. I suppose the fight time should be controlled by a counter but I can't figure out how to stop that counter. I've been trying to figure this out for weeks, any help I would greatly appreciate, thank you. The below code s...
- Wed May 29, 2024 5:06 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)
- Replies: 32
- Views: 23159
Re: [umk3] Ultimate Mortal Kombat 3 (rev 1.2)
umk3.xml <cheat desc="Allow Fighting Before Round Starts" tempvariables="16"> <script state="on"> <action>temp0=maincpu.mw@00003906</action> <action>temp1=maincpu.mw@00003908</action> <action>temp2=maincpu.mw@0000390A</action> <action>temp3=maincpu.mw@00003F74</action> ...
- Wed May 29, 2024 4:19 am
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) Sound Test Modifier
- Replies: 6
- Views: 427
Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) Sound Test Modifier
Unfortunately, it seems that in this range the same block of sounds from 0 to 255 values is simply repeated and there are no new ones. For example, there are no sounds for Sonya and Goro and some others. I needed these sounds to capture and use in my MK game remake :cry: Hmm, I would suggest you ...
- Tue May 28, 2024 9:26 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk3] Mortal Kombat 3 (rev 2.1)
- Replies: 26
- Views: 11411
Re: [mk3] Mortal Kombat 3 (rev 2.1)
mk3.xml <cheat desc="Allow Fighting Before Round Starts" tempvariables="16"> <script state="on"> <action>temp0=maincpu.mw@00003248</action> <action>temp1=maincpu.mw@0000324A</action> <action>temp2=maincpu.mw@0000324C</action> <action>temp3=maincpu.mw@000038A4</action> <...
- Tue May 28, 2024 7:51 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) Sound Test Modifier
- Replies: 6
- Views: 427
Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) Sound Test Modifier
Wow! Thanks a lot ! It works ! But it seems to me that this is only part of the sounds, maybe is there some other range address? The original code kept the range within the confines of the sound test range (0-255). This updated cheat should give you access to everything in the game. Be aware that t...
- Mon May 27, 2024 8:39 pm
- Forum: M.A.M.E. "Arcade" Cheat Requests
- Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) Sound Test Modifier
- Replies: 6
- Views: 427
Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93) Sound Test Modifier
I quickly put this cheat together. It contains the majority of sounds used in the game, so it should be mostly what you're looking for. I have left the sounds unlabeled as I did not have time to label them. This cheat should modify all sound test previews, allowing you to cycle through and play the ...
- Mon May 27, 2024 6:45 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1)
- Replies: 151
- Views: 65929
Re: [mk2] Mortal Kombat II (rev L3.1)
mk2.xml <cheat desc="Clue Characters Do Not Vanish"> <script state="on"> <action>temp0=maincpu.mw@00003A1E</action> </script> <script state="run"> <action>maincpu.mw@00003A1E=C022</action> <!-- This Program Code cheat was made by Abystus --> </script> <script state=&quo...
- Sun May 26, 2024 11:41 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
- Replies: 46
- Views: 21916
Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
mk.xml <cheat desc="Clue Character Does Not Vanish"> <script state="on"> <action>temp0=maincpu.mw@000943A6</action> <action>temp1=maincpu.mw@000943C0</action> </script> <script state="run"> <action>maincpu.mw@000943A6=C00A</action> <!-- This Program Code cheat was made ...
- Sat May 25, 2024 5:25 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [tekken] Tekken (World, TE2/VER.C)
- Replies: 5
- Views: 891
Re: [tekken] Tekken (World, TE2/VER.C)
tekken.xml <cheat desc="View Character Ending After Match Victory"> <comment>Works exclusively in single-player mode.</comment> <script state="on"> <action>temp0=maincpu.pd@80033200</action> </script> <script state="run"> <action>maincpu.pd@80033200=10000015</action> <!...
- Fri May 24, 2024 2:06 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1)
- Replies: 151
- Views: 65929
Re: [mk2] Mortal Kombat II (rev L3.1)
mk2.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.mw@000029A8</action> <action>temp1=maincpu.mw@000029AE</action> <action>temp2=maincpu.mw@000029B0</action> <action>temp3=maincpu.mw@00005E42</action> </script> <script state="...
- Thu May 23, 2024 3:16 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
- Replies: 46
- Views: 21916
Re: [mk] Mortal Kombat (rev 5.0 T-Unit 03/19/93)
mk.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.mw@00092D80</action> <action>temp1=maincpu.mw@00092D86</action> <action>temp2=maincpu.mw@00092D88</action> <action>temp3=maincpu.mw@0009CA82</action> </script> <script state="r...
- Wed May 22, 2024 2:24 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [psyforce] Psychic Force (Ver 2.40)
- Replies: 2
- Views: 302
Re: [psyforce] Psychic Force (Ver 2.40)
psyforce.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.pd@800202AC</action> </script> <script state="run"> <action>maincpu.pd@800202AC=10000019</action> <!-- This Program Code cheat was made by Abystus --> </script> <scr...
- Tue May 21, 2024 7:17 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [rabbit] Rabbit (Asia 3/6)
- Replies: 4
- Views: 1195
Re: [rabbit] Rabbit (Asia 3/6)
rabbit.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.mw@02E630</action> </script> <script state="run"> <action>maincpu.mw@02E630=6002</action> <!-- This Program Code cheat was made by Abystus --> </script> <script state=...
- Mon May 20, 2024 1:59 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [msh] Marvel Super Heroes (Euro 951024)
- Replies: 0
- Views: 237
[msh] Marvel Super Heroes (Euro 951024)
msh.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.ow@00CAA2</action> <action>temp1=maincpu.ow@00CAA6</action> </script> <script state="run"> <action>maincpu.ow@00CAA2=0008</action> <!-- This Program Code cheat was made b...
- Sun May 19, 2024 6:39 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [xmcota] X-Men: Children of the Atom (Euro 950331)
- Replies: 6
- Views: 924
Re: [xmcota] X-Men: Children of the Atom (Euro 950331)
xmcota.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.ow@0093A6</action> <action>temp1=maincpu.ow@05BDA4</action> </script> <script state="run"> <action>maincpu.ow@0093A6=0004</action> <!-- This Program Code cheat was mad...
- Sat May 18, 2024 6:11 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [jchan2] Jackie Chan in Fists of Fire
- Replies: 7
- Views: 1854
Re: [jchan2] Jackie Chan in Fists of Fire
jchan2.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.mw@02ADF6</action> <action>temp1=maincpu.mw@02D57C</action> <action>temp2=maincpu.mw@02D848</action> </script> <script state="run"> <action>maincpu.mw@02ADF6=4E71</act...
- Fri May 17, 2024 2:02 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [jchan] Jackie Chan - The Kung-Fu Master
- Replies: 2
- Views: 488
Re: [jchan] Jackie Chan - The Kung-Fu Master
jchan.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.mw@022446</action> <action>temp1=maincpu.mw@023E5A</action> <action>temp2=maincpu.mw@0240D6</action> </script> <script state="run"> <action>maincpu.mw@022446=4E71</acti...
- Fri May 17, 2024 2:51 am
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [mk2] Mortal Kombat II (rev L3.1)
- Replies: 151
- Views: 65929
Re: [mk2] Mortal Kombat II (rev L3.1)
Hi Abystus! Sorry to bother you. I discovered your cheat for playing with the secret characters in Mortal Kombat II and I must say it's fantastic. The only flaw is that when you finish the game with the secret characters, the game freezes. I would like to know if this problem could not be fixed by ...
- Thu May 16, 2024 2:16 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [samsho3] Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087)
- Replies: 0
- Views: 195
[samsho3] Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087)
samsho3.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.rw@0118B6</action> </script> <script state="run"> <action>maincpu.rw@0118B6=6002</action> <!-- This Program Code cheat was made by Abystus --> </script> <script state...
- Wed May 15, 2024 1:59 pm
- Forum: M.A.M.E. "Arcade" Cheats
- Topic: [samsho2] Samurai Showdown II / Shin Samurai Spirits - Haohmaru Jigokuhen (NGM-063 ~ NGH-063)
- Replies: 0
- Views: 256
[samsho2] Samurai Showdown II / Shin Samurai Spirits - Haohmaru Jigokuhen (NGM-063 ~ NGH-063)
samsho2.xml <cheat desc="Allow Fighting Before Round Starts"> <script state="on"> <action>temp0=maincpu.rw@002074</action> <action>temp1=maincpu.rw@00DC82</action> </script> <script state="run"> <action>maincpu.rw@002074=6004</action> <!-- This Program Code cheat was ma...